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Atlas Hitboxes Completly Backward (Litterally)


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#1 xXBagheeraXx

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Posted 03 December 2013 - 06:14 PM

The atlas hitboxes are completely borked now. Frontal hits are being applied to the rear armor. The first game in my Founders As7-D I took one gauss rifle shot to the right torso...no problem, as i have nearly 80 to 90 armor there right? wrong....My gauss rifle was instantly destroyed, along with one ton of ammuniton, and all my rear armor was gone, and the internals were instantly red...from one hit in the FRONT....All the frontal damage was getting applied to my thinner rear armor, so Rolling damage wasnt doing anything, my internals were gone in a matter of seconds from a few medium lasers to the face and one salvo of lrms.....Im not sure if its just the founders atlas, as I am too disgusted to test my other models to find out. Was really looking forward to some hardcore Cbill grinding with the new build, guess it will just have to wait.

#2 PenitentTangent

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Posted 03 December 2013 - 07:18 PM

I have yet to experience this problem. also, the gauss could have been destroyed because after a crit hit, it has a 90% chance of exploding for 20 damage. This could have been your issue.

#3 Kassatsu

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Posted 03 December 2013 - 07:48 PM

View PostxXBagheeraXx, on 03 December 2013 - 06:14 PM, said:

The atlas hitboxes are completely borked now. Frontal hits are being applied to the rear armor. The first game in my Founders As7-D I took one gauss rifle shot to the right torso...no problem, as i have nearly 80 to 90 armor there right? wrong....My gauss rifle was instantly destroyed, along with one ton of ammuniton, and all my rear armor was gone, and the internals were instantly red...from one hit in the FRONT....All the frontal damage was getting applied to my thinner rear armor, so Rolling damage wasnt doing anything, my internals were gone in a matter of seconds from a few medium lasers to the face and one salvo of lrms.....Im not sure if its just the founders atlas, as I am too disgusted to test my other models to find out. Was really looking forward to some hardcore Cbill grinding with the new build, guess it will just have to wait.


They just really hate their founders, so they decided to make their atlases easier to kill than a locust.

#4 xXBagheeraXx

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Posted 03 December 2013 - 11:43 PM

I mean seriously. the model doesn't update properly with load-out, and now i cant even DRIVE the thing after i dropped half my bank re-decking the thing out?

View PostPenitentTangent, on 03 December 2013 - 07:18 PM, said:

I have yet to experience this problem. also, the gauss could have been destroyed because after a crit hit, it has a 90% chance of exploding for 20 damage. This could have been your issue.



It was a frontal hit...I have more than enough armor to stop one gauss rifle shot, if not SEVERAL at that location. I even make it a point to have more armor on the front of atlases gauss rifle sections than i do on the missile rack to avoid that as long as possible. The rifle couldnt have been critted as i still had my frontal armor but all hits taken that game in the front, were applied to the Rear armor...


I use the same build on my DDC, and before the patch yesterday i was meatshielding just fine...

Edited by xXBagheeraXx, 03 December 2013 - 11:45 PM.


#5 Crazywolf77

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Posted 04 December 2013 - 11:50 AM

I don't want to seem like "meh-my-big-100ton-atlas-can't-tank-the-whole-clan-invasion-singlehandedly", but...well since yesterday's patch I have the impression that I cannot take a proper beating anymore. Even though I started to relocate all my ammo from torsoregions into the left arm, I still end up completely without weapons almost every game, no matter how much I'm torsotwisting..... Even my Battlemasters can take more hits before they go down and I run them with XL-Engines...so.. I don't know. I can't prove it but it feels different.

Edit: I run D-DC, RS and BH-Models. All with AC-20/SRM6 + ammo

Edited by Crazywolf77, 04 December 2013 - 02:35 PM.


#6 Crazywolf77

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Posted 05 December 2013 - 02:14 AM

Ok, I've don some research and some games and I'd like to know, wether I'm missing something:

I had several matches last night, where my weapons were completely eradicated by the first hit scored after my armor was gone. Now there was one in particular that I recall rather very well:

Frozen colony, I just manage to kill an enemy, my rear torso armor was still untouched, as I was jumped by a catafract. He hit me twice in the back, I think with double LB10-X. Since I have only 14 points of armor in the back, he got through. And then this happened:

Posted Image

Uploaded with ImageShack.us

As you can see, all 3 srm-launchers and the ecm are gone.

So my understanding is this: Every component has 10 HP. So he had to crack a total of 40 points with one shot in the same spot to knock out half my weaponry.

Am I missing something. Usually I wouldn't think about it, but this scenario happened a lot since patchday and I also see it on other players, too. Last night I wittnessed an Orion going head-on with an enemy Atlas...Atlas lost. And it wasn't a headshot. And it wasn't a very long fight, either.

I tried to reproduce that with a dummy Atlas-D in Frozen City but there everything seemed normal.

Edited by Crazywolf77, 05 December 2013 - 02:15 AM.


#7 Josef Koba

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Posted 05 December 2013 - 06:25 AM

This doesn't make me want to get back into my Atlases... Though I haven't piloted mine a week or so, I did notice what seemed like a lot of easily destroyed Atlases walking around yesterday. After I died in one match I was watching a BH and it didn't seem like it could take much damage at all.

I don't need to feel invulnerable in my Atlas, but I do want to feel like I can take a beating when necessary. I shouldn't have to drive my Atlas timidly.

#8 StalaggtIKE

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Posted 05 December 2013 - 08:12 AM

The Atlas felt a bit more flimsy since the previous patch. My guess, the recent LT fix only made it more noticable.

#9 Crazywolf77

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Posted 05 December 2013 - 09:45 AM

View PostStalaggtIKE, on 05 December 2013 - 08:12 AM, said:

The Atlas felt a bit more flimsy since the previous patch. My guess, the recent LT fix only made it more noticable.


I'd like to confute that with arguments. But since it is only a gutfeeling and the only evidence I have are screenshots like the one above without certain knowledge of my opponents weaponry...well... I can't :ph34r:

I keep repeating myself but my BLRs survive longer....ah well. We'll have to wait and see I guess.

#10 AC

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Posted 05 December 2013 - 09:56 AM

View PostKassatsu, on 03 December 2013 - 07:48 PM, said:


They just really hate their founders, so they decided to make their atlases easier to kill than a locust.



And they have managed to chase most of them away. Unfortunately, they forgot that we were the 'whales' that were spending money to finance this endeavour to begin with. Oh PGI and your reverse marketing schemes! :ph34r:

#11 Doctor Proctor

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Posted 05 December 2013 - 10:00 AM

View PostCrazywolf77, on 05 December 2013 - 02:14 AM, said:

Ok, I've don some research and some games and I'd like to know, wether I'm missing something:

I had several matches last night, where my weapons were completely eradicated by the first hit scored after my armor was gone. Now there was one in particular that I recall rather very well:

Frozen colony, I just manage to kill an enemy, my rear torso armor was still untouched, as I was jumped by a catafract. He hit me twice in the back, I think with double LB10-X. Since I have only 14 points of armor in the back, he got through. And then this happened:
[snipped screenshot]

As you can see, all 3 srm-launchers and the ecm are gone.

So my understanding is this: Every component has 10 HP. So he had to crack a total of 40 points with one shot in the same spot to knock out half my weaponry.

Am I missing something. Usually I wouldn't think about it, but this scenario happened a lot since patchday and I also see it on other players, too. Last night I wittnessed an Orion going head-on with an enemy Atlas...Atlas lost. And it wasn't a headshot. And it wasn't a very long fight, either.

I tried to reproduce that with a dummy Atlas-D in Frozen City but there everything seemed normal.


The Phract you fought was using LBX-10's, which are one of the "crit-seeking" weapons. IIRC, what this means is that when they hit internals they have a higher chance to strike components and possibly achieve multiple "crits" with a single shot. In other words, while your internals might have 10 hit points, a direct hit from a full LBX salvo can do more damage because it may cause 1, 2 or 3 critical hits. This is why MG's and LBX weapons are so efficient at stripping out weapons once the armor has been opened up.

#12 StalaggtIKE

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Posted 05 December 2013 - 10:30 AM

View PostCrazywolf77, on 05 December 2013 - 09:45 AM, said:


I'd like to confute that with arguments. But since it is only a gutfeeling and the only evidence I have are screenshots like the one above without certain knowledge of my opponents weaponry...well... I can't :ph34r:

I keep repeating myself but my BLRs survive longer....ah well. We'll have to wait and see I guess.

Yeah my Highlanders, even with XL, feels more durable.

#13 Crazywolf77

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Posted 05 December 2013 - 11:15 AM

View PostDoctor Proctor, on 05 December 2013 - 10:00 AM, said:


Explanation


Ah ok. Thanks for the heads up. So that at least explains the picture above. But I remain skeptical about the overall situation. :ph34r:

#14 Crazywolf77

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Posted 06 December 2013 - 11:54 AM

/Push

Happened again. This time a Highlander took out all srms + the ecm with one shot of a medium pulse laser.

And no, my torso wasn't destroyed. Neither was my left arm.

Edited by Crazywolf77, 06 December 2013 - 11:55 AM.


#15 Abivard

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Posted 08 December 2013 - 04:11 PM

My atlas' weapons are being stripped with such ease I am shocked!
did my internals get set to 0? is the game just auto destroying weapons mounted on atlas' as a default to a crit hit?

#16 Elder Thorn

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Posted 09 December 2013 - 12:30 AM

yeah i noticed that, too. Not only on the Atlas though.
Sometimes i get shot from the fron and lose rear armor.
On another match i lost 2 of 2 weapons on a battlemaster's arm by a single hit from a spider (after armor was stripped that is, but seriously, TWO criticals that destroy TWO ACs with ONE shot?)

#17 EnigmaNL

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Posted 09 December 2013 - 02:27 AM

I've noticed this as well, while brawling in my Atlas D the AC20 gets destroyed constantly, it feels extremely flimsy. It used to feel like a proper tank but now it feels like a light 'mech.

Edited by EnigmaNL, 09 December 2013 - 02:28 AM.


#18 Dirty Old Man

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Posted 09 December 2013 - 04:45 AM

I drive my Atlas all the time, I must admit that I didnt take notice of what might be a "screwy" hitboxes.... but then again, I was in a game the other day with the DDC, stood my ground as mech after mech poured in to save a dying base cap, I stood there through almost half of their lance and even took 2 mechs out with my DDC standing still.... 1 atlas and an orion got blown up by me... i did about 400 dmg before being focus down by 4 mechs...

To me.. at least for the DDC, it is still the meat shield that it was design to be.

As for the other Founders and RS, post patch, yup have to agreed with the "sudden lost of weapons" but... didnt know how many mechs were hitting me but most of the time it was LRMs to the back....

#19 Airborne Thunder

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Posted 11 December 2013 - 03:34 PM

Yeah, I seem to be losing the arms of my Atlas like crazy now. It's not uncommon to see an Atlas running around with no arms now. Another example of them trying to nerf a high C-bill earner into uselessnes so we will stop playing it and buy the next big thing (with MC). I guess we should feel lucky that they didn't decide to just put the engine on the outside of the Mech with this patch.

#20 Koniving

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Posted 11 December 2013 - 03:43 PM

View PostCrazywolf77, on 05 December 2013 - 02:14 AM, said:

So my understanding is this: Every component has 10 HP. So he had to crack a total of 40 points with one shot in the same spot to knock out half my weaponry.


Most. Gauss Rifles have less than 10. Think it's 8 now, up from only 3. AC/20 has 18. There's other niche changes too. All ammo has 10, however.

View PostCrazywolf77, on 05 December 2013 - 02:14 AM, said:


Am I missing something. Usually I wouldn't think about it, but this scenario happened a lot since patchday and I also see it on other players, too. Last night I wittnessed an Orion going head-on with an enemy Atlas...Atlas lost. And it wasn't a headshot. And it wasn't a very long fight, either.


LB-10s have a very high crit-chance, and a separate crit-chance roll per 'pellet'.

Every weapon can do crits of up to 3 times their damage, applied to a component such as ammo, heatsinks or weapons.

Each SRM-6 with Artemis is also 3 slots large. A hit to any of the 3 slots means that weapon takes damage. Considering that each of your Arty SRM-6s are as big as DHS, you're kinda screwed there bud. Without Artemis, you reduce the likely hood of each SRM-6 being damaged by 1/3rd. Switch to SRM-4s without Artemis and you cut that risk by 2/3rds compared to what you have for risk now.

Have you considered 'crit padding'? It's where you boat up a lot of objects like DHS, Gauss Ammo, anything you can to 'fill' in spaces to consume every slot possible. This makes it VERY difficult for damage to isolate just your weapons and thus helps you last longer.

Atlases can easily lose to superior AC fire. ACs fire much too fast in this game.





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