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New Hero Mech: Oxide - Thoughts?
#1
Posted 03 December 2013 - 01:02 PM
http://mwo.smurfy-ne...c7fe4288915b9ec
Streak-hunter?
http://mwo.smurfy-ne...325316d2627dfb1
#2
Posted 03 December 2013 - 01:13 PM
#3
Posted 03 December 2013 - 01:45 PM
Not saying I would not try this as a 4xSSRM light hunter, or a 4xsrm4 fast missile bomber, but so far it looks logistically and conceptually flawwed - as in I cannot believe engineers, techs and designers would manufacture or mod a mech known for its lasers and jumping, into a ground bound, poorly accelerating missile platform missing an single energy hard point for the most ubiquitous targeting solution avavailable for missiles. It seems anyone converting a jenner for missiles SHOULD SAY uh, hold on guys, keep one of those energy circuits open from the reactor for a TAG or backup laser.
Where does that extra power go by the way? I mean, say you are converting a jenner-d... four energy hard points, two in each arm, are lost. Sure if you are saying its just a game,you have a point, but I like a little versimilitude. So you've pulled the energy hog lasers and put non energy hogging missiles in the arms. Shouldnt this help the jenner in some way??? Better acceleration, twist, jump due to more power available... oh, apparently not, no jump jets even. This is my connundrum. The way I see it, sure we wish to make hero mechs unique and not pay to win, however in this case nothing has been added or even balanced in this. Gain of 2 missile hard points Not Equal to loss of 4 energy+5jumpjets+20% acceleration... whether you see it as stats or from a point of view as something any mechwarrior or engineer would ever do to the mech.
Edited by Mad Porthos, 03 December 2013 - 02:02 PM.
#4
Posted 03 December 2013 - 02:02 PM
Edited by Kitsune Kaji, 15 December 2013 - 08:58 AM.
#5
Posted 03 December 2013 - 02:10 PM
#6
Posted 03 December 2013 - 02:12 PM
#7
Posted 03 December 2013 - 02:19 PM
#8
Posted 03 December 2013 - 02:22 PM
#9
Posted 03 December 2013 - 02:25 PM
If you dropped the xl300 to a smaller size you could cram even more ammo on it.
Edited by DavrosDalek, 03 December 2013 - 02:27 PM.
#10
Posted 03 December 2013 - 02:33 PM
I think many people looking down on it don't comprehend the power of SSRM 2's. Any light meeting this one on the field is flat out dead.
This is the fastest mech in the game that can boat SSRM2's. You can single handedly wipe out a lance of any other light mechs.
I really don't think people who are saying this is bad have realised what a game changer this mech will be.
I will run if I see one of these coming for me, however I won't be able to run fast enough and will lose at least an arm or two or legs quickly. I'm serious, in good hands this mech will be a monster.
#11
Posted 03 December 2013 - 02:34 PM
Can we get a petition going to rethink this terrible design, no jumpjets, slower accel, no laser hardpoints........missles.....really....
Terrible I have been looking forward to a jenner hero and was just ITCHING to drop MC on one....but this mech is just so bad I think I will keep my MC.
#12
Posted 03 December 2013 - 02:47 PM
#13
Posted 03 December 2013 - 02:51 PM
But no. None of those. If you run Artemis, you wont see anything more than a LRM5 in CT, LIKELY two more LRM5 in the arms... thats kinda pathetically non optimal. More likely, someone trying LRM5 arms with Artemis would run SSRMx2 in CT and advanced target decay, beagle, maybe advance sensor. Still pathetic. LRM 10s at 5 tons(6 w. Artemis) are just not feasible, given the need for ammo tonnage. So really, it seems this mech is pigeonholed for SRM and Streaks. About the only good thing on this that MAY or may not be the case is the movement ARCHETYPE. Its listed as tiny. I'm not sure, but I dont think jenners normally class as TINY. If this is different, perhaps this jenner is extra manuverable, at least in this regard for going up hills, despite the -20% acceleration. I certainly don't know yet myself as I am disinclined to buy an otherwise gimped jenner.
Edited by Mad Porthos, 03 December 2013 - 02:55 PM.
#14
Posted 03 December 2013 - 03:04 PM
#15
Posted 03 December 2013 - 05:19 PM
JeffGoldblum, on 03 December 2013 - 03:04 PM, said:
??? Sure... I sure we are likely to get QQ from the somehere.. When he gets caught out in the open versus this Quad SSRM20 boat who can hit you without effort regardless of lag...
This mech will just add no skill Jenner pilots into the playing field. Let see what happens for me tonight..
Will probably need to adjust and ensure I got a place to jump up to...
Meanwhile... Poor Locust is now pretty much Oxide bait..
However smashing 32 Points of SRM damage into someones back sounds like fun though.
Edited by ShinVector, 03 December 2013 - 05:20 PM.
#16
Posted 03 December 2013 - 07:33 PM
#17
Posted 03 December 2013 - 07:38 PM
Seriously, the only viable build on this is SSRM2s and a BAP right now, unless they decide to fix SRMs you'll probably not see any other build doing much of anything (besides dying). LRMs on a light? Please. This is the anti-light light mech, nothing more. It may be able to run some harassment/distraction against heavier mechs but considering the vast majority will be running 4x SSRM2 they won't be doing much. Running into two enemy ECM light mechs will be a death sentence.
Know what I'd want in a hero Jenner? 6 ballistic hard points, 3 per arm. If you're gonna go with one single exclusive weapon type, then that's fine. 6 machine guns can do some pretty reasonable damage, and who's to stop you from throwing a UAC5 in there or something? I mean heck, if I can fit an LBX10 on my spider (while still keeping reasonable armor and nearly capped engine), imagine what a Jenner could equip.
Edited by Kassatsu, 03 December 2013 - 07:43 PM.
#18
Posted 03 December 2013 - 08:19 PM
I mean seriously, why put 15 tubes in the CT when it is physically impossible to use them all.
Sometimes I wonder if PGI is just trolling the light mech pilots...
#19
Posted 03 December 2013 - 08:42 PM
Kitsune Kaji, on 03 December 2013 - 02:02 PM, said:
Oh dear God, no. Lights are the one chassis that doesn't need a ballistic because they can't do ANYTHING productive with it.
The Oxide is absolutely a terror anti-light light.
Kassatsu, on 03 December 2013 - 07:38 PM, said:
In PUGS maybe. In Organized games there will be more than enough BAP to counter this.
#20
Posted 03 December 2013 - 09:03 PM
my first thought was "oh really? missles only? nah thanks"... and that thought didn´t change yet
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agree with someone above... at least ONE energy slot, head or what ever, would have changed it from "bah" to "hm, maybe"...
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