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The fluff mechanic in the TT game clearly states that each shot is a burst of shells.
If memory serves, in TT, yes they would "burst" but if the first in the "burst" hit, you were awarded full damage value for the weapon in use.
So, an AC10 might well fire a 5 x 2 pt shell burst, but to get the 10 damage, only the first of the "burst" had to hit the target. Sort of like how MWO does it now.



















