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Mwo Is The Only Game I've Ever Played Where Winning Is A Bad Thing.


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#61 Shredhead

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Posted 12 December 2013 - 05:25 AM

View PostGhogiel, on 12 December 2013 - 04:37 AM, said:

Funny thing is, I'm not the one telling other people how they should play the game.

No, instead you force your playstyle on the others, robbing them entirely of the opportunity to play it their way. I only asked for some common sense.

#62 Curccu

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Posted 12 December 2013 - 05:43 AM

View PostShredhead, on 12 December 2013 - 05:25 AM, said:

No, instead you force your playstyle on the others, robbing them entirely of the opportunity to play it their way. I only asked for some common sense.

I totally agree if someone is capping my base... F it let them cap and QQ about it instead of defending my base.

now you don't have to take that ^ too seriously, BUT PGI, this games developer made a game mode with two options to win: by destroying enemy mechs or CAPPING enemy base. Why do you rage to other players when it's developer who actually is "blame" for this capping option?

#63 Ghogiel

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Posted 12 December 2013 - 05:45 AM

View PostShredhead, on 12 December 2013 - 05:25 AM, said:

No, instead you force your playstyle on the others, robbing them entirely of the opportunity to play it their way. I only asked for some common sense.

Currently you can actually stop them from capping. Instead you want to force your playstyle on others, robbing them entirely of the opportunity to play it their way.

#64 Shredhead

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Posted 12 December 2013 - 06:04 AM

View PostCurccu, on 12 December 2013 - 05:43 AM, said:

I totally agree if someone is capping my base... F it let them cap and QQ about it instead of defending my base.

now you don't have to take that ^ too seriously, BUT PGI, this games developer made a game mode with two options to win: by destroying enemy mechs or CAPPING enemy base. Why do you rage to other players when it's developer who actually is "blame" for this capping option?

Because it's a {Richard Cameron} move towards your team mates? Yes, PGI is to blame first, but you don't have to carry it out on the backs of the other players, right? Imagine you are just leveling your second mech and get those annoying games that earn you 25 - 50.000 CBills with a win. You just have those odd 2 hours to play, and someone robs you of a good gaming experience stomping robots for such a shoddy win. Human decency was a big part of my upbringing, I think it's not too much to ask for that.

View PostGhogiel, on 12 December 2013 - 05:45 AM, said:

Currently you can actually stop them from capping. Instead you want to force your playstyle on others, robbing them entirely of the opportunity to play it their way.

As I laid out earlier, no you can't. A 3 or 4 man team in your base with cap accelerator means you can maybe cover 300 meters in the time the base is capped. And how exactly is asking for some common sense and empathy to others "forcing" someone into anything? BS!

#65 Kotzi

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Posted 12 December 2013 - 06:04 AM

View PostShredhead, on 12 December 2013 - 05:25 AM, said:

No, instead you force your playstyle on the others, robbing them entirely of the opportunity to play it their way. I only asked for some common sense.

Nah, its an easy way to win. Most noobs rush back and get shot to pieces 1by1. Easy kill easy win. We should all start defending. When you see a lance of 400 to ecm mechs capping in almost pristine condition nothing can surprise you anymore.

#66 RichAC

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Posted 12 December 2013 - 12:39 PM

View PostShredhead, on 12 December 2013 - 02:00 AM, said:

Why can't you guys just use some common sense and human decency? If you make a team of 4 in Assault mode just for fast capping, you should be reported and dealt with as the griefers you are, because you purposefully left 8 arses hanging out to dry ruining the whole game for your team.
On the other hand, nobody can and should complain if you do this on Conquest. Just use common sense and support your teammates once you have capped most of the enemy base, or 3 or more bases on Conquest.
Fact of the matter is on most maps it is nigh on impossible to get back to base in time, especially against 3 or more cappers. Staying at base from the beginning leaves you in a bad position for the most times, as you can't take the initiative. Splitting forces leaving 2 or more defenders behind ensures your defeat in combat. Add to all of that that there's no mechanic in place anymore that ensures to have lights on your side if the enemy has some.
Btw, if you artificially inflate your Elo that way, you will have a rude awakening once you get in the higher Elo matches, I can promise you that much.
To sum it all up, there's no need to be jerks. A cap win within the first 5 minutes of a game usually is unnecessary and boring.
Even in assault mode dude,  if the other team is not a bunch of "arses" they are going to go back and defend their base.   Then the arses become the guys who leave the cappers their to die without helping them out of spite.  A team of light mechs are important.  Why dumb down the game so everyone only uses assaults and heavies?

View PostGhogiel, on 12 December 2013 - 05:45 AM, said:

Currently you can actually stop them from capping. Instead you want to force your playstyle on others, robbing them entirely of the opportunity to play it their way.
You mean play it like the developers intended. Well said.   While we are at it.  Sync'n is CHEATING!!!! and has ruined many a game in the past.  Lets not ruin MWO with that lamer/i'm a ***** nonsense. Play 12 man like men.

Edited by RichAC, 12 December 2013 - 12:44 PM.


#67 Shredhead

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Posted 12 December 2013 - 03:19 PM

View PostRichAC, on 12 December 2013 - 12:39 PM, said:

Even in assault mode dude, if the other team is not a bunch of "arses" they are going to go back and defend their base. Then the arses become the guys who leave the cappers their to die without helping them out of spite. A team of light mechs are important. Why dumb down the game so everyone only uses assaults and heavies?

Well, to be fair, if a lance turns around and successfully destroys the cappers, how are the others meant to break through the enemy lines in time to help them?

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You mean play it like the developers intended. Well said. While we are at it. Sync'n is CHEATING!!!! and has ruined many a game in the past. Lets not ruin MWO with that lamer/i'm a ***** nonsense. Play 12 man like men.

Wut?

#68 RichAC

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Posted 12 December 2013 - 03:32 PM

View PostShredhead, on 12 December 2013 - 03:19 PM, said:

Well, to be fair, if a lance turns around and successfully destroys the cappers, how are the others meant to break through the enemy lines in time to help them?


I don't know what your asking here?   If they turned around and killed the cappers already why do they need any more help?

If noone is able to turn around and kill the cappers the team strayed too far, didn't have enough lights or medium, probably  didn't plan for any defense to begin with.

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Wut?


what is it you don't understand?   The developers put cap points in the game for them to be played.  Just Because you can't adapt your strategies and tactics,   don't selfishly dumb down the game for others....  I understand this is harder if not even possible in pugs,  but so what.  All I do is pug and I don't have a problem.   Sometimes one guy or one lance can make a big difference in these situations,  which is another plus for having caps in the game.

  I still reminisce about the BF2 days,  wow the times have changed.  Back then you had a guy by himself in his own squad called the Commander..  Who always gave command with waypoints or talked on the mic to only the head of each squad, and even dropped supplies.  He was always the biggest diff maker in a match.     Games like that are not possible nowadays because people don't want to be bothered...its sad.

EA Dice put voice chat in bad company,  and noone even bothered to use it.  SO in bf3 they didn't even bother having voice chat....forget about ever seeing company commanders in games again...  Its a wasted option in MWO too..

Sync dropping is cheating because it undermines ELO and the matchmaking system.   Its what killed off the playerbase in guild wars 1 for example.   Eventually people just ended up quitting everytime they didn't like the drop they ended up with....  PGI made a statement admitting this themselves,   but to be politically correct they also said they are thankful for people trying to make a community out of the game.   Hopefully the release the private, unranked matches option soon for those honest  individuals in the community who sincerely want to set up private matches and hold their own tournaments with friends to share  camaraderie.

Edited by RichAC, 12 December 2013 - 03:57 PM.


#69 Shredhead

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Posted 12 December 2013 - 05:34 PM

View PostRichAC, on 12 December 2013 - 03:32 PM, said:


I don't know what your asking here? If they turned around and killed the cappers already why do they need any more help?

If noone is able to turn around and kill the cappers the team strayed too far, didn't have enough lights or medium, probably didn't plan for any defense to begin with.


I meant the team of the cappers.

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what is it you don't understand? The developers put cap points in the game for them to be played. Just Because you can't adapt your strategies and tactics, don't selfishly dumb down the game for others.... I understand this is harder if not even possible in pugs, but so what. All I do is pug and I don't have a problem. Sometimes one guy or one lance can make a big difference in these situations, which is another plus for having caps in the game.


We don't have that problem as well. Obviously there are some Elo brackets where people do this kind of stuff to grief their team. Seeing a successful tactical cap play out, or a successful counter to that, is always nice. I even don't really care if I'm in the middle of a brawl and an enemy lance decided to avoid all contact and cap through within 30 seconds. I'll have made more CBills with a loss, and had a way more satisfying game than those "winners". And my W/L is still around 70%.

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I still reminisce about the BF2 days, wow the times have changed. Back then you had a guy by himself in his own squad called the Commander.. Who always gave command with waypoints or talked on the mic to only the head of each squad, and even dropped supplies. He was always the biggest diff maker in a match. Games like that are not possible nowadays because people don't want to be bothered...its sad.


True. But it's the same problem here as in BF2 then. Most of the time nobody even bothers to listen to the commander. The games where they do, are mostly really satisfying.

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EA Dice put voice chat in bad company, and noone even bothered to use it. SO in bf3 they didn't even bother having voice chat....forget about ever seeing company commanders in games again... Its a wasted option in MWO too..


I absolutely love what they made out of the communication system in BF2: Project Reality. Don't give up hope yet. People that want to better themselves will learn to listen to the commander. Those that don't; well, you can't fix stupid.

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Sync dropping is cheating because it undermines ELO and the matchmaking system. Its what killed off the playerbase in guild wars 1 for example. Eventually people just ended up quitting everytime they didn't like the drop they ended up with.... PGI made a statement admitting this themselves, but to be politically correct they also said they are thankful for people trying to make a community out of the game. Hopefully the release the private, unranked matches option soon for those honest individuals in the community who sincerely want to set up private matches and hold their own tournaments with friends to share camaraderie.


I don't just know what you mean by "sync-dropping", as having two or more lances of your unit on the same side is nigh on impossible. If they play against each other, there is not a single problem.

#70 Ghogiel

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Posted 12 December 2013 - 05:50 PM

View PostShredhead, on 12 December 2013 - 06:04 AM, said:

As I laid out earlier, no you can't. A 3 or 4 man team in your base with cap accelerator means you can maybe cover 300 meters in the time the base is capped. And how exactly is asking for some common sense and empathy to others "forcing" someone into anything? BS!

As you laid out> no you can't. This is a you problem. I have zero problem defending my base.

Secondly, you WANT to force others to play the game the way you want, which is contrary to how the game is actually meant to be played.

Your empathy clause is also nonsense, effectively asking people not to win by a tactic you (and only you) admittedly cannot defend against. Might as well be asking them to all take slow locusts because.. think of your poor enemy!

Lastly common sense would dictate that capping lazy scrub players that can't defend their base would be easy wins. People play to win, ergo common sense is to cap the living **** out of lazy scrubs.

#71 Sandpit

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Posted 12 December 2013 - 06:09 PM

RUuuuuuuuuuuuuuuuuuuuuuuuuuuuuuss!!!! Those mean guys capped and won!

Ruuuuuuuuuuuuuuuuuuuuuuuuuuuuuss!! Why aren't you responding on the forums??!!? Those mean guys used a legitimate strategy to win the game!

Why don't the devs listen to any ideas?!!?!?!?

#72 Shredhead

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Posted 12 December 2013 - 06:20 PM

View PostGhogiel, on 12 December 2013 - 05:50 PM, said:

As you laid out> no you can't. This is a you problem. I have zero problem defending my base.


I can defend my base fairly well, thank you, as I play fast mediums most of the times.

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Secondly, you WANT to force others to play the game the way you want, which is contrary to how the game is actually meant to be played.

Your empathy clause is also nonsense, effectively asking people not to win by a tactic you (and only you) admittedly cannot defend against. Might as well be asking them to all take slow locusts because.. think of your poor enemy!


You don't get it, do you? It's a {Richard Cameron} move toward your own teammates, I don't give a **** if it was my fault, I have more than 70 million CBills on my account and I won't be angry at the enemy but at myself. I'll still call them lamers, but that's just banter.

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Lastly common sense would dictate that capping lazy scrub players that can't defend their base would be easy wins. People play to win, ergo common sense is to cap the living **** out of lazy scrubs.


Where I come from people play to have fun. A win is only the sugar topping on the cake. That's like only playing a RPG main quests without looking left and right to "win", leaving behind 80% of the game's content. And who are you to blame a team that is randomly put together for not having (enough) fast enough mechs to react to the cappers?

#73 Sandpit

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Posted 12 December 2013 - 06:29 PM

View PostShredhead, on 12 December 2013 - 06:20 PM, said:



Where I come from people play to have fun.

as do those who think winning by cap is just as fun for them.

#74 Lyoto Machida

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Posted 12 December 2013 - 06:29 PM

Working as intended...blame PGI if you want to blame anyone. Read the Scorpion and the Frog story if you want an explanation:

http://en.wikipedia....on_and_the_Frog

View Postloupgaroupoilu, on 11 December 2013 - 02:21 AM, said:


I don't like most of sports because you can't "attack" the players. That's why IMHO soccer is a *** sport. Even in Rugby (call a rugby player a *** at your own risk =), you can't smash people who don't carry the ball... Maybe American Football is ok, but i don't know the rules.

Anyway.

Winning in MWO is what ?

- little cbills & exp amount
- going up in ELO

IMHO, i already have all that i want. I don't play the pokemech game since all mechs are the same (more or less). I don't need any Cbills or Xp.

Fact: winning isn't a goal since the reward isn't attractive.

ELO in MWO is what ?

- winning => game harder
- loosing => game easier

Fact: in a MMO you grind stuff to be stronger. Being stronger = game easier. So the "real" reward is when you loose a game.

I'm serious.

My optimum game is what ?

-> having fun in combat, wich lead to a high kill/damage score
-> ending a game in something like 8-10 for the blue, meaning the red have fought well
-> still loosing because of some ennemy lights playing on caps. No problem with that since i prefer loosing than winning if i have the choice =)

I often stop playing when there is nothing left to kill and the game turn on "hide and seek". I'm on my desk, i'm still in game, not really AFK, reading a book, keeping an eye on the screen (we never know, balls can grow up on light pilots at any time =) waiting for the end of the cap minigame =)

Think out of the implicit rules.


I give respect to rugby players for what they do but even rugby < any combat sports (boxing, Muay Thai, MMA).

American football players are generally considered tough by the average person but many of them wouldn't ever do MMA (money not being a concern) and I doubt it has anything to do with homophobia.

I mean, NFL guys are the ones wearing tight pants and slapping each other on the butt. Though, it's evidently no laughing matter...Chad Johnson just got 30 days in jail for giving his attorney a pat on the butt for a job well done.

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#75 Shredhead

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Posted 12 December 2013 - 06:36 PM

View PostSandpit, on 12 December 2013 - 06:29 PM, said:

as do those who think winning by cap is just as fun for them.

I've got something for those players: http://www.eurotrucksimulator2.com/
There they'll even get rewards for parking :ph34r:

#76 Sandpit

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Posted 12 December 2013 - 06:43 PM

View PostShredhead, on 12 December 2013 - 06:36 PM, said:

I've got something for those players: http://www.eurotrucksimulator2.com/
There they'll even get rewards for parking :ph34r:

And PGI has something for those of you that like to rant and rage against capping. It's called deathmatch :wacko:

#77 Shredhead

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Posted 12 December 2013 - 07:08 PM

View PostSandpit, on 12 December 2013 - 06:43 PM, said:

And PGI has something for those of you that like to rant and rage against capping. It's called deathmatch :ph34r:

Ranting against dickish behaviour towards your own team =/= ranting against capping and using all tactical assets at hand, I beg to differ.
And I'll surely stick to Conquest most of the times, as it's imo the most dynamic game mode.

#78 Sandpit

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Posted 12 December 2013 - 07:12 PM

View PostShredhead, on 12 December 2013 - 07:08 PM, said:

Ranting against dickish behaviour towards your own team =/= ranting against capping and using all tactical assets at hand, I beg to differ.
And I'll surely stick to Conquest most of the times, as it's imo the most dynamic game mode.

Then why complain?
Why complain about someone who wants to win?
Why complain about a game mode you don't have to play?
Why complain about not having a game mode they've already announced is coming?
Why complain about something you never even have to deal with if you choose not to?

#79 Shredhead

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Posted 12 December 2013 - 07:29 PM

View PostSandpit, on 12 December 2013 - 07:12 PM, said:

Then why complain?
Why complain about someone who wants to win?
Why complain about a game mode you don't have to play?
Why complain about not having a game mode they've already announced is coming?
Why complain about something you never even have to deal with if you choose not to?

I didn't complain about anything you mentioned. I only asked to use common sense and some human decency (towards your own team) when it comes to such situations. That's all. I didn't say "ERMAHGERD MWO is DOOMED, NERF CAPS NAO!!!one!11!"

#80 Sandpit

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Posted 12 December 2013 - 07:30 PM

View PostShredhead, on 12 December 2013 - 07:29 PM, said:

"ERMAHGERD MWO is DOOMED, NERF CAPS NAO!!!one!11!"

That may be the bestest post of the day.





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