'tis Just A Fleshwound!: Stripping Your Arm Armor.
#1
Posted 07 December 2013 - 08:03 PM
There's a lot of 'mechs that operate effectively with just one, or no, arms. Some of the best designs are torso-only with many previously front line setups like the 9A Cent playing to this strength. While sometimes it totally acceptable to put some light armor on the arms to help protect the side torsos (Many good Centurtion builds do this), this varies 'mech to 'mech.
Case in point, many Shadow Hawks will have an unused arm. An entire ton or more of weight is tied up in that arm's armor, so stripping it to 0 and just using the internal structure to stop some shots hitting your torso is fine! If you lose this arm in combat, you are still 100% combat capable.
Likewise, consider the need to armor the arm when mounting weapons, too! While sometimes it is in fact worth it, in many cases spending a ton or more of armor on an arm to carry a single gun is often massively inefficient. On some 'mechs, the arm armor is even heavier.
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Long story short is if you can get away without arms on a build, all the better. If you can use just a single arm, that's good too. All of your tied up crits will get shoveled into the useless arm and won't impact you in the slightest from Endo / Ferro automatically as you fill up other areas of the 'mech.
So don't feel obligated to put on armor for a bad limb, and REALLY don't feel obligated to armor an unused limb at the expense of leg armor or protecting an arm that is actually being used.
#2
Posted 07 December 2013 - 08:19 PM
Thanks for your constant dedication to helping new players Vic.
#4
Posted 07 December 2013 - 09:01 PM
I can understand not putting armor on arms with no weapons if they are small targets like a raven or 'cada. Those arms are too small to use as well for shielding as the arms you can use in other larger mechs, but even then setting off smoke early in the game can give away your position if you are trying to hide behind something short.
(edited for spelling)
Edited by Menson, 07 December 2013 - 09:03 PM.
#5
Posted 07 December 2013 - 09:36 PM
Menson, on 07 December 2013 - 09:01 PM, said:
I can understand not putting armor on arms with no weapons if they are small targets like a raven or 'cada. Those arms are too small to use as well for shielding as the arms you can use in other larger mechs, but even then setting off smoke early in the game can give away your position if you are trying to hide behind something short.
(edited for spelling)
It depends on what you are comfortable with too. I've even seen Atlas mechs that have stripped too much on their arms and legs, so it can be done on any mech if the player is comfortable enough in doing so.
So say you have a Hunchback or Cataphract; shaving some of the limb armor can work to at least fit an extra 0.5 or 1 ton here and there.
Here's a HBK-4P for example, and a CTF-3D.
#6
Posted 07 December 2013 - 10:14 PM
Praetor Shepard, on 07 December 2013 - 09:36 PM, said:
It depends on what you are comfortable with too. I've even seen Atlas mechs that have stripped too much on their arms and legs, so it can be done on any mech if the player is comfortable enough in doing so.
So say you have a Hunchback or Cataphract; shaving some of the limb armor can work to at least fit an extra 0.5 or 1 ton here and there.
Here's a HBK-4P for example, and a CTF-3D.
Vic's not talking about shaving some off the arms/legs to free up that awkward 0.5 tons. They're talking about removing all of the 32/36 points of armor out of the arm to put in one more ton of DHS/Ammo/Weapons. Internal HP is 1/2 the allowable max armor value. So that unarmored arm on most of the medium mechs is 15 or 16 points of damage that you can take to the internals to absorb damage and protect your torso. I think if you're using it as a shield, you'd want that shield to withstand some abuse before puffing out smoke.
#7
Posted 07 December 2013 - 10:23 PM
therefore if the arm is lost you can now be cored by side hits even if you twist to keep core out of fire line.
#8
Posted 07 December 2013 - 10:39 PM
Menson, on 07 December 2013 - 10:14 PM, said:
Vic's not talking about shaving some off the arms/legs to free up that awkward 0.5 tons. They're talking about removing all of the 32/36 points of armor out of the arm to put in one more ton of DHS/Ammo/Weapons. Internal HP is 1/2 the allowable max armor value. So that unarmored arm on most of the medium mechs is 15 or 16 points of damage that you can take to the internals to absorb damage and protect your torso. I think if you're using it as a shield, you'd want that shield to withstand some abuse before puffing out smoke.
True, I have tried taking off that much on Cents to keep a bigger engine and more ammo for example: http://mwo.smurfy-ne...df13eca4f36bfb3. It depends on how you run your mech and how you get targeted.
When I got to trying that Cent build, I was getting legged with greater frequency, since those players knew about hitting the torso areas, and would rather just shot out the legs, so I could have my arms that low and still be okay.
So, I think that the advice would need to be more specific to various builds; say if you are running in a group maybe dropping armor would not be an issue, but taking that same setup going solo could end up being a liability.
And I've preferred keeping at least 1 armor point for when an opponent would target me to see how my armor is doing no matter how low I've gone with my armor allocation.
Edited by Praetor Shepard, 07 December 2013 - 10:42 PM.
#9
Posted 07 December 2013 - 11:11 PM
sneeking, on 07 December 2013 - 10:23 PM, said:
therefore if the arm is lost you can now be cored by side hits even if you twist to keep core out of fire line.
Arms get blown off, and as such, damage won't continue to transfer from missing arms.
Also yes, sometimes putting some armor on an arm you plan to use on a shield is worthwhile; if you're left with some off tonnage, by all means, slap it into shield arms on a Centurion or the like, even if it's a few points. It's more optional than anything, really, though.
Praetor Shepard, on 07 December 2013 - 10:39 PM, said:
True, I have tried taking off that much on Cents to keep a bigger engine and more ammo for example: http://mwo.smurfy-ne...df13eca4f36bfb3. It depends on how you run your mech and how you get targeted.
When I got to trying that Cent build, I was getting legged with greater frequency, since those players knew about hitting the torso areas, and would rather just shot out the legs, so I could have my arms that low and still be okay.
Yep, though to be fair, that's more specific to the Zombie Centurion than generally armless mechs. Most veteran players go for the legs on them now because they are borderline impossible to kill through torso shots.
Generally I'm really paranoid about putting ammo in legs for that reason, too.
PS: You really should strip out the AMS / drop some ammo and add Artemis on there. It'd make a huge difference with that configuration.
#10
Posted 08 December 2013 - 05:11 AM
Victor Morson, on 07 December 2013 - 11:11 PM, said:
Arms get blown off, and as such, damage won't continue to transfer from missing arms.
Thats interesting..
Just not mechwarrior tho is it? I was trying to think of a suggestion to guide players away from arm stripping, but the best i could come up with was to lock the arm values together and that is afar from ideal. Im not familiar with centurions but has nobody ever tryed to get good with the arms on? You could strip the arms off HBK-4J aswell but just feels a bit weak.
Edited by Burke IV, 08 December 2013 - 05:12 AM.
#11
Posted 08 December 2013 - 06:14 AM
sneeking, on 07 December 2013 - 10:23 PM, said:
therefore if the arm is lost you can now be cored by side hits even if you twist to keep core out of fire line.
Incorrect.
It has nothing to do with the shape, or even if the arm is visibly attached to a spot that is CT on the hit boxes. Damage transfer is always arm>>side torso>>center torso. Never arm>>CT. You can be hit in the CT from the side because you can rarely get an angle that doesn't allow a shot at the CT (just because you turned doesn't always mean you are facing 90 degrees from another mech, particularly if it's moving), especially since there are often protruding parts that count as CT, such as heads and Jager antennae.
#12
Posted 08 December 2013 - 07:19 AM
so it's just a graphical thing thats not counted.
#13
Posted 08 December 2013 - 08:34 AM
So, find your mech gets it's torso blown off first? You can strip the arm armor down a bit. Not getting legged? You might not need so much rear armor. Finding your rear armor is rarely touched? Move some to the front. Your head pristine all the time? Drop a little armor off there.
Now be careful, and be sure to test some of these changes out in live matches (more than 1) and see if you're giving up too much. It often depends on your playstyle as well. Twisting helps, but some mechs simply tend to lose some parts faster than others.
#14
Posted 08 December 2013 - 11:13 AM
On Centurions, ditching the arm armor is generally a good idea simply because you actually get harder to kill when the arms are gone due to a bug in hit boxes. At least this was the case before the changes, I have not tested after.
On Hunchbacks, let's be honest those arms aren't protecting jack so if your weapons are not highly concentrated in the arms you could sacrifice the armor.
Catapults are another prime example, if all your weapons are in the torso, then those arms won't do jack for you.
In an Atlas, those arms could be used to protect you. Same with many other mechs including Cataphracts.
True example story.
#15
Posted 08 December 2013 - 11:35 AM
Koniving, on 08 December 2013 - 11:13 AM, said:
Lol the same thing happened to me in my 3D, i faught an Atlas one on one once and killed him by running around him after he did considerable damage to me, i had one arm large laser and two medium lasers left and i finally got the kill.
I told him that was a great fight and he flipped out about how i should have just faught him like a man and not circle him but stay still so we could have a fair fight.....
#16
Posted 08 December 2013 - 11:43 AM
Mason West, on 08 December 2013 - 11:35 AM, said:
The funny thing was we did stand still about 10 meters apart shooting at each other without moving for more than 30 seconds. My opponent, the Atlas, was the first to move because he was on his way to losing his arms with how much damage he soaked up from my AC/20 by blocking the shots. The ups and downs of the hills and no lag compensation made it really hard to get shots to hit at that point, which partly led to me giving a quick strike against his legs to find out if it would be worth trying. Turned out to help me win.
#17
Posted 08 December 2013 - 12:01 PM
That said, how much armor you have on your arms may depend on your mech. I don't max my arm armor on my Atlas because I rarely need all of it (I lose the torso first). That doesn't mean I'm saving tons of armor, but a half-ton certaintly seems to not hurt, and on my DDC, an arm falling off is a single ML for me, so it's hardly a huge loss.
On the other hand, I max out the arm armor in my Victors, because most of my firepower is in the arms, and while twisting helps me stay alive, it means my arms take some punishment (and potentially even more for mechs that like to strip off arms). Another strange example for me was the Raven 2X, who had an "arm" shield that for the 18 matches I played it, was the first part of the mech I lost, so I didn't remove too much armor from it because it was taking damage before other parts of my mech.
Ultimately, it's a combination of the mech, your build. your playstyle, and your experience. Find what works best for you, but I recommend experimenting a bit rather than just blindly taking forum advice
#18
Posted 08 December 2013 - 07:49 PM
That said, if I need the weight, then yes a unused arm is the first place I would start. But if I have spare weight, you can bet I will up the armor.
Everyone should rotate to spread damage, there's just no reason not too unless you are chain firing.
#19
Posted 08 December 2013 - 08:47 PM
Nick Makiaveli, on 08 December 2013 - 07:49 PM, said:
You are definitely wrong.
This is the case with Left & Right Torsos, but not limbs. Limb transfer damage can happen, but it must come from an explosion (Gauss, ammo). I do not believe internal damage will transfer if it's "left off" a blown off limb, unlike TT.
#20
Posted 09 December 2013 - 10:39 AM
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