Sindor Nex, on 18 December 2013 - 04:41 PM, said:
I dont think the different air strikes should be changed because they only just got some love. Never mind the fact that these type of attacks are supposed to be powerful just like in lore and real life, But with that said i also think that the red smoke is ridiculous for the kind of tech we are suppose to be at in the year 3050.
Don't forget guys that these attacks are only op if you get a head shot and they dont happen that often because the strikes arent pinpoint. Stop complaining and trying to make this game into a Call Of Duty. You have many ways of taking less damage. You have this huge cloud of red smoke that lets you know one is coming and they give 6 seconds before it hits. Also you only get 10 dmg from splash. Chances of being hit directly is slim. Mabie if people had more map awareness and stopped trying to play this game like call of duty then you would do better. Most strikes dont even come close to me because i am always aware of my surroundings which gives me enough time to get out of the way and if i do get hit its usually only a little splash dmg or bc someone was skilled enough to place it just right.
Theres no skill about RNG and consumables that 1shot people are what i think most would consider to be f#$%n ********?
(Perhaps making it do constant small damage splash
over a larger area.. like 30 projectiles over the whole area in 3 waves that did 10 dmg each with bigger splash...)
Making it more consistant and to serve a function / purpose is preferable to the current rng fest dice roll aka not skillful.
Personally i'd like to see them being as such that it required a command console to call them in from a map down POV, have it be a stacking thing so the more people on the team that had it the more volleys came into the same area (spread apart according to balance),
Edited by Villz, 19 December 2013 - 01:19 AM.