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Balancing The Game Is Absolutely Pointless


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#41 Almond Brown

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Posted 09 December 2013 - 09:44 AM

Quote

The fluff mechanic in the TT game clearly states that each shot is a burst of shells.


If memory serves, in TT, yes they would "burst" but if the first in the "burst" hit, you were awarded full damage value for the weapon in use.

So, an AC10 might well fire a 5 x 2 pt shell burst, but to get the 10 damage, only the first of the "burst" had to hit the target. Sort of like how MWO does it now. :)

#42 kuangmk11

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Posted 09 December 2013 - 10:15 AM

View PostAlmond Brown, on 09 December 2013 - 09:44 AM, said:


If memory serves, in TT, yes they would "burst" but if the first in the "burst" hit, you were awarded full damage value for the weapon in use.

So, an AC10 might well fire a 5 x 2 pt shell burst, but to get the 10 damage, only the first of the "burst" had to hit the target. Sort of like how MWO does it now. :)

Yeah, same with lasers.

#43 pbiggz

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Posted 09 December 2013 - 10:26 AM

View PostLoganMkv, on 09 December 2013 - 12:42 AM, said:

Team pvp can be balanced for each participant only in two cases:
1. Assist is hard (shooters, slashers, tank/plane sims)
2. There are healers present which counter assist (mmorpgs)

Neither case is true for BT/MWO — MWO can only be balanced with cost/availability on team level only like strategy/tactic games.
So all effort that was put to balancing unbalancable game (anything from x2 armor to ghost heat) is plain wasted.

However we all know now that devs are not capable of implementing anything better than a team match, so I suggest following:

Make hit registration chance-based _after_ the hit was confirmed as physically registred - that can represent mechs dodging/limb blocking. So for example if you shoot someone's CT, target still has 40% chance to evade it and 30% chance to block it with a closest limb.
or
Change the game from a mech sim to a "mech sim" sim and add healers. It's stupid, but the game as it is is not even neraly realistic anyway.




#44 Death Mallet

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Posted 09 December 2013 - 01:35 PM

View PostRandalf Yorgen, on 09 December 2013 - 05:53 AM, said:

I would love to see a Battleship firing a full broadside. I will even bring my camera because the biggest ones that have been paid off and put to bed would have capsized if they had. ;)


Please don't discuss naval weapon systems. Your ignorance of them is pretty embarassing.

#45 Scratx

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Posted 09 December 2013 - 02:04 PM

Been a while since I've seen an OP's post that is so deserving of whatever mockery we can heap on it.

Seriously, what the ****? That idea isn't bad, it's utterly and irredeemably horrible and you should feel bad about it, OP.

If you want to play WoW, go play WoW. If I hit someone with an autocannon shell then I want that hit to register and do damage. It's that simple. If we actually have to do the aiming ourselves then the last thing anyone wants is a ******** random number generator arbitrarily deciding whether we actually did any damage or not. There's enough factors outside anybody's control already, like lag, bugs and whatnot.

#46 elsie

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Posted 09 December 2013 - 03:08 PM

View PostRandalf Yorgen, on 09 December 2013 - 05:53 AM, said:

Oh Joseph, you're talking about Zeroing the weapon while shooting at the static M17A targets from the 50/100/300 line. That's what the techs do in the mechbay. Once you have your sights Zeroed in that's when the real competition starts. 300 back to the 500, run up to the 400 then 300 then 200 then 100 then pistols from the 50. back to reload and do it again, this time with Gas Masks. Please tell you you remember THOSE days. ;) I sure do, lol

I would love to see a Battleship firing a full broadside. I will even bring my camera because the biggest ones that have been paid off and put to bed would have capsized if they had. :P


You mean something like 9 16" guns http://en.wikipedia....oadside_USN.jpg

Or even add 6 more 5" guns to it: http://en.wikipedia....wa_bb-61_pr.jpg

Yes, it moves sideways. No it doesn't capsize. OTOH, I think the CEP is about 250 yards at 25,000 yards.


elsie





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