PLEASE NOTE: I am not following BT values since this game needs to be balanced in and of itself. I am creating this as a template to balance for MWO. If you do the math you may notice I rounded some numbers to the nearest interval of 5 for neatness' sake.
LBX AUTOCANNONS
Right now we have the LB 10X AC. Here's the comparison of the standard AC/10.
Heat:
AC/10 = 3
LB10X = 2 (33% less)
Range:
AC/10 = 450
LB10X = 540 (20% more)
Weight/Crit:
AC/10 = 12 tons & 7 crit spaces
LB10X = 11tons & 6 crit spaces (1 less)
That gives us a template to use for other LBX autocannons.
LB2-X-AC:
0.66 heat per shot
860 meter range
5 tons & 1 crit slot
LB5-X-AC:
0.66 heat per shot
745 meter range
7 tons & 3 crit spaces
LB20-X-AC:
4 heat per shot
325 meter range
13 tons & 9 crit spaces
That gives us the characteristics of all LBX autocannons in a pretty balanced way. The remaining question is about firing mechanics. The LB10X fires a cone of 10 pellets representing 1 point of damage each. Stick with the 1 pt of damage per pellet and adjust the cone as such.
LB2X = 2 pellets in a cone 40% the size of the LB5X firing cone (40% the # of pellets)
LB5X = 5 pellets in a cone 50% the size of the LB10X firing cone (50% the # of pellets)
LB20X= 20 pellets in a cone 200% the size of the LB10X firing cone (200% the # of pellets)
ALTERNATELY
LB20X = 20 pellets in a cone 150% the size of the LB10X firing cone
ULTRA AUTOCANNONS
Here's another easy template.
Range: AC/5 = 620
UAC5 = 600 (~4%less)
Weight/Crit: AC/5 = 8t /4cs
UAC5 = 9t/5cs (1 more)
Jam/Unjam: AC/5=NA
UAC/5= 20% / 5Seconds
The UAC5 has a 20% jam chance with a 5 second unjam timer which is 3 and 1/3 times longer than the normal cooldown. Following that we get these stats. The timeline does not support Inner Sphere UAC20. The halfway point for the UAC5 recycle (the point at which 'double fire' occurs) is 0.75 second, meaning the weapon may fire every 0.75 seconds and the jam chance applies every 0.75 seconds. We'll call this the 'jam roll'.
UAC2:
~690 meter range
7tons and 2 crit slots
15-20% jam chance with a 1.75 second unjam timer
0.26 seconds per round for 'double fire' / 'jam roll'
UAC10:
~430 meter range
13 tons and 8 crit slots
20-25% jam chance with an 8.5 second unjam timer
1.25 seconds per round for 'double fire' / 'jam roll'
ER LASERS
Here we can follow the Large Laser / ER Large Laser setup.
Heat: LL = 7
ERLL=8.5(1.2x)
Range: LL=450
ERLL=675(1.5x)
Extrapolate that onto small and medium lasers.
ER Small Laser:
2.5 heat per shot
140 meter range
ER Medium Laser:
5 heat per shot
400 meter range
Ok that's my spiel. Edited for formatting.
Edited by Voivode, 04 December 2013 - 11:45 AM.