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Mwo Is The Only Game I've Ever Played Where Winning Is A Bad Thing.


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#1 RichAC

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Posted 10 December 2013 - 09:23 PM

I feel so bad for PGI, they make gamemodes, the most common and popular in fps pc gaming....and noone wants to play them. No wonder the game is dying.

I have a feeling when CW comes out, it will just stick a fork in this game. Alot of these lamers will come back, everyone will just play team death match, killing the playerbases for the other game modes, and they will get bored again and leave for good, when they realize their team is getting humiliated!
Besides the fact people are quitting the game because they are getting smashed to bits.....I"m not supposed to cap in assault or i get called names? NO wonder they all suck!

Can you imagine if soccer or football had no goals, because people thought that was boring? WTF is wrong with this community?

Honestly, its getting pretty annoying now my lance gets called names by our own team for winning the match. Or I'm asked to step off the base and waste my time to give some random player a chance to get more xp and cbills. $#@! your cbills and xp!!! the ironic part is you get more for capping! I have a higher W/L by far in conquest, and I still get kills and its more fun, and only play heavies and assaults. Playing only assault mode is for lamers!

I can Especially get alot of xp when i can play 3 matches in the time it takes you all brawn and no brain/no strategy, guys running around hoping for more arms and legs to shoot off to brag about your dmg, in your pay to win mech, to play only one match!

I'm about winning period. Thats the point of the game to me and how its supposed to be played. Somebody must of tainted the water around here.

Noone wants to play a game where winning is a bad thing...I'm starting to agree with the masses lately......this game is not going to get any more players.

Edited by RichAC, 10 December 2013 - 09:43 PM.


#2 Levi Porphyrogenitus

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Posted 10 December 2013 - 09:31 PM

I hope that when CW comes out objective victories will not be so unpopular. Those who want a deathmatch can just do random "instant action" games while those of us who want to play to win and have our victories mean something will be happily completing objectives and grabbing territory.

There are people out there who play the objectives, not just compete for last hits, it's just that you don't notice them. They aren't always posting obscenities in all chat when people throw a match so they can try to get an extra kill, even if it is frustrating to see a defeat be seized from the jaws of victory by a combat junkie. It's generally the deathmatchers who are rude and crude about objective victories.

#3 RichAC

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Posted 10 December 2013 - 09:38 PM

View PostLevi Porphyrogenitus, on 10 December 2013 - 09:31 PM, said:

I hope that when CW comes out objective victories will not be so unpopular. Those who want a deathmatch can just do random "instant action" games while those of us who want to play to win and have our victories mean something will be happily completing objectives and grabbing territory.

There are people out there who play the objectives, not just compete for last hits, it's just that you don't notice them. They aren't always posting obscenities in all chat when people throw a match so they can try to get an extra kill, even if it is frustrating to see a defeat be seized from the jaws of victory by a combat junkie. It's generally the deathmatchers who are rude and crude about objective victories.


they are a huge minority man. I'm seeing it in my own unit, i'm seeing it on all the servers. People don't like the two game modes, they ignore the baess or get mad when you cap.

People are quitting the game left and right, complaining about lrms or ac2's or w/e is the popular loadout nowadays, they are losing most of their matches and quitting. 12 man is not even a thought in their head becauss it is instant ownage fo them, So I don't know what the hell kind of satisfaction they expect to get out of TDM when CW comes out...lmao ./facepalm.
This game is so slow paced, imo, that i'd rather have objectives to keep it interesting. Its not the same thing as unreal tournament or quake, two games i grew up playing and love, and thats what I like about MWO.

I guess we will just have see how many people are around when the time comes...

Edited by RichAC, 10 December 2013 - 09:41 PM.


#4 Rebas Kradd

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Posted 10 December 2013 - 09:45 PM

View PostRichAC, on 10 December 2013 - 09:38 PM, said:



they are a huge minority man. I'm seeing it in my own unit, i'm seeing it on all the servers. People don't like the two game modes, they ignore the baess or get mad when you cap.


I'm not seeing any of that.

#5 RichAC

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Posted 10 December 2013 - 09:56 PM

View PostRebas Kradd, on 10 December 2013 - 09:45 PM, said:

I'm not seeing any of that.


I want to live in your world, lets team up some time.

#6 MadcatX

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Posted 11 December 2013 - 02:13 AM

View PostRichAC, on 10 December 2013 - 09:38 PM, said:


they are a huge minority man. I'm seeing it in my own unit, i'm seeing it on all the servers. People don't like the two game modes, they ignore the baess or get mad when you cap.

People are quitting the game left and right, complaining about lrms or ac2's or w/e is the popular loadout nowadays, they are losing most of their matches and quitting. 12 man is not even a thought in their head becauss it is instant ownage fo them, So I don't know what the hell kind of satisfaction they expect to get out of TDM when CW comes out...lmao ./facepalm.
This game is so slow paced, imo, that i'd rather have objectives to keep it interesting. Its not the same thing as unreal tournament or quake, two games i grew up playing and love, and thats what I like about MWO.

I guess we will just have see how many people are around when the time comes...


What exactly is a huge minority?

If people don't enjoy the game, I don't have a particular issue with them leaving. If they're leaving due to LRM's or the newest meta... yea... I'm really not going to shed a tear over that.

#7 Urdasein

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Posted 11 December 2013 - 02:21 AM

Quote

Can you imagine if soccer or football had no goals, because people thought that was boring? WTF is wrong with this community?


I don't like most of sports because you can't "attack" the players. That's why IMHO soccer is a *** sport. Even in Rugby (call a rugby player a *** at your own risk =), you can't smash people who don't carry the ball... Maybe American Football is ok, but i don't know the rules.

Anyway.

Winning in MWO is what ?

- little cbills & exp amount
- going up in ELO

IMHO, i already have all that i want. I don't play the pokemech game since all mechs are the same (more or less). I don't need any Cbills or Xp.

Fact: winning isn't a goal since the reward isn't attractive.

ELO in MWO is what ?

- winning => game harder
- loosing => game easier

Fact: in a MMO you grind stuff to be stronger. Being stronger = game easier. So the "real" reward is when you loose a game.

I'm serious.

My optimum game is what ?

-> having fun in combat, wich lead to a high kill/damage score
-> ending a game in something like 8-10 for the blue, meaning the red have fought well
-> still loosing because of some ennemy lights playing on caps. No problem with that since i prefer loosing than winning if i have the choice =)

I often stop playing when there is nothing left to kill and the game turn on "hide and seek". I'm on my desk, i'm still in game, not really AFK, reading a book, keeping an eye on the screen (we never know, balls can grow up on light pilots at any time =) waiting for the end of the cap minigame =)

Think out of the implicit rules.

Edited by Destined, 11 December 2013 - 04:32 PM.
word filter evasion


#8 OneEyed Jack

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Posted 11 December 2013 - 02:41 AM

View PostRichAC, on 10 December 2013 - 09:23 PM, said:

Can you imagine if soccer or football had no goals, because people thought that was boring?

Can you imagine if some random player walking up the goal right at the kick-off meant the game was over?

Wouldn't sell much ad space, would they?

Can you imagine if the players were payed based on specific individual actions they took during the game (passes, TDs, tackles, blocks, etc...)?

Might have some torqued-off players, no?

Most people don't give a {Scrap} if the game ends in a cap. They just want the chance to play a bit, first. Although, when your team is clearly winning and some ***** goes and caps instead of finishing them off, well.... there's just some times when TK'ing should be allowed. :ph34r:

#9 Joseph Mallan

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Posted 11 December 2013 - 06:00 AM

View PostMadcatX, on 11 December 2013 - 02:13 AM, said:


What exactly is a huge minority?

If people don't enjoy the game, I don't have a particular issue with them leaving. If they're leaving due to LRM's or the newest meta... yea... I'm really not going to shed a tear over that.

Games end in Cap <15% of the time. A minority in most statistical bases.

#10 OznerpaG

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Posted 11 December 2013 - 08:18 AM

i play only conquest since i find assault boring, and 95% of the games i play are in my 83kph Victor. I know i'm in the minority - the first thing i do out of the gate is do a couple caps to make sure our team has the best chance of winning, then i evaluate to see if anyone else is capping or if we'r winning by kills so i can then join the battle. unfortunately it seems a decent amount of the time i'm the only one who's capping so i have to keep going, which is a waste of perfectly good assault mech. but i do that in spite of knowing:

View Postloupgaroupoilu, on 11 December 2013 - 02:21 AM, said:

Fact: winning isn't a goal since the reward isn't attractive.

ELO in MWO is what ?

- winning => game harder
- losing => game easier
...
Fact: in a MMO you grind stuff to be stronger. Being stronger = game easier. So the "real" reward is when you lose a game.
...
Think out of the implicit rules.


exactly my thoughts - i got 7 kills in a game yesterday (my new personal record) which made me happy, but we lost and my ELO was only 40 which made me even happier haha. lower ELO = lower bracket = chance of killing it even more

#11 Ransack

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Posted 11 December 2013 - 08:24 AM

View PostRichAC, on 10 December 2013 - 09:38 PM, said:


they are a huge minority man. I'm seeing it in my own unit, i'm seeing it on all the servers. People don't like the two game modes, they ignore the baess or get mad when you cap.


The reason is simple. Money. You need money to upgrade. You get money based on damage done/kills/assists. Quick caps = low payout.

#12 C A R N A G E

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Posted 11 December 2013 - 09:02 AM

Here's the thing if you are playing a game you do not enjoy or have fun playing,you should stop playing and uninstall.I have a ton of fun playing and totally enjoy tinkering in the much lab.Im looking forward to the clans invading.I'm just so so at playing and prolly below average stats but that doesn't stop me from having a good time .:-) yeah I get upset sometimes when a pack of lights do a speed cap on assault or I get melted down by lrms or get shredded by some AC packin dakadaka madman but I'm just human and I get over it before the next drop.:-) I've done 12man drops and generally get roasted but that's mainly due to my lack of skill.Im sure 10sr will do some CW stuff once it lands and I'll be in the middle of it somewhere. :-) just have fun

#13 CDLord HHGD

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Posted 11 December 2013 - 09:29 AM

It's quite entertaining when people freak out because I am capping.... They then spam the chat with obscenities that I take a screenshot of and send to PGI with an abusive language report. I don;t know what PGI does with then after that, but at least I feel like I am trying.

#14 Sug

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Posted 11 December 2013 - 10:38 AM

View PostRichAC, on 10 December 2013 - 09:23 PM, said:

$#@! your cbills and xp!!! the ironic part is you get more for capping!


Well, maybe you do... some people can get kills, assists and do enough damage to double what you make from capping. Run around capping on conquest and you're lucky to break 100k.

View PostC A R N A G E, on 11 December 2013 - 09:02 AM, said:

I have a ton of fun playing and totally enjoy tinkering in the much lab. Im looking forward to the clans invading.


Invading what? The mech lab? :huh:

#15 RichAC

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Posted 11 December 2013 - 12:23 PM

View PostOneEyed Jack, on 11 December 2013 - 02:41 AM, said:

Can you imagine if some random player walking up the goal right at the kick-off meant the game was over?

Wouldn't sell much ad space, would they?

Can you imagine if the players were payed based on specific individual actions they took during the game (passes, TDs, tackles, blocks, etc...)?

Might have some torqued-off players, no?

Most people don't give a {Scrap} if the game ends in a cap. They just want the chance to play a bit, first. Although, when your team is clearly winning and some ***** goes and caps instead of finishing them off, well.... there's just some times when TK'ing should be allowed. :huh:


It can happen on a kickoff return, guy running almost 100 yds to the goal, and usually gets the most cheers.

It also doesn't happen often in MWO. That better analogy with MWO would be a team of idiots who just don't care about defense and purposely let them score..... The community is bad, but not that bad thank goodness lol. Half of you are still lamers though.

Edited by RichAC, 11 December 2013 - 12:24 PM.


#16 RichAC

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Posted 11 December 2013 - 12:35 PM

View Postloupgaroupoilu, on 11 December 2013 - 02:21 AM, said:


I don't like most of sports because you can't "attack" the players. That's why IMHO soccer is a *** sport. Even in Rugby (call a rugby player a *** at your own risk =), you can't smash people who don't carry the ball... Maybe American Football is ok, but i don't know the rules.

Anyway.

Winning in MWO is what ?

- little cbills & exp amount
- going up in ELO

IMHO, i already have all that i want. I don't play the pokemech game since all mechs are the same (more or less). I don't need any Cbills or Xp.

Fact: winning isn't a goal since the reward isn't attractive.

ELO in MWO is what ?

- winning => game harder
- loosing => game easier

Fact: in a MMO you grind stuff to be stronger. Being stronger = game easier. So the "real" reward is when you loose a game.

I'm serious.

My optimum game is what ?

-> having fun in combat, wich lead to a high kill/damage score
-> ending a game in something like 8-10 for the blue, meaning the red have fought well
-> still loosing because of some ennemy lights playing on caps. No problem with that since i prefer loosing than winning if i have the choice =)

I often stop playing when there is nothing left to kill and the game turn on "hide and seek". I'm on my desk, i'm still in game, not really AFK, reading a book, keeping an eye on the screen (we never know, balls can grow up on light pilots at any time =) waiting for the end of the cap minigame =)

Think out of the implicit rules.


Soccer is a *** sport? I'm American, but is that what all those stretchers on the field mean? Not to mention its the sport that requires the most physical endurance compared to any other....

View PostSug, on 11 December 2013 - 10:38 AM, said:


Well, maybe you do... some people can get kills, assists and do enough damage to double what you make from capping. Run around capping on conquest and you're lucky to break 100k.


I'll be running around capping, probably only one base if I'm in an assault but still doing my job, PLUS getting kills and damage. Its a bonus. Thats what you don't understand. The reason most of you dont' play conquest is cause you lose all the time period....admit it lmao.

View Postcdlord, on 11 December 2013 - 09:29 AM, said:

It's quite entertaining when people freak out because I am capping.... They then spam the chat with obscenities that I take a screenshot of and send to PGI with an abusive language report. I don;t know what PGI does with then after that, but at least I feel like I am trying.


good idea!

View PostC A R N A G E, on 11 December 2013 - 09:02 AM, said:

Here's the thing if you are playing a game you do not enjoy or have fun playing,you should stop playing and uninstall.I have a ton of fun playing and totally enjoy tinkering in the much lab.Im looking forward to the clans invading.I'm just so so at playing and prolly below average stats but that doesn't stop me from having a good time .:-) yeah I get upset sometimes when a pack of lights do a speed cap on assault or I get melted down by lrms or get shredded by some AC packin dakadaka madman but I'm just human and I get over it before the next drop.:-) I've done 12man drops and generally get roasted but that's mainly due to my lack of skill.Im sure 10sr will do some CW stuff once it lands and I'll be in the middle of it somewhere. :-) just have fun


True, we all have bad days. The difference between humans and bots, is noone is that consistent unless your 1% of the population and going pro.....and even regardless still, humans have slumps and streaks.

Winning all the time is boring.

View PostRansack, on 11 December 2013 - 08:24 AM, said:


The reason is simple. Money. You need money to upgrade. You get money based on damage done/kills/assists. Quick caps = low payout.


Well PGI really screwed the game up if people would throw games and lose on purpose for those reasons. They better start giving more xp and cbills for winning. I still have to say though, I think you get more xp and cbills the more games you play? Common sense no? I don't care how good you hope or think you'll do. In the end is there even much of a difference, if I'm getting the same amount when playing 3 matches to one? I'd actually think even more with the win bonus.

Edited by Destined, 11 December 2013 - 04:32 PM.


#17 RichAC

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Posted 11 December 2013 - 12:40 PM

View PostJagdFlanker, on 11 December 2013 - 08:18 AM, said:

i play only conquest since i find assault boring, and 95% of the games i play are in my 83kph Victor. I know i'm in the minority - the first thing i do out of the gate is do a couple caps to make sure our team has the best chance of winning, then i evaluate to see if anyone else is capping or if we'r winning by kills so i can then join the battle. unfortunately it seems a decent amount of the time i'm the only one who's capping so i have to keep going, which is a waste of perfectly good assault mech. but i do that in spite of knowing:



exactly my thoughts - i got 7 kills in a game yesterday (my new personal record) which made me happy, but we lost and my ELO was only 40 which made me even happier haha. lower ELO = lower bracket = chance of killing it even more


You cap all the bases in an assault mech? hahah errr.....WOW!!! your amazing.

And so your in the thread admitting you pad your elo stats, tier slum or smurf, on purpose? I think thats dishonorable.

#18 Karyudo ds

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Posted 11 December 2013 - 12:59 PM

View PostRichAC, on 10 December 2013 - 09:38 PM, said:

they are a huge minority man. I'm seeing it in my own unit, i'm seeing it on all the servers. People don't like the two game modes, they ignore the baess or get mad when you cap.


Of course they do. It's their fault for showing up sure, but the mechanic simply has no payoff. I guess the plus side was that you could win without a repair bill and it forced you to be more aware of the situation. Fast forward to today I can be turned into a fine mist halfway through the game with no consequence and the team UI and communication tools do nothing to help teamwork while the actual capping doesn't grant you any particularly unique reward anyway.

If you're going to deprive me of action in an action (sim-wannabe) game that's fine, if you can back it up with something interesting. Instead beyond the smaller reward and probably shorter game it's business as usual. I'm sure they could make it actually valuable in CW somehow but right now it just seems like an unfinished thought. If this game were bigger with better teamwork tools I could see it, but it just doesn't feel fun to me the way it is.

#19 Ransack

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Posted 11 December 2013 - 01:16 PM

View PostRichAC, on 11 December 2013 - 12:35 PM, said:


Soccer is a *** sport? I'm American, but is that what all those stretchers on the field mean? Not to mention its the sport that requires the most physical endurance compared to any other....



I'll be running around capping, probably only one base if I'm in an assault but still doing my job, PLUS getting kills and damage. Its a bonus. Thats what you don't understand. The reason most of you dont' play conquest is cause you lose all the time period....admit it lmao.



good idea!



True, we all have bad days. The difference between humans and bots, is noone is that consistent unless your 1% of the population and going pro.....and even regardless still, humans have slumps and streaks.

Winning all the time is boring.



Well PGI really screwed the game up if people would throw games and lose on purpose for those reasons. They better start giving more xp and cbills for winning. I still have to say though, I think you get more xp and cbills the more games you play? Common sense no? I don't care how good you hope or think you'll do. In the end is there even much of a difference, if I'm getting the same amount when playing 3 matches to one? I'd actually think even more with the win bonus.



Way back in the day, there was a bonus for capping. Pretty much every match went:

"Lights go left and get their attention, the rest go right and cap." It was hum drum and boring. I don't miss that one bit.

#20 RichAC

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Posted 11 December 2013 - 01:27 PM

View PostRansack, on 11 December 2013 - 01:16 PM, said:



Way back in the day, there was a bonus for capping. Pretty much every match went:

"Lights go left and get their attention, the rest go right and cap." It was hum drum and boring. I don't miss that one bit.



Sounds good to me if the differnet mechs actually had a purpose.

Why would anyone play anything but assault or heavies in assault mode now?

unless its a spider of course haha, might as well just take the mediums especially out of the game.

View PostKaryudo ds, on 11 December 2013 - 12:59 PM, said:


Of course they do. It's their fault for showing up sure, but the mechanic simply has no payoff. I guess the plus side was that you could win without a repair bill and it forced you to be more aware of the situation. Fast forward to today I can be turned into a fine mist halfway through the game with no consequence and the team UI and communication tools do nothing to help teamwork while the actual capping doesn't grant you any particularly unique reward anyway.

If you're going to deprive me of action in an action (sim-wannabe) game that's fine, if you can back it up with something interesting. Instead beyond the smaller reward and probably shorter game it's business as usual. I'm sure they could make it actually valuable in CW somehow but right now it just seems like an unfinished thought. If this game were bigger with better teamwork tools I could see it, but it just doesn't feel fun to me the way it is.


I think it does have a pay off, I like when a match ends quick and I get a kill, a win, and extra bonus xp.... I don't see the problem? quickly rinse and repeat.

Am i less of a team player for wanting to win, instead of dragging out a match or wasting my time so another player across the map can get some extra cbills? I don't understand...

And you guys started on board games? hahah talk about boring...

Edited by RichAC, 11 December 2013 - 01:32 PM.






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