Build here:
http://mwo.smurfy-ne...0fd1c62572b7d9b
Originally I used to have 2xLRM20 and only triple ssrm, but the 4th ssrm is worth reducing one of the launchers to LRM15. This also lets you get a cadence where there's more screen shake for the enemy since the LRM launchers fire at different rates.
Basically designed to own any light that tries to harass along with having lrm-35 with 1440 ammo for massive support fire. The biggest weakness as always is the fact all your weapons are in your arms. When dealing with ecm lights, just charge them into 150m range and then blast away until they run as usual. The biggest issue I find is dealing with DDCs, if the entire enemy team hides in DDC ecm, you're pretty screwed. But the best thing is the fact this catapult can generally easily handle fighting 2 lights alone, around 4-6 volleys of quad SSRM can usually destroy most lights.
Also heat is generally not an issue so you can spam away.
Strengths: Can easily handle lights, large amount of lrm ammo and burst. Low heat except when using both SSRM and LRM.
Weaknesses: Atlas DDC, All weapons in arms
I like having a catapult that is generally self sufficient, you only really need help if a lot of people charge you or you get caught by assaults that sneak up.
Handy Tip for Max Damage: Try to get between 180-270m range when it's safe to and fire both LRM and SSRM at the same time. This will cause overheats if done too fast, but it gives you almost 60 damage burst.
The only change I'd possibly make is adding more SSRM ammo over LRM ammo if needed.
Edited by tomoyo, 05 December 2013 - 10:05 PM.