vnlk65n, on 18 December 2013 - 09:30 AM, said:
You are really taking it for granted that mixed builds should be/are/ever were good.
Nope. I don't see this as a given.
Some mixed builds are okay.
I firmly believe that specialization is usually the better choice. Having a mix of long and short range weapons for example I don't htink works that great. Whenever you're forced to fight a specialist in his role, you're inferior, and you don't really know what your speciality is and have trouble knowing where on the battlefield you're best on. If you're a sniper, you know you must fight at range, if you're a brawler, you know you must get close. THat is independent of the enemy which you just don't know beforehand.
But
theoretically you could have a mixed weapon build that is all long range or a mixed weapon build that is all short range.
In the table top, having an ER PPC and an ER LL is not inherently worse or better than having two of either (assuming you're not wasting tonnage and you're getting something useful for the weight differences).
But in M:WO, you can alpha-strike and group-fire two ER PPCs or two ER LLs, but group-firing an ER PPC together with an ER LL only works if the enemy isn't moving, and event then these two weapons have different firing cycles, so you are likely reaching the full potential of both weapons.
If there was no group-fire or no convergence, then mixing two weapons with different lead characteristics wouldn't be so bad, the biggest challenge is considering the difference between the two leads correctly each time (which is not optimal, but it's not as bad as needing an extra second or so for your attacks then a "boat" needs.)
That still leaves the rate of fire difference.
If it was me, I would standardize the rate of fires in 3-4 categories and ensure they are compatible so you can have stable "weapon rotations" (like you have power rotations in MMOs).
Say, 1 second, 2 seconds, seconds and 8 seconds cooldowns. Now you get less syncing problems.
Next step would be to standardize projectile speeds.
Hit-Scan (Lasers), Fast (PPC, AC/2, AC/5, Gauss), Medium (AC/10, AC/20, Narc), Slow (SRMs, LRMs).
If you want to get fancy, Clan weapons might use slightly different speeds to make mixing Clan and IS tech more difficult.
Heck, different rate of fires might also be a possibility (I might give CLan mechs faster ROFs in general - Clan Warriors are bred for war and
of course they can aim faster and thus shoot more often than IS mechwarriors), which could cause interesting challenges when Clan and IS fight - if your enemies weapon cycles don't sync with your own, figuring out when the enemy will be torso twisting for defense and when he'll look in your direction to take shots can be more difficult and require more compromises in utilizing your ROF.)
I don't think you can remove all synergy effects from boating. But you can lower them enough that mono-cultural weapon builds are not quite as necessary.