Mcchuggernaut, on 05 December 2013 - 02:06 AM, said:
Ok, so I guess I had some misconceptions about ammo explosions, and I suppose this would fall under "Loadout" in this section of the forums. So...
This:
http://postimg.org/image/8mm6y21eh/
I had one ton of SRM ammo in my left arm. As you can see from the picture, My cause of death was an ammo explosion, but everything but the ammo-containing arm is intact. The damage report says my left torso, left arm, and engine were destroyed, and the order of events looks all wrong. I have recently shifted that SRM ammo to the left leg, as having it in the arm was an oversight to begin with, but still, what the hell happened? Is there something about ammo explosions I don't know, or was this a fluke bug? And no, I was not using an XL. An XL in an Atlas is pretty much suicide.
Here is an exact copy of the build I was using that game:
http://mwo.smurfy-ne...90f06cbfb3a06ea
I thought ammo explosions did damage to the adjacent sections of a mech, and that it was first applied to the armor of an adjacent section, then internals (unless you are using C.A.S.E.). Am I wrong, and it bypasses armor of adjacent sections entirely? This would have still destroyed my right torso because it would have taken 100 points of damage from my ammo, but my CT has 124 armor, and should have only barely been touched. WTF?
I hate to tell you this, but the ammo explosion related death is working as intended™.
Once the arm that contains the ammo is "lit" (it explodes, due to the 10% chance that the RNG decides to not favor you at that moment), the damage transfers are dealt to INTERNAL sections.
Do you see the external armor that seems to be left untouched? That's the armor that to set up in the mechlab. The INTERNAL armor is the inner sections, which you have no control over but are also defined as 1/2 of the max possible armor TOTAL in that section.
For instance, you can put a TOTAL of 84 points of armor in the side torsos. That means INTERNALLY, you have 42 points of armor. The CT has 124 pts of armor that can be assigned to. That means INTERNALLY, it has 62 points of armor.
The SRM explosion itself can deal 1.5 damage per missile, assuming you have all your ammo intact (100 missiles), the explosion itself can deal 150 pts of damage (1.5 * 100).
Essentially, unused SRM ammo is effectively fatal to you (42+62 =104 < 150). That is intended.
To avoid this, you need to place it better, or consume it quicker. People have already advised putting it in the head or the legs although, your legs are badly armored. My suggestion is to dumb down the engine to a 340 or 335 standard and use that armor to increase the leg+arm armor (primarily leg) so that it will reduce the chance of death by ammo explosion through legging. ALSO, the quicker fix is the move the SRM ammo into the leg, and move one ton of the AC20 ammo into that arm. Since ammo priorities will goto the arm first before hitting the legs (the right leg is the LAST to consume ammo, making your build terrible if someone decides to leg the right side), it's best to make it "go away" from the arm first.
Here's how it would look:
AS7-D-DC
Hopefully this is helpful to you.
Also, ammo explosion damage #s can be found @ smurfy's mechlab.
http://mwo.smurfy-net.de/
Edited by Deathlike, 05 December 2013 - 11:39 AM.