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Drop Calculator & High Res Maps


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#1 Kazly

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Posted 16 March 2013 - 07:37 PM

Just thought I'd share a few things I made - maybe someone will find them useful.

First: Maps
<Deleted the maps - grids out of date and i'm not playing MWO at the moment enough to re-do them all>

Second: KHDCalc (drop calculator)
This is something I made for my group and thought I'd share it with everyone else - after all, other people have shared their programs with the community.... I have been using them and appreciate that they shared so ....

Here's how it works - You create a member and the mechs for that member (just basic information that a drop leader may want to see ... Type, Variant, Role(brawler, scout, LRM, sniper etc), whether the mech is preferred by the user, and the mech's speed.

Each user is saved to an XML file - this way members of your group/guild/house or whatever can keep their own mechs updated and just upload them somewhere or email or what not....

The drop commander, with everyone's xml file, can see a member list and choose members for a drop. Then they can choose mechs. The drop weight is calculated constantly.

Oh, and I added the ability to filter the mechs as well (So, when you have members loaded, you can show only lights, or only mediums.....or only snipers....or medium snipers..... or all mechs that are 'preferred'.

<Link Broken>


Disclaimer: My company's 'Semantic Heuristic Scan' says this has a low threat level and is potentially harmful. MBAM (which I use at home) has no problem with it. Unfortunately, I'm not good enough to figure out why the heck semantic doesn't like it *shrugs*.

Third: KHDLight (mech creator)
This is more for the individual user to manage their own mech/xml. It's a light version of KHDCalc.
<Link Broken>

Semantic has no problem with KHDLight though.... and it's a lot of the same code.


Some pictures:


Posted Image




Posted Image


Not sure what else to say. Maybe this will be obsolete once community warfare comes out - who knows. But I thought it would be nice for Drop Commanders to see what mechs they had available from their drop members.

Spent quite a bit of time with this. Written in C#. I write a monthly newsletter and am a technical writer as my day job so don't judge too harshly based on my crappy coding abilities (haha).


-Kaz

Edited by Kazly, 12 December 2013 - 12:47 PM.


#2 AnnoyingCat

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Posted 17 March 2013 - 09:47 AM

PLAYING ON ALL THE MAPS!

#3 Kazly

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Posted 20 March 2013 - 05:10 AM

Added Tourmaline Desert to 'all maps' and as a single download.

#4 Mech79

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Posted 29 August 2013 - 08:31 PM

Can we get an update version of the calculator? Would love to have it for our Run Hot or Die tournements

#5 Kazly

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Posted 12 December 2013 - 12:41 PM

View Postmech79, on 29 August 2013 - 08:31 PM, said:

Can we get an update version of the calculator? Would love to have it for our Run Hot or Die tournements


Mech,

So sorry brother, I had taken a leave from MWO for a while. However, I've come close to loggin in the past few days and am thinking of coming back for a little each week haha.

I'll see what I can do to update it to current mechs, and am probably goign to tweak it a bit. I'll also get the links back up and working once updated.

Some also asked for the source code, so I'll try to get that up to (but, be warned, I'm a professional writer, not a programmer, so the methods aren't pretty).

Edited by Kazly, 12 December 2013 - 12:48 PM.






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