OneEyed Jack, on 11 December 2013 - 06:39 AM, said:
It converges on the point under the crosshairs. Why would it need a lock for something a simple rangefinder can do? [Edited to add] For that matter, converging on a locked target would make leading targets a LOT easier, since you'd be converging on their range instead of the range of whatever is in the background.
As for LRMs, I don't work for PGI, but I expect they decided that the only weapons in the game capable of firing from the complete safety of blocking cover shouldn't also have the longest range. I kinda agree. They're battlefield missiles, called Long Range to differentiate them from Short Range, not freaking cruise missiles. They've never had the longest range, nor should they. (OK, maybe in the boxed set before the weapons were fleshed out)
Don't always know who's shooting at you? Tell me, in what FPS do you always know where you're being shot from without having to look around and spot them?
LRMs detonate harmlessly at exactly 1000. No ifs or buts. 1000 and fireworks in the sky.
They are also defeated by AMS on the target.
They are also defeated by AMS of nearby units.
They are also defeated by moving and/or powering down in cover.
To fire indirectly, requires a friendly to target an appropriate 'Mech.
Every 'Mech receives a warning about missiles the instant it leaves my Tubes.
Anyone looking even slightly up can determine the exact location of the shooter.
Missiles splatter all over the target, if they even get there.
If target lock breaks, missiles stop tracking.
Is entirely useless when the enemy carries ECM.
vs ...
Direct Fire weapons can be fired without a sensor lock.
Direct Fire weapons outrange the LRM.
Direct Fire weapons leave little to no trail evidence leading back to the shooter.
Direct Fire weapons (except standard PPCs) have no minimum range.
Direct Fire weapons place their entire damage potential into a single, user specified location.
Direct Fire Weapons can be fired at targets that are barely distinguishable in the distance.
Direct Fire Weapons can fired and the user twists away to protect CT.
Direct Fire weapons don't care about ECM.
Now tell me, which weapons have the advantage?
In BT Lore, the only weapon with a range greater than the LRM, was the ER LRM.
The problem we have with LRMs in MWO is that you can take too many reloads. 'Mechs in stock loadouts would only carry one or two tons of reloads for a single launcher, sometimes two Launchers.
Here we can have 15 tons of reloads and six Launchers.
I believe we need canon ranges in the game.