Joseph Mallan, on 03 February 2014 - 07:05 AM, said:
I was much happier as a grenadier than I was as a Machine Gunner. Damage was done in a much more pleasing way for me.
I have tried to find a compromise on this, as long as it results in FLD being less common than it currently is, since I understand that some people really like their BFGs. I do still believe that the Gauss should be "that gun", with the AC20 being the equivalent to the Gatling gun Jesse Ventura uses in Predator. It most definitely gives the same "oh {Scrap}" feeling, but in a much different way!
Sturmforge, on 03 February 2014 - 01:27 AM, said:
Or even front-load the damage a bit. Say 1/4 to 1/2 of the damage hits on the first tick, with the rest spread out over the beam duration.
Just throwing out ideas.
We have discussed these ideas a lot over the months (and many threads), but the point is to reduce FLD (front loaded damage) to increase TTK (time to kill) and make matches more about strategy and survival than trying to blow up as much as possible before you get hit and killed. With the notable exception of Joe, most of us can agree that the TTK is far too low currently and there is a reason everyone is playing skirmish right now, as it is the only game mode that fits with the current match meta.
Improving lasers, which is great at face value, only decreases the TTK and exacerbates the problem, so it is not a viable solution. Giving lasers and other duration/spread weapons non-damage related buffs, on the other hand, would be a great way to make them more useful as primary weapons. For instance, having lasers cause heat buildup when they hit internals would be a great "buff", IMO, without changing their actual damage output at all.