Pay Hundreds For Unknown Clan Balance
#1
Posted 14 December 2013 - 07:35 AM
Will they nerf the weapons? armour? Hitboxes?
Will they lock some of the omnimech customizations?
Can we have both Clan and Inner Sphere mechs in the same dropship? or will we have to play strictly clan or inner sphere for a while (i.e.: will the comunity warfare simulate an actual 'invasion' of inner sphere territories?)
I actually agree clan packages should be expensive, otherwise everybody and their dog would buy the warhawk package and the game would be just clan vs clan. but do they really expect we want to put THAT MUCH down when we don't know how they are balanced!?
#2
Posted 14 December 2013 - 08:35 AM
#3
Posted 14 December 2013 - 08:47 AM
#4
Posted 14 December 2013 - 09:04 AM
#5
Posted 14 December 2013 - 09:07 AM
OTOH, I look at the Warhawk and Adder and cringe. Unless Clan ERPPC put out less than 15 heat per gun, good luck with that.
Edited by Pariah Devalis, 14 December 2013 - 09:07 AM.
#6
Posted 14 December 2013 - 09:10 AM
#7
Posted 14 December 2013 - 09:12 AM
There is a DW variant with AC'5s in the arms to match the lasers and the Widowmaker notoriously had the UAC 20 in the torso to match the battery of Pulse Lasers and heatsinks to back it up.
#8
Posted 14 December 2013 - 09:13 AM
#9
Posted 14 December 2013 - 09:15 AM
Tralador, on 14 December 2013 - 09:12 AM, said:
There is a DW variant with AC'5s in the arms to match the lasers and the Widowmaker notoriously had the UAC 20 in the torso to match the battery of Pulse Lasers and heatsinks to back it up.
Try running two ERPPC right now. Firing them together, just setting off two salvos is more or less going to paralyze you for heat until you cool off. That is no bueno for a primary weapon system. Granted, the Warhawk has, what, 30 DHS? It might be able to manage a ripple fire of... oh... 3 salvos of 2 ERPPC, but it would not be sustainable by any stretch of the imagination.
ERPPC irk me tremendously right now because of a stupid, stupid move PGI did with no logic: When they started at 15, they were too hot, so they made them 13 heat but that was too cold. Instead of making them 14 heat, they went back to 15. Wat?
#10
Posted 14 December 2013 - 09:18 AM
http://mwomercs.com/...d/page__st__220 for my suggestion =)
#11
Posted 14 December 2013 - 09:22 AM
Thorn Hallis, on 14 December 2013 - 09:13 AM, said:
Yeah this is where I am stunned. I could see 2 variants for each chasis. One special one that you paid for with some kind of perk or change in appearance. But these are supposed to be OMNI mechs....each one should have a set number of hard points that you can mount whatever weapon on.... RIGHT????
#12
Posted 14 December 2013 - 09:39 AM
Has a good side by side comparison of what changed between the mechs. Basically with just the Timberwolf, you had Gauss Rifles, PPCs, ACs, and Lasers all on the arm mounts; Missiles, lasers, machine guns and AMS in the torso; and a number of heat sinks between 15 and 21. I can honestly say I understand the canonical reasoning behind the "Omni" but in practice IS and Clan have almost no physical, rule based difference in their mech design and creation. The main thing that "Omni's" had to do was to "pick an engine, decide on jump jets, decide on Endo Steel (yes), and then any root equipment (Angel ECM and Bloodhound Active Probe))". Everything else you could just modify on the fly.
#13
Posted 14 December 2013 - 09:51 AM
That said, they could still do it with omnis. Three ways I can think of:
1) Some slots are omni and some are not on each mech. Changing the "non Omni" portion of the loadout can vary the mechs a fair amount.
2) Don't go with true "Omni" hard points, just put more, and a variety, of hard points in each location. Like putting 2 energy and 2 ballistic hard points in each arm on a Timber Wolf. Hard to fill tem all and make them useable (unless with lighter weapons) but lets you change loadouts easily. Different variants would have different mixes of hard points.
3) Make all Omni slots, but vary number and position on each mech. Could also vary the number of available slots near each hard point. This could be done with permanent structure locations. So a variant could have 5 Omni hardpoints in a arm, but only 7 available slots to use in that arm.
In any case, without some idea of balance and how they will be implemented, hundreds of dollars is too much in advance. Especially when you might only want 1 or 2 of the chassis at first. I'd like tem, but I will hold off until I hear more f how they will balance and decide if I want all the chassis.
#14
Posted 14 December 2013 - 09:51 AM
#15
Posted 14 December 2013 - 10:04 AM
#16
Posted 14 December 2013 - 10:09 AM
Tralador, on 14 December 2013 - 08:35 AM, said:
My justification is that I have plenty of time to cancle the payment. Legally, we all do even after goods+services are delivered; it's part of doing business in America.
Secondly, MW-titles are something *I* want to support, and hope to not see fail again. I hold on to hope, that my interests can be considered as well as any other, though I do support unbalanced opinion towards those who cobtribute more to the game (who is one to disagree with a million-dollar donor ... Except another million-dollar donor?)
We know PGI flip-flops on design, content, and function; because of the fees they've imposed upon the customer, to justify its value to us, I do hope these 'Golden Trophies' carry lifetime premium-time too... at the very least.
Edited by Hythos, 14 December 2013 - 10:11 AM.
#17
Posted 14 December 2013 - 10:18 AM
#18
Posted 14 December 2013 - 10:23 AM
#19
Posted 14 December 2013 - 10:25 AM
Edited by Will9761, 14 December 2013 - 10:27 AM.
#20
Posted 14 December 2013 - 10:50 AM
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