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Need Advice On Stalker 5 Srm6 4Ll Build


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#1 Nikkoru

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Posted 23 December 2013 - 11:43 AM

Like it says on the tin. Looks good on paper to me, but I'd like some input before I spend all the cash on it.

http://mwo.smurfy-ne...9f6d0ba069965eb

#2 Escef

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Posted 23 December 2013 - 11:55 AM

I'm really leery of the idea of an XL engine in a Stalker. Stalker side torsos absorb the lion's share of the damage, this just looks like asking for an early death. OTOH, if you can manage a coordinated team, they should be able to cover your vulnerabilities while you take advantage of the massive firepower you can bring to bear.

#3 DarkDevilDancer

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Posted 23 December 2013 - 12:11 PM

You'll over heat too quickly using SRM6's, scale down to SRM4's maybe, and the stalker is not XL friendly the side torso's tend to go first.

#4 Rebas Kradd

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Posted 23 December 2013 - 12:14 PM

A lot depends on your play style. If you want a big alpha strike, keep it, but don't use it unless you're in position to be shielded from enemy fire, because it'll shut you down quick from the heat. I personally go for smaller weapons; the alpha is smaller, but I overheat much less and more than makes up for the lighter punch.

And yeah, ditch the XL and go with a standard engine. Also, make sure you master the thing. The speed tweak and increased torso twist are what really makes a Stalker mean.

#5 FireSlade

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Posted 23 December 2013 - 12:19 PM

Unless you plan on being up front (bad to do with a Stalker) TAG is useless. Also 4 ERLLs runs too hot so for 3 damage less you can use 3 MLs and they would run much cooler without the risk of 45 heat (11.42 heat added from ghost heat). This will give you some tonnage to play with allowing for a STD engine and endo steel internals. This will leave plenty of room for an extra ton of SRM ammo to give you roughly 16 shots. The 5 SRM6s will be hot but it will only generate 23 heat (only +3 ghost heat) but will give you an alpha punch of 60 damage if they register. So for 3 million cbills less you keep the same speed, gain some armor and heat efficiency, lose 3 damage to your alpha but can shoot your SRMs more. http://mwo.smurfy-ne...18388ce9a7088fe Good luck and good hunting.

#6 Effectz

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Posted 23 December 2013 - 12:41 PM

Too hot,you'll explode if a torso gets taken out with that.

#7 Nikkoru

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Posted 23 December 2013 - 01:21 PM

Thanks for the input guys, I appreciate it. B)

#8 Carrioncrows

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Posted 23 December 2013 - 04:59 PM

The bigger the mech the less viable SRM's become.

It gets way to hard to track faster targets with the difficult to use / rarely registering damage SRM's.

You are far better off with LRM's or streaks.

#9 Clit Beastwood

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Posted 24 December 2013 - 10:57 PM

Xl stalkers are very easy to kill, and with that load out it'll be real obvious you're an xl. Have you tried just a std 300 and 4ll? Chain fired it can be a beast when supporting brawlers. 27 ll shots back to back on canyon before I get a heat warning :unsure:

Not super effective pugging, but really comes into it's own when doing suppressing fire or supporting some buddies

#10 Corbon Zackery

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Posted 25 December 2013 - 01:09 PM

http://mwo.smurfy-ne...a6c9dbf6226ec97


Merry Christmas!

Death at 270 meters. Set in 2 weapon groups.





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