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Leveling up


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#1 Gais Tramilious

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Posted 17 June 2012 - 07:57 AM

Hello:

Has there been any more mention on how pilots level up? I heard it mentioned once or twice but thats it, and I was curios whether anyone knew anymore about it.

Such as, one levels on a scale with the weight class or by a mech to mech basis?

#2 Schrecken

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Posted 17 June 2012 - 08:04 AM

Step one: Pilot mech
Step two: ???????
Step three: Profit / Level

#3 Fear Radick

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Posted 17 June 2012 - 09:36 AM

From what I understood, everytime you perform a useful action, like spotting a mech, killilng a mech, doing damage etc, you gain experience in both pilot experience, and mech experience for whichever mech you happen to be piloting at the time. I don't think you actually level up, but are actually collecting the resource of experience to purchase new skills and modules.

#4 Shadowscythe

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Posted 17 June 2012 - 09:44 AM

From Dev Blog 3


As players play through matches, they earn XP for their BattleMechs. XP is gained by performing various tasks within a match and bonus XP can be gained by being successful at the end of the match. Bonus XP can be gained from the meta-game which can give XP based on faction/allegiance to a House.

After each match XP is stored in the last BattleMech used. This pool of XP can be spent on BattleMech efficiencies. Each BattleMech chassis has its own pool of XP and custom Tech Tree. At certain branch points in the BattleMech Tech Tree, a Pilot Point is awarded to the player.



Each branch under the BattleMech’s Tech Tree represents attributes that fall into the Role Categories described earlier on.

Pilot Points that are unlocked in the BattleMech Tech Tree are then assigned to the player’s pilot avatar (MechWarrior).


Now the player can use the Pilot Points to unlock pilot abilities in the Pilot Skill tree. As abilities are purchased, Modules are unlocked in the store.



Again, the branches in the Pilot Skill Tree represent attributes that fall into the Role Categories described earlier on.

After purchasing modules from the store, using soft currency (C-Bills), the player can equip them to the BattleMech of their choice. The maximum number of Modules that can be equipped is determined by the BattleMech chassis.





From Dev Blog 4

XP is a cumulative point system used to unlock BattleMech Efficiencies by performing in game actions correctly. All earned XP is divided by a percentage between General XP and BattleMech Chassis XP.
General XP can be spent on any BattleMech efficiency, while BattleMech Chassis XP can only be earned on the current active player BattleMech.
Examples of XP Actions:
  • • Destroying an enemy unit.
  • • Detecting an enemy unit.
  • • Assisting a friendly unit.
  • • Disabling an enemy unit.
  • • Accomplishing a command order.
BattleMech Efficiencies


This is the basic layout of the tree for any of the ’Mechs or variants that we launch with (or when we initially introduce the base model and chassis of any brand new ’Mech). Players need to spend XP to unlock all of the upgrades on each tier in order to be able to access the next tier. The jump jet related upgrades on tier 4 would be removed for any ’Mech that doesn’t have jump jets. In order to access Elite I, the player needs to not only unlock all upgrades on tiers 1-4 of this model, but they have to do the same for every initial variant. After they access and spend XP to unlock Elite I, tier 5 is then accessible for all initial variants. Elite II is accessed in a manner similar to Elite I. The player must have unlocked tier 8 on each of the initial variants.
Pilot Skills

Each BattleMech chassis has a set number of slots available for modules. Players can fit whichever modules they want or deem necessary for their upcoming matches. The number of applied modules cannot exceed the available slots on a BattleMech and each module is unique in that multiples of the same module cannot be used.
The Cost of Modules

A Module is unlocked by gaining efficiencies in a particular BattleMech’s Mech-XP Tree. When a single Tier for a given chassis is complete, the player earns 1 Player Point. Once a Module on the Pilot Skill Tree has been unlocked it produces modules. These modules are purchased as an item from the Store using C-Bills. If the player wishes to use the same module across multiple BattleMechs, they will have to purchase one for each.
Scout Role Skills:
  • • Radar Range Increase – Increases radar range by 2% up to 5 times
  • • Ghost Signature – Increases length of time before a signal fades by 2% up to 3 times
  • • Vision Mode 1 - Zoom Vision – Allows the pilot to zoom 7x
  • • HUD Detail 1 – Enemy Damage Level – LOD detail in terms of damage
  • • HUD Detail 2 – Enemy Component State – Overall component criticality
  • • Null Signature System – Allows the pilot to appear shut down for 5 seconds
  • • Multi-Targeting – Allows the pilot to target multiple enemies up to 4 at a time.
  • • IDF Accuracy – Narrows the AOE of IDF fire.
  • • Critical Shot Indicator – Shares with nearby friendly BattleMechs the critical components of an enemy BattleMech
Assault/Defense Skills:
  • • Charging – A special attack that allows the pilot to drive their BattleMech into an enemy BattleMech without sustaining too much damage
  • • Vision Mode 2 – Night Vision – Allows the player to see in dark areas/night
  • • Vision Mode 3 – Thermal – Allows the pilot to see heat signatures through solid objects
  • • Vision Mode 4 – Magnetometer – Allows the pilot to see metal through solid objects
  • • DFA Damage Reduction – Reduces the amount of damage caused by performing a Death From Above attack
  • • Power Up/Power Down Speed Increase – The power up and power down sequences are sped up by 20%
  • • AMS Range Increase – Increases the effective range of AMS by 2% up to 5 times
  • • Cognizance – Automatically lets the pilot know of any nearby friendly BattleMech taking fire
  • • Critical Shot Receiver – Allows the pilot to receive the critical shot information from nearby scout Mechs
Commander Skills:
  • • Order View – Allows the pilot to right click and request friendly BattleMechs to attack or defend areas/objectives on the BattleGrid
  • • Command View – Provides a layer of information over the BattleGrid including objectives and any intelligence information passed back by scout Mechs on the front line
  • • Call Air Strike – Calls in an air strike that does AOE damage in a straight line
  • • Call Artillery – Calls in a land based artillery bombardment on to a target area
  • • Call Naval Bombardment – Calls in Naval artillery bombardment that has a larger and more powerful result than regular artillery
  • • Call UAV – Calls a UAV that passes overhead of the battlefield and relays ALL enemy positions to the command pilot
  • • Call Predator Drone – Drops a heavy explosive device on a targeted area
  • • Call Satellite Sweep – Full detail information is passed to the command pilot including enemy location/direction/speed
  • • Danger Close – A short range radar detection system that lets the command pilot know of any nearby enemy BattleMechs



I love having an area on the forum with a bunch of dev stuff to quote ;)
I would of posted the pictures also, bit they seem to be broken (or just taken off, hhmmmmmm).
There are a couple of posts about it on the website support forum page already..

Edited by Shadowscythe, 17 June 2012 - 09:54 AM.


#5 Adrienne Vorton

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Posted 17 June 2012 - 10:06 AM

"After each match XP is stored in the last BattleMech used. This pool of XP can be spent on BattleMech efficiencies. Each BattleMech chassis has its own pool of XP and custom Tech Tree. At certain branch points in the BattleMech Tech Tree, a Pilot Point is awarded to the player."

sounds like the XP for vehicles and additional/ partial free xp as WoT uses it... i net you will be able to make notyet-spent xp from a mech into "pilot points"... just a feeling ;)



#6 Groundstain

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Posted 17 June 2012 - 04:05 PM

I just hope that it does not take a pathetically long time to level skills. It would be sad if the only people who have them all are the people without a life.

#7 Gais Tramilious

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Posted 18 June 2012 - 06:20 PM

Thanks that what I was thinking but I was just curious about other peoples thoughts :). Thanks especially to Shadowscythe for showing the links to that part of the site so I can research my own speculation. :D

#8 Warskull

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Posted 18 June 2012 - 06:24 PM

The level system they have so far sounds quite awful. I hope they rethink it.

#9 pyrometer

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Posted 18 June 2012 - 06:28 PM

Will we be able to change skills more relevant to weapons systems or say propulsion systems or maybe the ability to repair your mech when its fallen down from battle damage?

#10 Kanatta Jing

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Posted 18 June 2012 - 06:37 PM

View PostWarskull, on 18 June 2012 - 06:24 PM, said:

The level system they have so far sounds quite awful. I hope they rethink it.


How so?

#11 sirjackinthebox

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Posted 18 June 2012 - 06:48 PM

your not gonna get around that in any game, people without a life will have more time in to earn the exp and get those skills, the thing about this game is , you wont be able to just cash buy those skills like other games allow, so all one has earned in this game will be done with time and effort... NOT daddies pocket-book...

#12 sirjackinthebox

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Posted 18 June 2012 - 07:03 PM

View PostGroundstain, on 17 June 2012 - 04:05 PM, said:

I just hope that it does not take a pathetically long time to level skills. It would be sad if the only people who have them all are the people without a life.


"Time" for me personally I can care less, I can play this game a long time, so far its a blast with more to come... with any game like this it spends so much time and money to get out there and provide people with hopefully enough content to occupy then for several years, if everyone is "capping" lvl's and maxing skill trees in the first "day or month" of the game time and money in the game is pointless let alone even starting to play the game in the first place... I will say this... if i casually play the game stretching and prolonging my interests in the game as i usually do with allot of games and find myself getting behind the curve in just a month of playing, i will drop the game as fast as i stopped playing "WoT"...

#13 Shadowscythe

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Posted 18 June 2012 - 08:35 PM

View PostGais Tramilious, on 18 June 2012 - 06:20 PM, said:

Thanks that what I was thinking but I was just curious about other peoples thoughts :). Thanks especially to Shadowscythe for showing the links to that part of the site so I can research my own speculation. :D


You're welcome :D
That is what we are here for :D





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