I recently realized that I could run the game on all three of my 24" 1920x1200 displays by creating an Eyefinity monitor group that the game would recognize, but I'm having major performance problems that I can't quite figure out, so I was wondering if anybody else had had a similar experience and, if so, had determined how to fix it. My system hardware is as follows:
Processor: Intel Xeon W3680 (6-core, 3.33GHz, 12MB L3 cache)
RAM: 24GB
Video card: Radeon HD 7970, center and right monitors connected with DisplayPort, left monitor connected with DVI
Now, I know a single Radeon 7970 isn't going to give me 60fps with all graphics options enabled with three screens (though it seems to handle that fine with one), but at the beginning of a drop, if I turn all of the graphics options to minimum in MWO and make sure antialiasing is off, I get about 40fps, which isn't great, but is playable. However, it seems that after I've seen enough enemy 'Mechs, the framerate takes a huge nosedive, down to the 2.5 to 5fps range, which is clearly unplayable. If I look away from a group of enemy 'Mechs after the framerate has gone down that much, sometimes it will recover to the 35-40 range from before, but there's always a point at which (possibly when I'm being fired at by multiple enemies) the framerate goes down to the 2 to 5 range and just doesn't go back up no matter what. I have the newest Catalyst drivers and I can't guess why performance would suddenly get so bad- I can certainly understand it going down with more enemy 'Mechs and weapons fire on the screen, but going from high 30s down to mid-single-digits seems like an awfully big drop. Has anybody else had a similar problem? For what it's worth, if I go through any of the testing grounds, the framerate never drops that much and says in the 35 to 40 range no matter what, so clearly the big performance hit has something to do with having a number of active enemies.
Edited by Xaositect, 14 December 2013 - 11:07 AM.