I already made such a post a while back, but now with the new Spawnpoints i think, a usefull Battlegrid is more needed then ever before.
My favorite suggestion is to bring in the 13th man on each Side. No Mech, only Observer and hand him a usefull Battlegrid. Reward him for every kill/capture/whatever his Team does. Pass him a pretty skilltree he can improve himself with, like Commander-Artilery. Maybe put him into a static Controlroom that can be shoot down, now THAT would be a Target that is worth to Defend instead of those Oilrigs ;P
I know, my First Suggestion is an Pretty-much-far-away-goal, but there are things that could help us now like:
- Give us more information on the Battlegrid, like Target Informations. I realy would like to know if i just send my Assaultlance to Intercept an oponents Scoutlance.
- Also helpfull, before setting up the groups let the Commander know how experienced a player is in his current Mech. (Basic/Elite/Master) i know this isnt realy helpfull in higher elo level, but in PUG Groups you can minimize the chance to only have Newbies in one Lance.
- Also let him know who is Premade
- But the most important thing is... Drop the players AFTER they Rearange the Lances!
Edited by Zerberoff, 09 December 2013 - 11:54 PM.