Edited by PropagandaWar, 06 December 2013 - 07:58 AM.


Make Drop Limits By Class Not Weight
#1
Posted 06 December 2013 - 07:57 AM
#2
Posted 06 December 2013 - 08:01 AM
However, a better system would be a dynamically determined battlevalues based upon usage stats, where less used mechs are cheaper for a team to field.
Such a system would actually result in the less used mechs, like awesomes, showing up in usage.
Edited by Roland, 06 December 2013 - 08:02 AM.
#3
Posted 06 December 2013 - 08:02 AM
ETA: yes, something like Battlevalue would be the best way to do things.
Edited by FerretGR, 06 December 2013 - 08:04 AM.
#4
Posted 06 December 2013 - 11:49 AM
#5
Posted 06 December 2013 - 12:36 PM
Roland, on 06 December 2013 - 08:01 AM, said:
However, a better system would be a dynamically determined battlevalues based upon usage stats, where less used mechs are cheaper for a team to field.
Such a system would actually result in the less used mechs, like awesomes, showing up in usage.
Not true I tend to out perform in my hunchback. While I like and use the shadowhawk the SP is my favored mech.
#6
Posted 06 December 2013 - 12:44 PM
#7
Posted 07 December 2013 - 11:15 AM
1. Doing it by class = lighter mechs in the class not being used. (as said above)
2. Doing it by tonnage = some mechs with similar tonnage made redundant. (eg victor vs orion)
Therefore battlevalues are much better.
#8
Posted 07 December 2013 - 11:16 AM
#9
Posted 07 December 2013 - 11:56 AM
Colonel Pada Vinson, on 07 December 2013 - 11:16 AM, said:
Which is why I want lobbies. I would love to run a 12 vs. 12 Urbanmech fight........er when we get the Urbie that is. Running a 3,3,3,3 or 4,2,2,4 or 2,4,4,2 would be great.
#10
Posted 07 December 2013 - 01:53 PM
#11
Posted 07 December 2013 - 02:08 PM
FerretGR, on 06 December 2013 - 08:02 AM, said:
Let's not forget the Spider. No one was hated more than Spider pilots, because taking a Spider usually meant the enemy had a Raven-3L (or at least a Commando-2D), which at the time was basically the best mech in the entire game due to the combination of overpowered streaks, overpowered ECM, and the best lag-shield available.
#12
Posted 07 December 2013 - 08:37 PM
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