Russ Twitter said:
 
 @Paul Chapman @ChapDude12
 @russ_bullock thxs for working late on that. Now if we could get an update on the status of a fix for SRM hit reg ;D hint hint nudge nudge
 
 
 - Russ Bullock @russ_bullock12h 
 @ChapDude that's an example of something likely just has to be good enough for a while so we can focus completely on CW
 
 
  Paul Chapman @ChapDude12h Paul Chapman @ChapDude12h
 @russ_bullock As disappointing as that is to hear, i do understand. hopefully it can be fixed quickly when the time magically appears :/
 
 
  Matthew Gardner @Itziclinic10h Matthew Gardner @Itziclinic10h
 @russ_bullock @ChapDude I thought you hired a dev to specifically handle HSR? Waiting a year for SRMs/brawling just seems a bit wonky.
 
 
  EnigmaNL @EnigmaNL10h EnigmaNL @EnigmaNL10h
 @russ_bullock So you're saying you're okay with the fact that SRM's suck balls until you guys FINALLY get around to completing CW?
 
 
  jay @jamiesonclark10h jay @jamiesonclark10h
 @russ_bullock @ChapDude can the speed of the missiles be increased? like 2x? that might be a good temporary fix!
 
 
 - Russ Bullock @russ_bullock 
 @EnigmaNL chat with @Paul_Inouye about HSR and SRM's
So, we wont get SRMs fixed for another 6 months to a year, and then it will be only the HSR aspect of it? That's what I'm getting from this. Also that Russ could care less about the balance of the game.
With a small decrease to heat penalty to the shorter range lasers as well as a damage increase to SRMs we can actually have a balance of short range and long range game styles that are relevant, instead of 95% of players running jump jetting long range alpha builds.
Can we get a little balance to this game please?
Edited by ciller, 17 December 2013 - 09:55 AM.
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