ssm, on 29 December 2013 - 11:20 PM, said:
Well, David White's drawings show that at least he tried to make it look more like this supposed "Wolverine IIC", but failed. For one simple reason - Alex's work has shown that good redesign should at least incorporate some specific details from original TRO artwork while making it more functional/utitlitarian (if not for aesthetic reason, then at least for modelling/animation)
That wasn't the case here, because original TRO Hellhound/Conjurer has no specific, eye catching details. It hardly has any details at all. Only thing distict about it is "Looks somewhat like bland, generic child of female autobot and Woleverine" (which they couldn't incorporate to their game anyway)
So David White instead of trying to work something essentialy unworkable decided to set lore aside and created one of the most iconic MW games designs ever. And it was a good decision - it was good for MW4, and it would be good for TT, because really - Battletech is currently so deprived of good mech designs, that best course would be to just errata out this whole "Wolverine IIC" fluff and just call it a day.
Because BT universe deserves way better than designs looking like made by lazy 5 year olds between their nappy times.
But like Lucky Moniker said before, why did they call it Hellhound when it is a completely different mech anyway? Or why did they use the Hellhound when there were tons of other Clan 50 tonners available?
The MW4 Design may be good, but calling it Hellhound was a mistake. And to be honest, I find most MW4 designs rather ugly.
Edited by Graywar, 21 January 2014 - 09:20 AM.