Heavy Metal Long-Range build:

Ilya Muromets Brawler Build:

As you can see, kill assists give stupidly large amounts of money compared to kills. I made less money because instead of kill assists, I got kills because my team couldn't kill the rest because they were brain-dead or something. It just really feels like the game doesn't reward you for doing well, it just rewards you for doing poorly.
For instance, running around the battlefield in a light mech, and tagging all 12 enemies instead of fighting them in a Raven will make twice as much money. You aren't actually doing damage to the enemy, yet the game rewards you if that enemy dies because it was an assist. So whenever I try to help my team by sniping and tagging enemies, the game punishes me for it.
Please, for the love of GOD, make credit acquisition based at least 50% off of damage. You can't kill-steal damage, and damage is the primary valuation which the community uses. Thank you for your consideration.
EDIT: Please note that Victories double cash earned, so when comparing the two, cut the Victory cash score in half, or double the Ilya Muromets score to compensate.
Edited by Metalsand, 12 December 2013 - 01:01 PM.













