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New Hero Mech: Oxide - Thoughts?


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#1 ackstorm

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Posted 03 December 2013 - 01:02 PM

Half-Splat?

http://mwo.smurfy-ne...c7fe4288915b9ec

Streak-hunter?

http://mwo.smurfy-ne...325316d2627dfb1

#2 Cest7

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Posted 03 December 2013 - 01:13 PM

"Missile only Jenner? wtf?"

#3 Mad Porthos

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Posted 03 December 2013 - 01:45 PM

What baffles me is that a primarily laser based mech does not have even one of its normal weapon systems, energy based, for TAG. Even a special ct or head mounted laser energy hard point would have been well worth it, making a sort of reverse jenner-k, w 4 missile, 1 energy. Oxide, in going all one damage type hasnt even followed the examples of other mechs, like the jenner-f, jester etc where at least you gain an additional hard point for sacrifice of the weapons type. Here, they sacrifice the weapons type AND jumpjets...in turn for? SRMS that still have buggy hit registration? Streaks and LRMs without TAG? The thing suggested by this is LRMS in the arms, streaks in the CT and artemis to aid the streaks and LRM both.

Not saying I would not try this as a 4xSSRM light hunter, or a 4xsrm4 fast missile bomber, but so far it looks logistically and conceptually flawwed - as in I cannot believe engineers, techs and designers would manufacture or mod a mech known for its lasers and jumping, into a ground bound, poorly accelerating missile platform missing an single energy hard point for the most ubiquitous targeting solution avavailable for missiles. It seems anyone converting a jenner for missiles SHOULD SAY uh, hold on guys, keep one of those energy circuits open from the reactor for a TAG or backup laser.

Where does that extra power go by the way? I mean, say you are converting a jenner-d... four energy hard points, two in each arm, are lost. Sure if you are saying its just a game,you have a point, but I like a little versimilitude. So you've pulled the energy hog lasers and put non energy hogging missiles in the arms. Shouldnt this help the jenner in some way??? Better acceleration, twist, jump due to more power available... oh, apparently not, no jump jets even. This is my connundrum. The way I see it, sure we wish to make hero mechs unique and not pay to win, however in this case nothing has been added or even balanced in this. Gain of 2 missile hard points Not Equal to loss of 4 energy+5jumpjets+20% acceleration... whether you see it as stats or from a point of view as something any mechwarrior or engineer would ever do to the mech.

Edited by Mad Porthos, 03 December 2013 - 02:02 PM.


#4 Malcolm Reynolds

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Posted 03 December 2013 - 02:02 PM

If they truly thought about it if they gave it a ballistic slot EVERY jenner pilot and a lot of others would buy it. most jenner pilots I've spoke to just wanted a mg jenner.

Edited by Kitsune Kaji, 15 December 2013 - 08:58 AM.


#5 Tibsen

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Posted 03 December 2013 - 02:10 PM

The Oxide is little more than a heavy Locust 3S without the energy hardpoint. WTF??!!

#6 Serapth

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Posted 03 December 2013 - 02:12 PM

Yeah, it's pretty much awful.

#7 Will9761

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Posted 03 December 2013 - 02:19 PM

Expect to run out of ammo soon.

#8 DavrosDalek

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Posted 03 December 2013 - 02:22 PM

Actually, this mech is alright. It's a fantastic ssrm2 platform. 4xssrm 2's with 4 tons of ammo, a BAP, and and an xl300 make it a nightmare for other lights.

#9 DavrosDalek

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Posted 03 December 2013 - 02:25 PM

http://mwo.smurfy-ne...325316d2627dfb1

If you dropped the xl300 to a smaller size you could cram even more ammo on it.

Edited by DavrosDalek, 03 December 2013 - 02:27 PM.


#10 Arcturious

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Posted 03 December 2013 - 02:33 PM

If I could justify the expense I would buy it in a heartbeat. This is easily the single most powerful light in the game right now.

I think many people looking down on it don't comprehend the power of SSRM 2's. Any light meeting this one on the field is flat out dead.

This is the fastest mech in the game that can boat SSRM2's. You can single handedly wipe out a lance of any other light mechs.

I really don't think people who are saying this is bad have realised what a game changer this mech will be.

I will run if I see one of these coming for me, however I won't be able to run fast enough and will lose at least an arm or two or legs quickly. I'm serious, in good hands this mech will be a monster.

#11 Grayfox

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Posted 03 December 2013 - 02:34 PM

I would just like to officially say this mech is TERRIBLE....


Can we get a petition going to rethink this terrible design, no jumpjets, slower accel, no laser hardpoints........missles.....really....

Terrible I have been looking forward to a jenner hero and was just ITCHING to drop MC on one....but this mech is just so bad I think I will keep my MC.

#12 Wispsy

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Posted 03 December 2013 - 02:47 PM

If you are going to make a mech like this MC only please make sure the Artemis change means they no longer get decreased SSRM lockon times else it is just too p2w. :/ Ultimate light hunter when the majority of lights are used as light hunters to stop caps...

#13 Mad Porthos

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Posted 03 December 2013 - 02:51 PM

Its perhaps as you say, a great ssrm platform but unfortunately, it is designed in such a way that it may be pigeon holed into just that and nothing else. If NARC was functional for normal srms as per lore, I could see this with a NARC CT and SRM6 arms. If this had a single Head Or CT energy hard point, I could see someone running LRMs in arms and having to decide between TAG or backup laser... or even not be able to run missiles in CT because they went TAG or a single large laser as backup.

But no. None of those. If you run Artemis, you wont see anything more than a LRM5 in CT, LIKELY two more LRM5 in the arms... thats kinda pathetically non optimal. More likely, someone trying LRM5 arms with Artemis would run SSRMx2 in CT and advanced target decay, beagle, maybe advance sensor. Still pathetic. LRM 10s at 5 tons(6 w. Artemis) are just not feasible, given the need for ammo tonnage. So really, it seems this mech is pigeonholed for SRM and Streaks. About the only good thing on this that MAY or may not be the case is the movement ARCHETYPE. Its listed as tiny. I'm not sure, but I dont think jenners normally class as TINY. If this is different, perhaps this jenner is extra manuverable, at least in this regard for going up hills, despite the -20% acceleration. I certainly don't know yet myself as I am disinclined to buy an otherwise gimped jenner.

Edited by Mad Porthos, 03 December 2013 - 02:55 PM.


#14 JeffGoldblum

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Posted 03 December 2013 - 03:04 PM

I'm not impressed at all with this hero mech, and I was really looking forward to a hero Jenner. I'll just stick to my Jenner-F(C) and pick this below mediocre mech apart (much like I do the Locust). No jumpjets and the terrible acceleration completely gimp this hero mech and the hardpoints are underwhelming to say the very least. Even with 4 SSRM's and a BAP its not something to fear as another light. Unless you're a spider and only have 2 medium lasers or something equally as silly. Just shoot out the legs (Jenner legs are really easy to pick off, also the most likely spot someone is putting SSRM ammo) and get out of SSRM range and finish him off.

#15 ShinVector

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Posted 03 December 2013 - 05:19 PM

View PostJeffGoldblum, on 03 December 2013 - 03:04 PM, said:

I'm not impressed at all with this hero mech, and I was really looking forward to a hero Jenner. I'll just stick to my Jenner-F© and pick this below mediocre mech apart (much like I do the Locust). No jumpjets and the terrible acceleration completely gimp this hero mech and the hardpoints are underwhelming to say the very least. Even with 4 SSRM's and a BAP its not something to fear as another light. Unless you're a spider and only have 2 medium lasers or something equally as silly. Just shoot out the legs (Jenner legs are really easy to pick off, also the most likely spot someone is putting SSRM ammo) and get out of SSRM range and finish him off.


??? Sure... I sure we are likely to get QQ from the somehere.. When he gets caught out in the open versus this Quad SSRM20 boat who can hit you without effort regardless of lag...

This mech will just add no skill Jenner pilots into the playing field. Let see what happens for me tonight..
Will probably need to adjust and ensure I got a place to jump up to...

Meanwhile... Poor Locust is now pretty much Oxide bait..
However smashing 32 Points of SRM damage into someones back sounds like fun though.

Edited by ShinVector, 03 December 2013 - 05:20 PM.


#16 Malcolm Reynolds

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Posted 03 December 2013 - 07:33 PM

Anyone else notice how horrible the Hero Mechs are getting. So bad their intro videos have to show multipul of them just to make it look good.

#17 Kassatsu

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Posted 03 December 2013 - 07:38 PM

Way to cater exclusively to people running SSRM2s on light mechs. Good job. Best hero mech ever. I'm not even mad etc. etc.

Seriously, the only viable build on this is SSRM2s and a BAP right now, unless they decide to fix SRMs you'll probably not see any other build doing much of anything (besides dying). LRMs on a light? Please. This is the anti-light light mech, nothing more. It may be able to run some harassment/distraction against heavier mechs but considering the vast majority will be running 4x SSRM2 they won't be doing much. Running into two enemy ECM light mechs will be a death sentence.

Know what I'd want in a hero Jenner? 6 ballistic hard points, 3 per arm. If you're gonna go with one single exclusive weapon type, then that's fine. 6 machine guns can do some pretty reasonable damage, and who's to stop you from throwing a UAC5 in there or something? I mean heck, if I can fit an LBX10 on my spider (while still keeping reasonable armor and nearly capped engine), imagine what a Jenner could equip.

Edited by Kassatsu, 03 December 2013 - 07:43 PM.


#18 Fragger56

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Posted 03 December 2013 - 08:19 PM

All I have to say is the fact that the oxide has 15 tubes in the CT = whoever designed the thing went full potato.

I mean seriously, why put 15 tubes in the CT when it is physically impossible to use them all.

Sometimes I wonder if PGI is just trolling the light mech pilots...

#19 Victor Morson

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Posted 03 December 2013 - 08:42 PM

View PostKitsune Kaji, on 03 December 2013 - 02:02 PM, said:

If they truly thought about it if they gave it a ballistic slot EVERY jenner pilot and a lot of others would buy it. most jenner pilots I've spoke to just wanted a mg jenner.


Oh dear God, no. Lights are the one chassis that doesn't need a ballistic because they can't do ANYTHING productive with it.

The Oxide is absolutely a terror anti-light light.

View PostKassatsu, on 03 December 2013 - 07:38 PM, said:

Running into two enemy ECM light mechs will be a death sentence.


In PUGS maybe. In Organized games there will be more than enough BAP to counter this.

#20 Alex Warden

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Posted 03 December 2013 - 09:03 PM

i personally can see this one perform "well, okay" in 12v12... although there are with no doubt better choises...

my first thought was "oh really? missles only? nah thanks"... and that thought didn´t change yet ;)

agree with someone above... at least ONE energy slot, head or what ever, would have changed it from "bah" to "hm, maybe"...





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