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This Game Needs To Be Faster


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#1 Brodie Pryde

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Posted 09 December 2013 - 11:44 PM

ok i have to apppologize as I don't know where to post this but...... I have been on this game from the begining... i rememebr the blue screens for heat vision. I love this game... but it is too slow. what it needs is an option to surrender. what i mean is that you are the last pilot, its obvious you wont win, your running to save your stats.... so every player on your team has to watch your one raven run and hide????? how about you just concede???? speed up the game and get on with it? offer a pop up that says surender your the last bad *** of your team you get xxxxx for admiting defeat..... another really cool element would be to offer the last person standing on a team a batch calll. I know this is unrealistic but that is what the clan/innersphere war was all about....(yeah I know, would never really fit in the current game schema but would kinda be cool. anyway, really should implement a surrender/end game option.... I hate watching some random noob run to hid in some random alcove to save his state when you could just end it.

#2 divinedisclaimer

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Posted 10 December 2013 - 12:10 AM

Edit: just kill yourself.

If they refuse, hunt them down.

If you lost them, it's your light pilot's fault.



?

Edited by divinedisclaimer, 10 December 2013 - 12:11 AM.


#3 Atheus

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Posted 10 December 2013 - 12:35 AM

Yeah, I tend to agree that a surrender would be a worthwhile addition to the game. I was thinking of it from the perspective of "it's up to the opponent to decide whether they accept your surrender or not..." but in reality there's no reason you couldn't just poll the enemy team as to whether they accept your surrender. It would be then treated as an instant base cap, I guess. If they don't accept your surrender, the game goes on. The match could be "paused" while a surrender is being voted on, with a 1 minute cooldown or so to prevent interruption abuse. The paused bit is optional, though. If all they're going to give us is meaningless arena matches, it may as well be less tedious when possible.

It may as well be possible to demand a surrender as the winning team, as well. Perhaps some parameters like outnumbering the losing team 2:1 in order for the option to demand surrender to be available.

Edited by Atheus, 10 December 2013 - 12:38 AM.


#4 Karl Streiger

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Posted 10 December 2013 - 01:12 AM

Oh - I can't wait that TDM is introduced...I think I will buy me a Spider with ECM - find a nice place to hide and do something else for the next 14 minutes..... :)
Stupid game modes must be punished

#5 Durant Carlyle

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Posted 10 December 2013 - 01:31 AM

Go out of bounds. That's the "surrender" option.

#6 Atheus

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Posted 10 December 2013 - 07:04 AM

View PostDurant Carlyle, on 10 December 2013 - 01:31 AM, said:

Go out of bounds. That's the "surrender" option.

That's more of a work-around, but it isn't a very good one since you still "die". The whole point is reaching the base capture result without the huge waste of time.

#7 Hellen Wheels

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Posted 10 December 2013 - 07:35 AM

Nobody is forced to watch anyone pilot after being destroyed. Just exit the game and start another. Yes, even use a different mech, or play with other people.

Anyone may *choose* to watch; no one is *forced* to watch.

Edited by Hellen Wheels, 10 December 2013 - 07:38 AM.


#8 Will9761

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Posted 10 December 2013 - 07:41 AM

I usually leave matches once I'm dead, after that I move on to another match. That is how I mostly make profits faster in matches. Besides, I only watch matches when I want to.

#9 Rizdaw

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Posted 10 December 2013 - 08:24 AM

View PostBrodie Pryde, on 09 December 2013 - 11:44 PM, said:

you are the last pilot, its obvious you wont win, your running to save your stats


Run away?! Surrender?! What a terrible thing to hear from Kurita pilot!

#10 Bront

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Posted 10 December 2013 - 08:57 AM

Death doesn't cost you anything, so untill it does, it's not needed. Just "bravely" die. You get XP/CBills for the damage you do going out, and you occasionally take out another mech (or even win).

#11 Blue Footed Booby

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Posted 10 December 2013 - 12:12 PM

View PostBront, on 10 December 2013 - 08:57 AM, said:

Death doesn't cost you anything, so untill it does, it's not needed. Just "bravely" die. You get XP/CBills for the damage you do going out, and you occasionally take out another mech (or even win).


This. Unless you place zero value on your time and really enjoy messing with people who don't you'd be far better off going out in a blaze of glory.

Had a match last night where the last opponent alive was a totally naked Stalker--no weapons, no armor, both side torsos gone. He ran up to my group and stood there wiggling. We got the last kill, he got a glorious death (after we tried and failed to hug him to death).

#12 Atheus

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Posted 10 December 2013 - 10:43 PM

I don't think you guys are revealing anything to anyone that dying is the fastest option, and that it costs nothing. The point is the game would be better/faster if people could simply forfeit once their team has been reduced to nothing. It's not like such a thing would require a lot of resources to integrate, or that it's a bad idea.

It's like saying "We don't need pull-off lids. Tin cans are easy to open with a can opener." Don't stand in the way of improvements just for the hell of it.

#13 Durant Carlyle

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Posted 11 December 2013 - 08:28 AM

Going out of bounds is the "forfeit" option. And the "surrender" option. And the "I do not want to waste time when I am obviously going to lose no matter what I do" option.

Yes, you die. Yes, your team loses. But you were going to lose anyway, and nobody gets credit for your kill (bonus!).

Either die in a hail of weapon fire or go out of bounds. Either way, the match ends quickly.

There shouldn't ever be a surrender/forfeit/no-fight option with no penalty.

Edited by Durant Carlyle, 11 December 2013 - 08:30 AM.


#14 RussianWolf

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Posted 11 December 2013 - 09:12 AM

Going out of bounds needs to have a BIG penalty. Some people will do it to protect stats, and that's not right. Its griefing.

If you are on my team and I'm the last alive, keep watching, I'll give you some good entertainment. I will not run and hide, I head for the action. My team has not lost while I live.

Stats in this game are meaningless drivel.

Oh, I have a 5.98 win/loss stat. Or I have a 4.2 Kill/Death stat. Those and $5 will get you a cup of coffee at Starbucks. Until we have Solaris and leader boards where everything is equal, The stats are meaningless.

Edited by RussianWolf, 11 December 2013 - 09:21 AM.


#15 Dexter Herbivore

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Posted 11 December 2013 - 09:47 AM

Surrender option = easy troll.

#16 Durant Carlyle

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Posted 11 December 2013 - 11:21 AM

View PostRussianWolf, on 11 December 2013 - 09:12 AM, said:

Going out of bounds needs to have a BIG penalty. Some people will do it to protect stats, and that's not right. Its griefing.

If you are on my team and I'm the last alive, keep watching, I'll give you some good entertainment. I will not run and hide, I head for the action. My team has not lost while I live.

Stats in this game are meaningless drivel.

Oh, I have a 5.98 win/loss stat. Or I have a 4.2 Kill/Death stat. Those and $5 will get you a cup of coffee at Starbucks. Until we have Solaris and leader boards where everything is equal, The stats are meaningless.

Going out of bounds protects no stats. You still get a death recorded in your stats. If your team loses, you still get that loss.

Nobody gets credit for your kill, but that's not the same thing.

Yes, you really should go down fighting. But going out of bounds is a perfectly viable alternative that is in no way griefing or protecting stats.

And yes, stats are meaningless.

Edited by Durant Carlyle, 11 December 2013 - 11:22 AM.


#17 Kusanagi Hazen

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Posted 11 December 2013 - 01:45 PM

View PostBrodie Pryde, on 09 December 2013 - 11:44 PM, said:

your running to save your stats....

Last I checked, Prydes do not run. Stats are meaningless. You are a disgrace to your Bloodname.

#18 RoToR

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Posted 11 December 2013 - 02:25 PM

Ok, some ctrl-z could be implemented in game. Anyway, if you want speed, you can exit match and find another, as everybody say. Although I may be the last one in my team, all I want to do is try to take as much as possible until they take me. I want to play, you know.
Mechwarrior was never intended to be fast paced. You should try another FPS like some Quake or FEAR or whatever (cool games indeed, just different game mechanics)

#19 Asmosis

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Posted 11 December 2013 - 03:37 PM

View PostAtheus, on 10 December 2013 - 10:43 PM, said:

I don't think you guys are revealing anything to anyone that dying is the fastest option, and that it costs nothing. The point is the game would be better/faster if people could simply forfeit once their team has been reduced to nothing. It's not like such a thing would require a lot of resources to integrate, or that it's a bad idea.

It's like saying "We don't need pull-off lids. Tin cans are easy to open with a can opener." Don't stand in the way of improvements just for the hell of it.


so what your saying is you want to throw away the rest of your teams sacrifice to protect a statistic nobody can see or cares about?

Your not forced to stay in a match and watch someone duck and dodge for 5 minutes. If your that person, you can either fight, suicide or hide. If its the second two options, reflect on whether you should be play a different game for a bit to cool off since you've already thrown your toys out of the cott.

View PostDurant Carlyle, on 11 December 2013 - 11:21 AM, said:

Nobody gets credit for your kill, but that's not the same thing.


Thats not entirely true, you still get 7500cbills for an assisted suicide.

Edited by Asmosis, 11 December 2013 - 03:39 PM.


#20 Charles Fornton

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Posted 11 December 2013 - 08:26 PM

I think this would be good if the surrendered pilot does not suffer a death loss. Or maybe only 1/2 a death loss. THis way your K/D ratio could be maintained.





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