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The Clan Weapons, More And Best.


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#1 Gathol

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Posted 19 December 2013 - 01:11 AM

Hi all, the ppl need to know the weapons maybe be implemented in the future , apart to know the clan variants to the IS weapons are more efficent or lighter or both.

1- ER médium laser
2- ER light laser
3- LBX-2
4- LBX-10
5- LBX-20
6- ultra AC-2
7- ultra AC-10
8- ultra AC-20
9- SSRM-4
10- SSRM-6


Exist any way to balance this?, i don't know how to make it.

#2 MustrumRidcully

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Posted 19 December 2013 - 01:22 AM

View PostGathol, on 19 December 2013 - 01:11 AM, said:

Hi all, the ppl need to know the weapons maybe be implemented in the future , apart to know the clan variants to the IS weapons are more efficent or lighter or both.

1- ER médium laser
2- ER light laser
3- LBX-2
4- LBX-10
5- LBX-20
6- ultra AC-2
7- ultra AC-10
8- ultra AC-20
9- SSRM-4
10- SSRM-6


Exist any way to balance this?, i don't know how to make it.

Well, Paul Inoyue, the "Game Balance" guy of PGI, has an outline. See the Command Chair post here: http://mwomercs.com/...gn-perspective/

I would keep the range, weight and crit slots of these weapons, but start with the damage values and rate of fires of their IS counterparts. Then, depending on how much lighter or otherwise better they are, I would use the following toolbox:
o Lower damage per cycle / projectile
o Lower the rate of fire
o Lower the projectile speed
o Lower the firing arc (missiles)


Mustrum "Or are you a Paul alt?" Ridcully

Edited by MustrumRidcully, 19 December 2013 - 01:22 AM.


#3 Joseph Mallan

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Posted 19 December 2013 - 03:54 AM

I am going to be a very sad Lyran.

#4 William Mountbank

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Posted 19 December 2013 - 04:04 AM

Simple: Keep all the TT stats, but make them all only able to be fitted onto the rear facing omnipods of Clan mechs.





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