I just wanted to point out one section of the design plan for clans. Clan mechs will NOT be customizable in the same way that IS mechs currently are. Clan mechs will be able to fit clan weapons and swap weapon pods with different hard points between variants. However, the engine (type and rating), base heat sinks, armor, and other characteristics of the mech will NOT be customizable the way IS mechs can be customized.
Engine and armor are FIXED. You won't be able to adjust speed or switch to XL engines to allow for additional heat sinks or tonnage. Clan weapons will take less crits and less tonnage but you will not be able to make full use of this by changing engines/armor or base heat sinks. So ... although clan weapons may be somewhat more effective than their IS counterparts ... you will NOT be able to customize clan mechs to take full advantage of these differences. This appears to be how they plan to achieve balance between mechs when balancing weapons themselves is an almost impossible task. (i.e. if you implement clan and IS versions of the same weapon then one will always be better than the other ... precise balance is almost impossible to obtain ... one will always be better).
However, if the mechs that use the better weapons are implicitly weaker due to lack of customization options then you will probably get a balance of sorts between clan mechs and IS mechs).
So for those buying the clan mech packs ... keep in mind the planned limitations on the mechs so that you are not surprised when they are rolled out ...
http://mwomercs.com/...gn-perspective/
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Now there wouldn’t be balanced unless it came with a cost. In this case, the ability to customize hardpoints comes with the tabletop OmniMech restrictions. All the configurations of a given OmniMech are based around a base configuration (not to be confused with the Prime configuration). This is the core of the Mech, with all the modular bits stripped out, and what remains cannot be customized at all. These include:
- The engine type and rating
- The number and placement of a minimum number of heatsinks
- The amount and distribution of armor
- The armor type and the location of any critical slots occupied by Ferro-Fibrous
- The internal structure type and the location of any critical slots occupied by Endo Steel
- Enhancements such as MASC
- The occasional weapon or other piece of equipment (e.g. jump jets) that is included as part of the base configuration
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