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Gameplay Stagnation?


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#1 Orgasmo

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Posted 08 December 2013 - 12:25 AM

Anybody get the feeling that the game is at a state of stagnation? I started playing the game in December 2012. Since then, most of the new contents seem to be superficial in nature. Certainly we have new mechs and about new maps within a year, but that did not advance the gameplay in any fundamental way. Conquest mode was simply a variation of capture the flag/death match style of assault, only with multiple points to hold. The real features that most MechWarrior fans are waiting for, such as Clan invasion, Community Warfare, UI 2.0 and in-game VOIP integration are nowhere to be seen.

Essentially, MWO seems to be the same game I was playing a year ago, only with approximately half a dozen more mech models and 4 new maps. The official launch was underwhelming to say the least, and was little more than a new patch. PGI has been very vague in terms of their development schedule, only mentioning that they’re “working on it” without any hard deadline. They seem more interested in making money out of hero and champion mechs. Of course, there was the whole 3rd person view PR fiasco which I was not a big fan of.

So anybody else besides me get the feeling that PGI is dangling a carrot that we can never get in front of us? Or perhaps it is just time I take a break from the game? I just get the feeling that the core of the game hasn't advanced in months.

Edited by Orgasmo, 08 December 2013 - 12:26 AM.


#2 Aegic

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Posted 08 December 2013 - 12:31 AM

I feel the same way. However, I know it will get there eventually.

#3 Mycrus

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Posted 08 December 2013 - 12:43 AM

Take a break from the game... You won't miss much..

IU 2.0 will be 1H next year, with CW late next year...

In the mean time, other Ish will vie for our attention..

#4 Navy Sixes

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Posted 08 December 2013 - 12:54 AM

Can't say I agree with the OP. I'm having a blast, but then I only play a few matches during the week and then do a long stretch on the weekend. I hear people say they've been doing 4 hours a night, seven days straight, for two years, and they're getting burnt-out...

No s$#t.

#5 Mystere

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Posted 08 December 2013 - 12:59 AM

I'm currently having a blast playing with artillery and air strikes while leveling my Phoenix mechs.

#6 Funkadelic Mayhem

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Posted 08 December 2013 - 01:31 AM

The only thing stale around here are some founders and their TKing of people because they don’t hold up to an outdated virtual honor system.

#7 D04S02B04

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Posted 08 December 2013 - 01:37 AM

Well, if hit detection gets fixed, SRM & LRM gets a small buff, Pulse Lasers get fixed, normal lasers get a small heat reduction and we get better designed maps... the gameplay will change massively.

#8 5th Fedcom Rat

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Posted 08 December 2013 - 01:44 AM

View PostMystere, on 08 December 2013 - 12:59 AM, said:

I'm currently having a blast playing with artillery and air strikes while leveling my Phoenix mechs.

PGI is also having a blast that you're using up 80k of your money in modules per match.


View PostD04S02B04, on 08 December 2013 - 01:37 AM, said:

Well, if hit detection gets fixed, SRM & LRM gets a small buff, Pulse Lasers get fixed, normal lasers get a small heat reduction and we get better designed maps... the gameplay will change massively.


Maybe... or maybe it will just be more of the same old **** we've played for the last year and a half. PPCs were ridiculously broken before, but after they fixed them I can't say I was having any more fun playing the game.

Mechwarrior is a rotting diseased creature bleeding to death from a thousand paper cuts at the moment. It will take a long period of intensive, possibly radical alternative healing therapies across every aspect of the game before it can be taken off life support.

.

Edited by 5th Fedcom Rat, 08 December 2013 - 01:45 AM.


#9 Blurry

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Posted 08 December 2013 - 02:26 AM

UI 2.0 will fix all that is wrong with the game. That is what we have been led to believe. They then can go and concentrate on other developments. It has only been a year for the UI so give them time shouldnt take more than a few more years to launch in a proper state.

Then in about 5 years you can get CW and Clans.

#10 Alexandrix

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Posted 08 December 2013 - 02:32 AM

Stale? nah,I enjoy seeing the same ppc/ac poptarts every round.
The pinpoint alpha meta is tons of fun too.

Edited by Alexandrix, 08 December 2013 - 02:32 AM.


#11 John MatriX82

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Posted 08 December 2013 - 02:48 AM

View PostBlurry, on 08 December 2013 - 02:26 AM, said:

UI 2.0 will fix all that is wrong with the game. That is what we have been led to believe. They then can go and concentrate on other developments. It has only been a year for the UI so give them time shouldnt take more than a few more years to launch in a proper state.


If the UI 2.0 is that I saw in the latest public test, then hell, it's going to make things worse than it is now. You take ages to do the things you do in a couple of clicks with the current UI.

To the OP. The game isn't stagnating. it's devolving.

Since CB:
-DHSs never working @ 2.0 (thus limiting energy builds and general heat) and forcing builds with 250+ rated engines to benefit from 2.0 engine DHSs. Single heatsinks have never been a viable option unless you use Gauss Rifles.
-SRMs got nerfed, reduced damage, huge spread due to the tube-like pattern
-PPCs got nerfed
-GR got nerfed
-LRMs are hard to balance when you have to deal with lrm 70-80 boats. Hardpoints should be restricted but no, let's keep this borked system.
-Every weapon got nerfed in an unexplicable way due to the Ghost Heat. Instead of limiting hardpoints.
-Introduction of too strict movement archetypes. -> all JJ-capable mechs dominate
-Wrong scaling on several mechs made many chassis underwhelming or become obsolete when compared to recent ones.
-Lack of private rooms, no development of competitive play
-matchmaker got worse instead of improving, assaultwarrior escalation
-now the latest decision to spread out the spawn points has reduced teamplay especially in public matches.

The game isn't stagnating.. it's getting worse and worse. Whoever tells you to take a break take it. I'm taking it, because I can't take anymore of the above, too many bad things happened to this game since CB, where at the time you could be free to play the game in several ways, now you simply can't. Due to ELO, meta and so on.

#12 Kaeb Odellas

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Posted 08 December 2013 - 03:11 AM

I wouldn't characterize PPCs as having been "nerfed" since Closed Beta. They were weak in CB (no DHS yet), and got a series of incremental buffs over time that turned them way overpowered. They've merely been dialed back close to original values, but with the added benefit of DHS, faster projectile speed, ECM disruption, and HSR allowing them to actually hit things. ERPPCs are too hot, though.

#13 Mudhutwarrior

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Posted 08 December 2013 - 04:47 AM

Games not stale just broken. Only one way to play it now and seems every match is the same. You bring a team and stomp or you become meat. I thought the spawn positions would change up things and it did. It made it easier for premades to roll over everyone. Matches are even shorter now except for chasing down those smart enough to just run and hide. Trying to get pugs to stay together was hard before and now its impossible. Almost every game one lance is wiped out in a minute or less.

Promised myself I would not join a team till we all had the same tools in match so I guess I will slow down or stop playing till in game voip is in. Couple of months by PGI's scale so See you sometime next November.

#14 Appogee

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Posted 08 December 2013 - 04:55 AM

View PostOrgasmo, on 08 December 2013 - 12:25 AM, said:

Anybody get the feeling that the game is at a state of stagnation?

''Stagnation'' implies a pool of brackish water which has no current and is not circulating.

I don't think that's an accurate explanation for the state of MWO.

MWO is a body of water that went stagnant, became brackish, and then evaporated, leaving only dehydrated fish poop :).

Ok, I'm exaggerating. But seriously, if PGI don't introduce new game modes and some form of genuine metagame soon - beyond ''Pokemech gotta grab em all'' -then even 30-year MechWarrior diehards like me are going to call it quits. As it is, I've already frozen further expenditure on the game ($460 and holding) because my investments now outweigh the value of what has been delivered.

Edited by Appogee, 08 December 2013 - 04:59 AM.


#15 R Razor

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Posted 08 December 2013 - 05:06 AM

View PostMudhutwarrior, on 08 December 2013 - 04:47 AM, said:

Games not stale just broken. Only one way to play it now and seems every match is the same. You bring a team and stomp or you become meat. I thought the spawn positions would change up things and it did. It made it easier for premades to roll over everyone. Matches are even shorter now except for chasing down those smart enough to just run and hide. Trying to get pugs to stay together was hard before and now its impossible. Almost every game one lance is wiped out in a minute or less.

Promised myself I would not join a team till we all had the same tools in match so I guess I will slow down or stop playing till in game voip is in. Couple of months by PGI's scale so See you sometime next November.



Still whining about teams I see............even if the game weren't stagnating, your same old tired whining surely is.

The game is broken for sure, so that could give the impression of being stagnant I suppose. PGI lacks the intellectual honesty necessary to make it right though, so either play it or dont, posting about it on here isn't going to change anything.

#16 3endless8oogie

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Posted 08 December 2013 - 05:11 AM

View PostOrgasmo, on 08 December 2013 - 12:25 AM, said:

So anybody else besides me get the feeling that PGI is dangling a carrot that we can never get in front of us?


Thats the idea behind most f2p games.

Look at the forums of other f2p titles and you will see just the same complaints as here.

Lets call it the "soon-syndrom".

#17 JudgeDeathCZ

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Posted 08 December 2013 - 05:26 AM

I hear ya.Even if this game is generaly fun to play it rly lacks some endgame.I currently own all mechs except some hero variants and I have them all mastered.If I finish Thunderbolts where I have about 10k exp left on each of them I'll w8 for Saber mechs and then master them...and then nothing bcuz there are no reason to play right now.
I have all mechs,all modules,all weapons,almost all engines and 70m c-bills...what to do in that game now?At least I will have some free time :) .

#18 Mudhutwarrior

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Posted 08 December 2013 - 05:29 AM

View PostR Razor, on 08 December 2013 - 05:06 AM, said:



Still whining about teams I see............even if the game weren't stagnating, your same old tired whining surely is.

The game is broken for sure, so that could give the impression of being stagnant I suppose. PGI lacks the intellectual honesty necessary to make it right though, so either play it or dont, posting about it on here isn't going to change anything.


Still cant understand that teams should fight teams? Where you are you should understand it better than anyone. Total superiority with comms and firepower you dominate the landscape and the only counter is fourth generation warfare against the occupier. You will never win where you are because of that. Here this is a game and balance is key to good play. You all cry balance and nerf with every other weapon but ignore the most powerful one, command and control. Pretty funny your in the middle off it yet are too blind to see. And as far as teams go I drop with 12, not 4 or 8 so the whole team argument is silly.

#19 R Razor

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Posted 08 December 2013 - 05:49 AM

View PostMudhutwarrior, on 08 December 2013 - 05:29 AM, said:


Still cant understand that teams should fight teams? Where you are you should understand it better than anyone. Total superiority with comms and firepower you dominate the landscape and the only counter is fourth generation warfare against the occupier. You will never win where you are because of that. Here this is a game and balance is key to good play. You all cry balance and nerf with every other weapon but ignore the most powerful one, command and control. Pretty funny your in the middle off it yet are too blind to see. And as far as teams go I drop with 12, not 4 or 8 so the whole team argument is silly.



What's even funnier is that you're either too stupid or too ignorant to see that EVERYBODY has access to the same tools, IE Team Speak etc.....you're just too lazy to use it and instead would rather whine about it every chance you get.

It's right there on one of the pop up screens when you drop into a match...............TEAMWORK = VICTORY..............{Dezgra}.

#20 Mudhutwarrior

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Posted 08 December 2013 - 06:02 AM

View PostR Razor, on 08 December 2013 - 05:49 AM, said:



What's even funnier is that you're either too stupid or too ignorant to see that EVERYBODY has access to the same tools, IE Team Speak etc.....you're just too lazy to use it and instead would rather whine about it every chance you get.

It's right there on one of the pop up screens when you drop into a match...............TEAMWORK = VICTORY..............{Dezgra}.


Again you missed the point and had to use insults to counter. Everyone has access but not everyone wants to play as you do. And Again its not team work its cliques. Team work it 12 communicating and we don't have that except in tourneys. Never see you staunch defenders there though. That' s team work. What your doing is a cover for lazy and a need to dominate without trying hard. That why I upset you clowns so much. I understand running premades in pug matches is overpowered and an unfair advantage. I wont do it because even though its only a game Honor and integrity carry over to it. Grow some.



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