Lams
#1
Posted 17 November 2011 - 09:46 AM
#2
Posted 17 November 2011 - 09:54 AM
#3
Posted 17 November 2011 - 09:56 AM
#4
Posted 17 November 2011 - 09:57 AM
#5
Posted 17 November 2011 - 09:58 AM
#6
Posted 17 November 2011 - 10:04 AM
Land-Air Mechs. If they do vehicles in the future, and impliment them, I will get one or two for my unit. Be damn amusing to fly in behind the enemy lines and storm them with some LAMs XD
#7
Posted 17 November 2011 - 10:10 AM
BduSlammer, on 17 November 2011 - 09:46 AM, said:
Did you even think about how difficult this would be to put in-game before you wrote this!?
Not only would they need a great mech simulator engine, but they would also need to somehow produce a realistic flight engine for the fighter mode of the LAMs. Then they'd have to worry about transformation mechanics of the LAM and how this totally different combat vehicle will impact the balance of gameplay in this system, not to mention the gameplay elements unique to LAMs, like critical hits, locked mechanisms, crashing when in fighter mode, etc.
Seriously, it's a terribly impractical idea. If you stop and thought for just a moment before you posted this, I think you would have came to the same conclusion.
Edit: Sorry to take my frustration out on you, but since this forum started I've seen one too many ridiculous posts asking for unrealistic or impractical gameplay features. Honestly, I can't wait until this game is almost out and all the ultra-hard fans get pissy that what they wanted didn't ship with the game and they go away to rant or sulk. Then the game can be left for the rest of us who're just happy to have a new Mechwarrior game.
Edited by shadowvfx, 17 November 2011 - 10:15 AM.
#8
Posted 17 November 2011 - 10:17 AM
Edited by BduSlammer, 17 November 2011 - 10:19 AM.
#9
Posted 17 November 2011 - 10:41 AM
#10
Posted 17 November 2011 - 10:47 AM
CoffiNail, on 17 November 2011 - 10:04 AM, said:
shadowvfx, on 17 November 2011 - 10:10 AM, said:
Not only would they need a great mech simulator engine, but they would also need to somehow produce a realistic flight engine for the fighter mode of the LAMs. Then they'd have to worry about transformation mechanics of the LAM and how this totally different combat vehicle will impact the balance of gameplay in this system, not to mention the gameplay elements unique to LAMs, like critical hits, locked mechanisms, crashing when in fighter mode, etc.
Seriously, it's a terribly impractical idea. If you stop and thought for just a moment before you posted this, I think you would have came to the same conclusion.
Edit: Sorry to take my frustration out on you, but since this forum started I've seen one too many ridiculous posts asking for unrealistic or impractical gameplay features. Honestly, I can't wait until this game is almost out and all the ultra-hard fans get pissy that what they wanted didn't ship with the game and they go away to rant or sulk. Then the game can be left for the rest of us who're just happy to have a new Mechwarrior game.
Game balance is easy when a unique capability comes on as fragile a mech. You're in the air and every one can see your soft underbelly and shoot at you. You're not well armored and you carry a relatively light set of weapons with limited weapon range. The main advantage is scouting and moving great distances quickly to support teammates... thats it.
Edited by Nill Zenath, 17 November 2011 - 10:53 AM.
#12
Posted 17 November 2011 - 10:52 AM
CoffiNail, on 17 November 2011 - 10:41 AM, said:
#13
Posted 17 November 2011 - 11:06 AM
#14
Posted 17 November 2011 - 11:17 AM
Joseph Mallan, on 17 November 2011 - 11:06 AM, said:
^^ No ASF, no LAM They are not just a battlemech, they are a mix of ASF and Battlemech. If they give us ASF in the future then LAMs are possible.
#15
Posted 17 November 2011 - 11:54 AM
#16
Posted 17 November 2011 - 11:56 AM
CoffiNail, on 17 November 2011 - 11:17 AM, said:
So far the only rational reason given for not implementing is game engine and system demand. I'm not arguing for ASF's... I think they should be left out. Just because LAMs are mix doesn't mean you need both things to implement it. LAMs simply have unique abilities and those could be implemented without ASF's being in the game.
For example, what if ASF-mode on LAM wasn't free control, flying around, and dog fighting... where it was implemented not as a controled mode of operating the mech but as a series of unique abilities like delivering a strafing run where click the ability and you click where you want to go and you fly to that location able shoot only along that straight path at a highspeed, where you return to the intermediate LAM mode upon the completion of the move and it has a recharge time. In that way its no different than a very fancy jumpjet that goes further and faster.
Joseph Mallan, on 17 November 2011 - 11:06 AM, said:
#18
Posted 17 November 2011 - 12:24 PM
Remember what cost us our cinematic single-player campaign to begin with?
#19
Posted 17 November 2011 - 12:38 PM
#20
Posted 17 November 2011 - 01:38 PM
Once you convert to Aerospace fighter mode, the movement isnt measured in hex's but rather whole hex boards, You need really really large maps to use any aero vehicle.
i have 3 of them in my large scale collection, but since they are used for playing CBT outside, mapsize isnt an issue
But in a computer game there is a real problem with aerotech of any sort, within a few seconds they cover a huge area, as i said measured in mapsheets rather than hex's.
The maps would need to be tens of kilometers wide
And not just wide, the gamemap would need a ceiling suitable for aerotech as well, with just mechs the map only needs to be as deep as the jump capacity (plus a bit) of the mechs, Add aerotech and you need to deepen that considerably
Edited by [CG]Anastasius Focht, 17 November 2011 - 01:56 PM.
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