First: Maps
<Deleted the maps - grids out of date and i'm not playing MWO at the moment enough to re-do them all>
Second: KHDCalc (drop calculator)
This is something I made for my group and thought I'd share it with everyone else - after all, other people have shared their programs with the community.... I have been using them and appreciate that they shared so ....
Here's how it works - You create a member and the mechs for that member (just basic information that a drop leader may want to see ... Type, Variant, Role(brawler, scout, LRM, sniper etc), whether the mech is preferred by the user, and the mech's speed.
Each user is saved to an XML file - this way members of your group/guild/house or whatever can keep their own mechs updated and just upload them somewhere or email or what not....
The drop commander, with everyone's xml file, can see a member list and choose members for a drop. Then they can choose mechs. The drop weight is calculated constantly.
Oh, and I added the ability to filter the mechs as well (So, when you have members loaded, you can show only lights, or only mediums.....or only snipers....or medium snipers..... or all mechs that are 'preferred'.
<Link Broken>
Disclaimer: My company's 'Semantic Heuristic Scan' says this has a low threat level and is potentially harmful. MBAM (which I use at home) has no problem with it. Unfortunately, I'm not good enough to figure out why the heck semantic doesn't like it *shrugs*.
Third: KHDLight (mech creator)
This is more for the individual user to manage their own mech/xml. It's a light version of KHDCalc.
<Link Broken>
Semantic has no problem with KHDLight though.... and it's a lot of the same code.
Some pictures:
Not sure what else to say. Maybe this will be obsolete once community warfare comes out - who knows. But I thought it would be nice for Drop Commanders to see what mechs they had available from their drop members.
Spent quite a bit of time with this. Written in C#. I write a monthly newsletter and am a technical writer as my day job so don't judge too harshly based on my crappy coding abilities (haha).
-Kaz
Edited by Kazly, 12 December 2013 - 12:47 PM.