Currently the largest packages will include 24 Mechbays for example to handle that. Then from what I've looked at so far Omni's can have plenty of Alternate Configurations.
- Warhawk (Masakari) - Prime plus seven Alt. Configs
- Timber Wolf (Mad Cat) - Prime plus ten Alt. Configs
- Stormcrow (Ryoken) - Prime plus ten Alt. Configs
- Adder (Puma) - Prime plus seven Alt. Configs
- Dire Wolf (Daishi) - Prime plus nine Alt. Configs
- Summoner (Thor) - Prime plus thirteen Alt. Configs
- Nova (Black Hawk) - Prime plus nine Alt. Configs
- Kit Fox (Uller) - Prime plus eleven Alt. Configs
So, I was thinking, instead of having so many redundant core Omnimechs (three of each in the package) taking up all of those Mechbays, what if the packages would instead be 1 Mechbay for 1 core Omnimech, that then provides the appropriate number of modular pods (with weapons, ammo and equipment) for each included configuration (the Prime and two Alt Configurations)?
Having the Pods with various hardpoint layouts is certainly a good idea to have and there would simply be a need to have a new category Tab in the Mechlab to swap Pods on the core Omni; similar to how we have the Weapons Tab, Ammo Tab and so on to customize the Omni's.
So the number of included Pods for each unique Omnimech in the Clan package could be:
- Head - three, one for each configuration in the Package
- Left Arm - three, one for each configuration in the Package
- RIght Arm - three, one for each configuration in the Package
- Left Torso - three, one for each configuration in the Package
- Right Torso - three, one for each configuration in the Package
Hope that makes sense, what do you think?