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Shake Needs To Be Toned Down And Not Just With A Mod!


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#1 Funkadelic Mayhem

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Posted 13 December 2013 - 03:11 AM

It was unacceptable with your attempt to get it in the game with jump jets. It’s unacceptable now. We get it you spent time implementing and or coding shake. Good Job. However its sickening!
There is a reason most game out nowadays have an option to turn off shake and not as a price. Its because of Video Games And Epilepsy.

I challenge PGI to drink a few beers or glasses of whine. Or what is universally accepted as, off work time and relaxing substances. And play your shaking game.
I don’t know whether to puke or go get myself checked out for Parkinson’s disease.

If we can run in 20-100 tone mechs at 40- 150+ KPH. We should not get rocked from our PC to our heads for getting hit with a salvo of LRM’s. Sorry does not make since.


Please rethink shake and not as a GXP/MC sink.


Thank youl.

Edited by Funkadelic Mayhem, 13 December 2013 - 03:15 AM.


#2 Alcom Isst

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Posted 13 December 2013 - 03:25 AM

View PostFunkadelic Mayhem, on 13 December 2013 - 03:11 AM, said:

glasses of whine.


Never get drunk off that stuff. You might end up in... well... that place.

Anyways, I've been considering screen shake as a neat bit of aim reduction CC or something, if it could be turned off there would be no point in it existing in the first place, as it would be unfair for those who don't have it turned off.

The module, from what I've heard it's just another derp module that doesn't justify its cost... not just a General Experience or Comstar Bill, but a waste of a module slot too.

Edited by Alcom Isst, 13 December 2013 - 03:34 AM.


#3 Funkadelic Mayhem

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Posted 13 December 2013 - 04:07 AM

View PostAlcom Isst, on 13 December 2013 - 03:25 AM, said:

Anyways, I've been considering screen shake as a neat bit of aim reduction CC or something, if it could be turned off there would be no point in it existing in the first place, as it would be unfair for those who don't have it turned off.

Because it’s fair for ppl who
A: have throttle decay on or off
B: 3rd person view on or off
C: A joystick over keyboard
D: a game pad over keyboard

It has nothing to do with fair or not. Life is not fair, and then you die.

Edited by Funkadelic Mayhem, 13 December 2013 - 04:08 AM.


#4 Curccu

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Posted 13 December 2013 - 04:10 AM

Shaking is fine for most parts (some weapons could shake you less), jump shake has its reasons (to make it little harder to poptart/jumpsnipe)
I have played "few" times while being drunk and shake its effect doesn't make me feel more sick that I already feel because of alcohol.
Epilepsy or other sicknesses are other thing... how safe it is to play anyway with flashing lasers and so on?

#5 Funkadelic Mayhem

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Posted 13 December 2013 - 04:16 AM

View PostCurccu, on 13 December 2013 - 04:10 AM, said:

Shaking is fine for most parts (some weapons could shake you less), jump shake has its reasons (to make it little harder to poptart/jumpsnipe)
I have played "few" times while being drunk and shake its effect doesn't make me feel more sick that I already feel because of alcohol.
Epilepsy or other sicknesses are other thing... how safe it is to play anyway with flashing lasers and so on?


A few beers/wine whatever is not drunk. It was simply an example for PGI to think about "out of the office" people. They are professionals making a game. Not people not making a game enjoying a game. <_<
Ethey way take the drink out. The shake is still way over the top.

Edited by Funkadelic Mayhem, 13 December 2013 - 04:17 AM.


#6 Curccu

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Posted 13 December 2013 - 04:22 AM

View PostFunkadelic Mayhem, on 13 December 2013 - 04:07 AM, said:

Because it’s fair for ppl who
A: have throttle decay on or off
Throttle decay is matter of preference it doesn't give you edge over other players whether it's on or off.

View PostFunkadelic Mayhem, on 13 December 2013 - 04:07 AM, said:

B: 3rd person view on or off
3rd person has its pros and cons and cannot be used in 12 mans.

View PostFunkadelic Mayhem, on 13 December 2013 - 04:07 AM, said:

C: A joystick over keyboard
So does the keyboard user or Joystick user get the edge? Only pro I can think of is analog torso twisting and throttle, latter one of them doesn't really give you any kind of edge over KB.

View PostFunkadelic Mayhem, on 13 December 2013 - 04:07 AM, said:

D: a game pad over keyboard
if you want to nerf yourself on purpose by using game pad, it's your call.

View PostFunkadelic Mayhem, on 13 December 2013 - 04:07 AM, said:

It has nothing to do with fair or not. Life is not fair, and then you die.
didn't you just write to "Because it’s fair for ppl who..."???
but Life is a bit*** and then you die, so why are you whining about this shake? Bite that tooth and play.

#7 Mahws

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Posted 13 December 2013 - 04:22 AM

View PostCurccu, on 13 December 2013 - 04:10 AM, said:

Epilepsy or other sicknesses are other thing... how safe it is to play anyway with flashing lasers and so on?

Not all epilepsy is triggered by flashing lights, there can be a tonne of other visual triggers as well. For what it's worth though both are fine with me. Really I doubt that there's many (if any) epileptics who'd be triggered by screen shake but not by any of the other effects in the game.

Personally I love the shake and was pretty disappointed when they removed it from the jump jets. I can understand why it needed to go on the jump jets though, unlike epilepsy there are a tonne of people in the games market who suffer from motion sickness.

Edited by Mahws, 13 December 2013 - 04:23 AM.


#8 OneEyed Jack

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Posted 13 December 2013 - 04:37 AM

I feel for anyone that has to live with epilepsy. But seriously, anyone who knows it might be a problem and plays video games is gambling with their own health, and it's no one else's responsibility.

Besides that, I don't get the crying about screen shake. I assume it can be reduced with your settings, since most of mine are turned down and I hardly even notice screen shake except for arti/air strikes. I also don't have issues with explosions or smoke. I see them, but they're minor. So turn your setting down and enjoy. If you don't want to turn your setting down because you want the big effects, then quit crying about something you are doing to yourself.

#9 Funkadelic Mayhem

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Posted 13 December 2013 - 04:38 AM

I gave my opinion. I’ll leave it up to the "reading into", "no reading comprehension", and “make it what it’s not” people to do with this thread as they will.

#10 RickySpanish

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Posted 13 December 2013 - 06:43 AM

What I find most annoying about the excessive shake (which is really only appropriate during an air or artillery strike) is that it was somewhat sneakily ramped up, and just when it started getting REALLY annoying they added a gyro stabilizing module. I get that we need things to spend GXP on, but it's never a good thing to nerf something, and then force players to buy into an upgrade to fix it.

#11 Sandpit

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Posted 13 December 2013 - 08:16 AM

Lasers don't get hurt nearly as bad by it. All that "pinpoint hooplah" about ACs? This is a bonus for lasers. I don't have a hit or miss option so I can pop them off even when getting rocked and walk that laser in on target :D

#12 Bilbo

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Posted 13 December 2013 - 08:20 AM

I have no issues drunk meching with or without shake.

#13 Rhaythe

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Posted 13 December 2013 - 09:05 AM

I have a really hard time believing that a little cursor shake on the screen makes people hurl. If that's enough to trigger motion sickness, why doesn't the wave-like rocking of a walking mech cockpit do the same?

#14 Sandpit

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Posted 13 December 2013 - 09:44 AM

View PostRhaythe, on 13 December 2013 - 09:05 AM, said:

I have a really hard time believing that a little cursor shake on the screen makes people hurl. If that's enough to trigger motion sickness, why doesn't the wave-like rocking of a walking mech cockpit do the same?

because it's another way of saying "I no likey shake, make it stop" with the mentality being "maybe if I come up with a "new" reason shake is bad they'll nerf it for me"

#15 Mavairo

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Posted 13 December 2013 - 11:06 AM

Yeah... no.

Keep the Shake.
Everytime Shake has been taken out of the game it's come with a great detriment to overall tactical play.

It's one more thing that keeps people from just politely exchanging gunfire face to face at each other.

#16 LordBraxton

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Posted 13 December 2013 - 11:22 AM

No.

No. no and no.

It is already easy to aim a high alpha burst while being suppressed, even by multiple AC2s

If they tone shake down anymore than it is, screen shake will become an aesthetic effect alone and lose its suppression value.

Stop trying to make MWO easier and simpler dammit

#17 Mudhutwarrior

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Posted 13 December 2013 - 11:23 AM

I have a buddy who played this for a while and he does have epilepsy. He said certain situations make him feel wobbly during play. His option was to stop playing when it hits. He quit completely for other reasons though. I know myself I stopped using jump jets because I didn't like the shake. Might be my poor eyesight but its bit much for a lot of people.

I am of the thought if you have that condition you should be smart enough to stop whats giving you problems. Now the minors playing the game might be a different story though. If I built something that could cause harm I would be quick to correct it.

#18 St4LkeRxF

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Posted 13 December 2013 - 11:28 AM

Shake is not problem, it is explosion from some weapons that are like anti-air cannons

#19 LordBraxton

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Posted 13 December 2013 - 11:35 AM

View PostMudhutwarrior, on 13 December 2013 - 11:23 AM, said:

I have a buddy who played this for a while and he does have epilepsy. He said certain situations make him feel wobbly during play. His option was to stop playing when it hits. He quit completely for other reasons though. I know myself I stopped using jump jets because I didn't like the shake. Might be my poor eyesight but its bit much for a lot of people.

I am of the thought if you have that condition you should be smart enough to stop whats giving you problems. Now the minors playing the game might be a different story though. If I built something that could cause harm I would be quick to correct it.


That has to be hard on your friend, but at the end of the day, ALL high-intensity video games provide high risk hobbies for an epileptic. Imagine if your friend played a casual game like Audiosurf, with its crazy 3-D equalizer effects...

Certainly not a reason to alter the gameplay in any way though.

Cockpit shake doesn't represent your mech being knocked around it represents your pilot bouncing around against his restraints as his mech gets pummeled.

Ive heard people complain this is a glitch

Sometimes when I get hit really hard by an AC\20 or a ton of weapons at once, my screen shake is so bad I'll see my pilots legs or the ceiling of my cockpit.

To me this is really immersive, and if anything I'd like to see them expand on the mechanic with pilot health tracking and the possibility of blacking\whiting out for a brief moment when hit too hard.

View PostSt4LkeRxF, on 13 December 2013 - 11:28 AM, said:

Shake is not problem, it is explosion from some weapons that are like anti-air cannons


I can agree with this a lot more, impacts should be more about sparks and armor chunks flying off, it almost looks like AC rounds explode a few feet before they make contact with the enemy. What the hell is a high explosive AC\2 round (50-75mm right?) going to do against mech armor?

I figure they are supposed to be HEAT or Sabot rounds, but they look like HE rounds from WW2

#20 Corvus Antaka

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Posted 13 December 2013 - 11:38 AM

nevermind that the shake is now so negligable jumpsniping has returned with no problems.





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