

Mech Heads!
#1
Posted 12 December 2013 - 02:39 PM
What happened to mech heads? A lot of mechs in the TRO artwork can be see "looking" off to the side by rotating their head (those that have a neck at least). For instance, the Centurion, Trebuchet, Commando, Highlander, Victor and Kintaro can all be see with their head facing somewhere other than the direction of their CT.
Do you think this would have been a boon or a bane for us?
#2
Posted 12 December 2013 - 02:40 PM
#4
Posted 12 December 2013 - 02:49 PM
Alcom Isst, on 12 December 2013 - 02:47 PM, said:
If you're really clever (IE: good at programming) you could probably rig up a webcam to control the direction (by having it track your pupils).
#5
Posted 12 December 2013 - 02:52 PM
Artgathan, on 12 December 2013 - 02:49 PM, said:
Yes, but then the screen would be moving around as I try to look around the screen, which would be all kinds of disorienting.
#6
Posted 12 December 2013 - 02:55 PM
and then add on the Oculus Rift as well...
The biggest issue is the mech animations... I bet these don't exist and would be significant work to add... so I doubt we'll see it happen.
Edited by Prezimonto, 12 December 2013 - 02:56 PM.
#7
Posted 12 December 2013 - 02:59 PM
Alcom Isst, on 12 December 2013 - 02:52 PM, said:
True, but oh the immersion! You could (maybe?) set it up so that it only reacts if you look outside the screen, which would help control this.
Prezimonto, on 12 December 2013 - 02:55 PM, said:
and then add on the Oculus Rift as well...
The biggest issue is the mech animations... I bet these don't exist and would be significant work to add... so I doubt we'll see it happen.
At this point I don't think they could add it in - consider the mech models we have. The Highlander's head has clearly merged with its torso. I think the only mech that still has a 'head' (in the sense that it's not just a bulge out of the CT) is the Commando.
#8
Posted 12 December 2013 - 03:00 PM
#9
Posted 12 December 2013 - 03:03 PM
Alcom Isst, on 12 December 2013 - 02:52 PM, said:
Usually this is done by head tracking with the assumption that eyes are fixed on the screen; and the camera is reoriented to emulate the idea of your monitor having depth.
#10
Posted 12 December 2013 - 03:03 PM
#11
Posted 12 December 2013 - 03:05 PM
Solis Obscuri, on 12 December 2013 - 03:03 PM, said:
It would give you increased situational awareness (if used well). You'd be able to look to the sides without exposing your CT - a huge boon to the Centurion for instance, which could use it to look over it's shield arm.
#13
Posted 12 December 2013 - 03:21 PM
#14
Posted 13 December 2013 - 08:45 AM
Then again, they could take out the "look around cockpit" function with the CTRL key and add it to a head movement function instead. You could still keep the arm movement too, it just moves with the head. I think that might work.
#15
Posted 13 December 2013 - 04:10 PM
Plus when a mech falls and hit the ground his upper body leans forward wich looks bad, absorbe the shock with the knees(legs). Looks especially bad on a big mech like atlas.
#16
Posted 13 December 2013 - 04:24 PM
Prezimonto, on 12 December 2013 - 02:55 PM, said:
I wouldn't think it would take much to add animations. The meshes might not be optimal but I imagine it would otherwise work similar to how arms already do. Of course not every mech was even drawn able to do it anyway.
Just one of those anime-isims to me though. It always looked cool animated, but I never really understood why a Zaku had to turn it's head and focus it's eye on you... if it could see 360 degrees to begin with.
#17
Posted 13 December 2013 - 05:21 PM
Karyudo ds, on 13 December 2013 - 04:24 PM, said:
For dramatic effect, obviously.

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