Fooooo, on 07 December 2013 - 01:21 AM, said:
When you can win the match by kills alone, even with other objectives around to do, the games generally turn into kill matches.
The only way to stop that from ever happening is basically making the objectives win the match. Not the kills.
To do that you need some type of respawn system or a reinforcment system and proper objectives or a progressive mode.
(progressive as in wolf:ET, or Bad companys rush mode.)
(reinforcement as in new players join the match when others die , either from the MM finding them, or starting matches as 48vs48 and having 2 lots of 12 on the map at a time......and then drop in reinforcements as their lances when they are allowed etc.)
The attacking team MUST complete some objective before they can progress to the next one......getting to the final objective and accomplishing it wins the match. The defending team just defends.
Again, you basically need some type of spawning system or it will just be kills that win before the attackers can even get past the first objective............boring.....
Conquest does an OK job I guess without a respawn system, on large maps where you either need to keep people near bases or have fast mechs, but because you can still win on conquest via kills, most just kill.
the new attack/defend mode looks like it will basically do what I was saying.....I hope.
while I can kind of see your point on conquest, this isn't true for counterstrike though, the most popular fps on the pc for the past 15 years. which the assault mode is identical to.
I just feel some people refuse to cap bases no matter what and I just don't understand why and have never seen anything like this..... its been part of pc gaming for years, makes it more interesting and gratifying when your fighting for something, and makes the game about more then just who has the best aim with the most powerful loadouts in the heaviest mechs. Or who does the most damage by shooting everyones arms and legs.
NObody ever got mad at anyone for planting the bomb in counterstrike before they had a chance to kill more people. A win is a win and that person always gets congrats. To say otherwise is suspect or brainwashed.
Some believe you get more xp and cbills by winning without capping, I don't believe this is true unless you get an extra kill, but maybe PGI should give way more XP and some cbills for capping bases then they do now...
GRiPSViGiL, on 07 December 2013 - 01:24 AM, said:
Love me some conquest. Best game mode EVAH!!!!!
BF tryhard fo life!
I agree I've always been a battlefield person. They only added "rush" mode into bad company, because DICE was branching out into consoles for the first time with that game, and wanted to appease the console and COD fanboy crowds. In other words they had to dumb down the game for the non pc players and because of some with hardware limitations including console limits.....
I play BF3, but never play RUSH. I still prefer extra huge maps with vehicles, and where good strategy and teamwork, not just aim, wins matches....(which also deters hackers

)
Edited by RichAC, 07 December 2013 - 02:44 PM.