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Beam Durration And How It Might Affect Clans.


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#1 Deacon412

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Posted 23 December 2013 - 12:21 AM

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The main flaw with weapons in MWO is:
-Focused instantaneous damage

Lasers, LRM's and SSRM's are implemented in a way that they are not game breaking.

However, PPC's and AC's are game breakers. No if's, and's or butt'. Why? It allows a player to do damage without exposing themselves to return damage. When you are firing a Laser, you have to expose yourself for a second to do concentrated fire, meanwhile you yourself are opened for concentrated fire. Meanwhile, with a PPC or AC, you locate an enemy mechs target signature, pop up in the air for 1 second, fire, then immediate hire OR you crest a hill and fire for a second.

All that has to be done to fix this broke game is to force AC and PPC's to do stream damage. The other solution is to force a charge up time like Gauss.


I just saw this thread and realized it leads to clan tech being severly under powered...while i do realize PGI said that any thing clans related probably will change its just worth noting paul mentioned this :

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  • Reduce the max range but still give it a slight edge over IS tech. Change from 750m to 660m for a 90m increase over IS tech.
  • Increase the beam duration of the laser to spread damage over more time.
  • Make the Heat Scale slightly higher than the IS version.



that means clans will have to expose them selves for even longer to do concentrated fire AND they will build more heat....now i know none of this is set in stone at all its just worth mentioning to avoid future problems with balance.

Edited by deacon412, 23 December 2013 - 12:21 AM.


#2 Egomane

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Posted 23 December 2013 - 04:42 AM

Please adress your feedback for clan-tech in the official feedback thread.
http://mwomercs.com/...ctive-feedback/

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