Sidekick, on 10 December 2013 - 09:38 PM, said:
- there won´t be a rescaling of mechs. It has been stated many times and the design team of MWO seems to stick to its guns.
- none of your listed feats lets you win a game.
Don´t you get it? The best way to win is to slay the enemy without falling, a heavy lance/steiner scout lance will outclass any mixed lance all the time, because while heavy, they are not limited to any role. they can perform well against long and short range while packing 2 times the hitpoints and 3 times the armament of a mixed lance.
I do admittedly still have to further develop the part about not killing, but there already are some scouting/spotting buffs in the list to make those guys have a more useful place than they do now (especially if LRMs and other artillery also gets buffed for them to spot for). They'd be able to keep track of multiple enemies simultaneously and rely that information a lot faster and more clearly to their teammates (plus any other buffs that can be thought of in the future). Pilot tree reworks and specialized modules would also help to further enhance the power of recon mechs (and other roles).
At the very least, the big wall of text makes it a lot harder for Steiner Scout Lances to be autonomous due to the suggested maneuverability nerfs. The faster cap rate would make fast capping lances a much greater threat than they are now, and that would help to encourage the use of mediums and/or lights to counter them. Additionally, the agility nerfs would make it a lot harder for the fatties to defend themselves against medium or light flankers that manage to get the jump on them, and this would make them want to keep a few maneuverable teammates around them for self-defense (to avoid getting clobbered). Worst-case scenario is that the game would still be all about killing, but at least the killing would be less one-sided towards the heavier end of the spectrum due to those heavier mechs having greater weaknesses to exploit.
Edited by FupDup, 10 December 2013 - 10:18 PM.