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Catapult A1 Anti-Light Lrm Boat


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#1 tomoyo

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Posted 05 December 2013 - 10:01 PM

I've been trying to perfect my pure missile catapult build that can handle light harassment and this is what I've found to be really effective.

Build here:
http://mwo.smurfy-ne...0fd1c62572b7d9b

Originally I used to have 2xLRM20 and only triple ssrm, but the 4th ssrm is worth reducing one of the launchers to LRM15. This also lets you get a cadence where there's more screen shake for the enemy since the LRM launchers fire at different rates.

Basically designed to own any light that tries to harass along with having lrm-35 with 1440 ammo for massive support fire. The biggest weakness as always is the fact all your weapons are in your arms. When dealing with ecm lights, just charge them into 150m range and then blast away until they run as usual. The biggest issue I find is dealing with DDCs, if the entire enemy team hides in DDC ecm, you're pretty screwed. But the best thing is the fact this catapult can generally easily handle fighting 2 lights alone, around 4-6 volleys of quad SSRM can usually destroy most lights.
Also heat is generally not an issue so you can spam away.

Strengths: Can easily handle lights, large amount of lrm ammo and burst. Low heat except when using both SSRM and LRM.

Weaknesses: Atlas DDC, All weapons in arms

I like having a catapult that is generally self sufficient, you only really need help if a lot of people charge you or you get caught by assaults that sneak up.

Handy Tip for Max Damage: Try to get between 180-270m range when it's safe to and fire both LRM and SSRM at the same time. This will cause overheats if done too fast, but it gives you almost 60 damage burst.

The only change I'd possibly make is adding more SSRM ammo over LRM ammo if needed.

Edited by tomoyo, 05 December 2013 - 10:05 PM.


#2 627

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Posted 06 December 2013 - 03:24 AM

First, don't put Ammo in the CT.

Second, you want all missiles out at once, not in a chain fire. Beside trolling with LRM5s it's always better to get one big salvo so the enemy AMS stoot down less missiles.
With that in mind, LRM20 on an A1 will fire in 15 + 5 missiles so you should think about downgrading to ALRM15 on both sides.

Third, you're too hot and too slow.


/edit:
CPLT-A1

changed ammo layout as you'll likely be empty on LRMs befor SRMs (get that Torso ammo out as fast as you can) and added a bigger engine for the cost of 5 LRMs. keep that one DHS outside to catch crits (instead of ammo explosion).

Edited by 627, 06 December 2013 - 03:28 AM.


#3 Dauphni

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Posted 08 December 2013 - 01:17 PM

I've been running this build on my A1 since basically forever, and it's one of my best-performing Mechs. The crux of the build is the large engine, since that will make you more able to deal with both lights and assaults. The high speed makes chasing lights a lot easier, and you can easily dictate the engagement when fighting big, slow Mechs. If you run into a D-DC, you can easily pierce its ECM bubble with BAP and adv. Sensor Range. These days I'm a little more cautious with it, but back when Streaks always homed in on the torso, I took great delight in dismantling D-DC's with impunity. Take care not too waste too many shots and the ammo should last you throughout every match.

EDIT: Oops, forgot the smurfy link: http://mwo.smurfy-ne...4b2530b9fec7117

Edited by Uite Dauphni, 08 December 2013 - 03:22 PM.


#4 Bront

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Posted 08 December 2013 - 02:57 PM

View Post627, on 06 December 2013 - 03:24 AM, said:

First, don't put Ammo in the CT.

Second, you want all missiles out at once, not in a chain fire. Beside trolling with LRM5s it's always better to get one big salvo so the enemy AMS stoot down less missiles.
With that in mind, LRM20 on an A1 will fire in 15 + 5 missiles so you should think about downgrading to ALRM15 on both sides.

Third, you're too hot and too slow.


/edit:
CPLT-A1

changed ammo layout as you'll likely be empty on LRMs befor SRMs (get that Torso ammo out as fast as you can) and added a bigger engine for the cost of 5 LRMs. keep that one DHS outside to catch crits (instead of ammo explosion).

The A1 now has 20 missile tubes with the weapon view upgrades, so it can fire an LRM20.

That said, what you're looking for is basically the A1 Champion build, which is fine and viable. I think 2xLRM15s are better than 2xLRM20 from an ammo conservation standpoint as well as a general use standpoint, so I'd go with that, and get yourself a bigger engine (at least an XL255) which will give you much better mobility, which is quire useful for a non-assault missile boat (I run an XL300 in my C4 Cat Missile Boat).





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