vnlk65n, on 15 December 2013 - 04:27 AM, said:
It is definitely NOT a stun, since a mech that can move can actually get back behind cover or retreat to allies. The mechs with flamethrowers aren't nailing you to the ground out in the open to get rectally ravaged by the rest of the team at leisure.
If you want to create some false equivalency with mechanics from other games then it's really more like a mana burn- an ability that damages and temporarily limits an opponents options, without removing control of character.
In any case, as you phrase the dilemma, in what situation should you ever expect to go into a 2v1 (or "team of mechs") at close range and walk away alive, assuming players have equivalent skill levels???? Oh no, they're "stunlocking" you! Perhaps you'd prefer them to just shoot you to death instead? Maybe you'll feel less impotent, but you still wasted your mech by getting caught alone.
Fundamentallly, you can lose in fun ways and you can lose in unfun ways. UNable to shoot back and dying under enemy fire is less fun then shooting back and dying under enemy fire. THe less fun a method of dying is, the more complaints you'll hear about it. And I thin rightfully so.
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Making flamethrowers more than just a damage dealing weapon (and making things like NARC viable in general) is important to the health of the game. You look at the pvp communities of other arena-style games like WoW, LoL, DOTA2 etc.- all games that have a level of success that I hope PGI aspires to- all of these pvp communities flourish because the games have complexity and depth beyond just min-maxing for pure damage. "Stun locking" isn't some kind of problem in these games either -not at any serious competitive level- all of these games have ways of mitigating them and teams use stuns and stun removals as appropriate. In these games, if you walk into a 2v1 and get stunned to zero, that isn't stuns being op, that is you getting outmaneuvered and soundly defeated. As that related to MWO and flamers, maybe you should just stay with allies so you have someone to watch your back, and that way you won't have to worry about dying alone and pathetic.
I don't agree. Those games are different. For example, they have counters, heals and all that. Unless we also get fire extinguishers as weaponry, I see Flamers as powerful crowd control only as a problem for this game.
This game is a lot closer to a shooter than WoW or LOL. And in shooters, you don't generally have stuns or "anti-weapon fields" or however we want to describe this powers. And if you balk at the term "shooter"; we could also say "simulation" and compare them to other simulation type games, like tank or flight simulators - not many of those feature crowd control/debuff powers like that.