I think they partially keep high alpha AC builds in power because that's what they like to play. Have you ever fought a dev that wasn't in a cheese build?


Do You Feel Pgi Takes Player Feedback Into Account When Balancing?
Started by Jun Watarase, Dec 06 2013 05:06 AM
24 replies to this topic
#21
Posted 27 February 2014 - 10:55 AM
#22
Posted 27 February 2014 - 02:37 PM
They don't need to.
I just wish sometimes they'd at least indicate that they've read it. e.g. Homeless Bill's targeting computer balancing system - well thought out post, took a lot of effort, and AFAIK not an iota of feedback from PGI.
Even if all he got was "Sorry, we can't do this because of X and Y and Z", it would help avoid the impression that they're just blowing us all off.
I just wish sometimes they'd at least indicate that they've read it. e.g. Homeless Bill's targeting computer balancing system - well thought out post, took a lot of effort, and AFAIK not an iota of feedback from PGI.
Even if all he got was "Sorry, we can't do this because of X and Y and Z", it would help avoid the impression that they're just blowing us all off.
#23
Posted 27 February 2014 - 04:40 PM
Yes, as long as you don't point out core things that would require eating some big time humble pie to acknowledge, like, say, that the (than current) BT line developer pointed out that part of the parent gaming system that you thought described mechwarrior skill... actually described battlemech combat capability... and said part of the parent gaming system being utterly necessary for foundational game balance.
With some things, It just doesn't matter how polite you are or how right you might be; toes that are smashed are gonna hurt regardless.
With some things, It just doesn't matter how polite you are or how right you might be; toes that are smashed are gonna hurt regardless.
#24
Posted 27 February 2014 - 04:45 PM
Rebas Kradd, on 27 February 2014 - 02:37 PM, said:
I just wish sometimes they'd at least indicate that they've read it. e.g. Homeless Bill's targeting computer balancing system - well thought out post, took a lot of effort, and AFAIK not an iota of feedback from PGI.
Even if all he got was "Sorry, we can't do this because of X and Y and Z", it would help...
Even if all he got was "Sorry, we can't do this because of X and Y and Z", it would help...
*chuckles*
H. Bill is not alone in that right. Some of us have been in that position for quite a long time regarding certain posts - almost since the forums first came online... *wonders if david bradley ever reads his forum PMs*
#25
Posted 27 February 2014 - 04:57 PM
giganova, on 06 December 2013 - 06:15 AM, said:
I'll answer that question with the obvious answer to another question: Do you feel PGI takes player feedback into account when implementing 3rd person view?
Ironically?
YES.
If you kept up with their stuff at the time, it becomes crystal clear that they did it because of the reports from all the new to MW/mech combat players who actually got to play the game were having an obscenely hard time mastering torso twist.
Yes, they did drop the ball on community PR in this particular instance - and I belive they learned their lesson - be VERY careful about what you promise and say is set in stone. We... and they... realize it could have been far better handled.
I, for one, found the official apology rather amazing in that it even got published (most VG makers, IMO, wouldn't do that) ... and the tone of it was very raw; so I took it rather seriously. I believe russ was actually hurt by the community's utterly vicious reaction to the decision to do ANY sort of 3pv.
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