FupDup, on 16 December 2013 - 03:05 PM, said:
Actually, it does mean that. If item A requires 50 units of effort to accomplish task T, and item B only requires 25 units of effort to accomplish the identical task T, that does make item B better. Being difficult to use is not a tactical advantage in any battle.
Not a tactical advantage, just more fun to use due to the challenge. And hey, this might surprise a lot of you obsessed with "competitiveness" but this is a game, it is supposed to allow for sub-par options for the sake of entertainment.