
I entered into closed beta (2nd or 3rd wave of invites) and immediately gravitated to the one mech that could do this.
The DRG-5N
Now I don't remember if this was 100% the build I used, but its got to be close. I remember adding the small lasers after a match where I was the last one standing on my team 1v1 on forest colony. I ran out of ammo and my opponent took the time to take me apart piece by piece (1 leg, both arms, then the engine) in order to inflate my repair bill (he/she told me so in all chat). This was a valuable lesson I have for sure learned from.
I'm sure I improved the build with the coming of Open Beta and the introduction of the essentials like DHS and ES. However, it didn't take me terribly long to realize for the same tonnage (18tons) and a considerably larger crit investment (7 more crits) I could run 2x uAC/5s. I saw a huge improvement in my game after learning to deal with the jam.
Now after about a year of living and dying by the uAC/5 I have started to play around with The Battlemaster 1D
I think I still prefer my uAC5s for dps/dakka purposes but I like it when things come full circle and I have been enjoying this brief diversion the 1D has given me.
It kinda cracks me up how the Battlemaster has demonstrated how HS hungry AC/2s are. I don't think I ever devoted so much cooling to them in past MechWarrior games.
edit: sentence structure and stuff.
Edited by CarnifexMaximus, 13 December 2013 - 03:20 PM.