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The Wonders Of Balancing Mechwarrior Or What To Do To Get This Game Back On Track


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#21 toncrell

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Posted 20 December 2013 - 03:07 PM

jack what you said is correct and a lot of peps agree. we have told the devs these very things but they don't want to listen to us

#22 RolfS

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Posted 22 December 2013 - 10:34 AM

Haven't played this game in a while because of all the gameplay issues. I don't agree on all your ideas jack but im sure your ideas are better than the devs making mwo at the moment ;) .
I wasn't surprised really when I read the devs comments on how to "balance" clan mechs :blink: . If clan mechs ton by ton aren't more powerful than IS mechs there really isn't any clan tech at all and all we get is another box of new mech "skins". MWO is getting worse and worse by the day, and I don't think your post will change that. At this point I am hoping that MWO is scrapped before summer and MWLL is revived again. I think that would be the best outcome for everybody at this point :P .

#23 Jack Corban

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Posted 24 December 2013 - 04:30 AM

View PostRolfS, on 22 December 2013 - 10:34 AM, said:

Haven't played this game in a while because of all the gameplay issues. I don't agree on all your ideas jack but im sure your ideas are better than the devs making mwo at the moment :) .
I wasn't surprised really when I read the devs comments on how to "balance" clan mechs <_< . If clan mechs ton by ton aren't more powerful than IS mechs there really isn't any clan tech at all and all we get is another box of new mech "skins". MWO is getting worse and worse by the day, and I don't think your post will change that. At this point I am hoping that MWO is scrapped before summer and MWLL is revived again. I think that would be the best outcome for everybody at this point :) .


I don't see myselfe as holding the ultimate solution to everything. I do see that the Devs have no clue what they are about to do to the Clans though. I am an IS player of House Kurita to get that out of the way for people that think i'm just mad because Clans won't be as OP as i like them to be. I just think PGI is taking the wrong path balancing Tech the way they are planning. They have shown that they have no idea what they are doing in the past and are oblivious to the consequences it has on the Meta game at times.

Battletech feels like it is being ***** by PGI atm. This is somthing that i cannot and never will be OK with.

Edited by Jack Corban, 24 December 2013 - 04:30 AM.


#24 Tombstoner

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Posted 24 December 2013 - 08:21 AM

View PostJack Corban, on 24 December 2013 - 04:30 AM, said:

Battletech feels like it is being ***** by PGI atm. This is somthing that i cannot and never will be OK with.


Weapon Name Heat Dmg Heat DMG Heat DMG HEAT DMG
Autocannon/2 1 2 1 2 0.052 0.104 1923% 1923%
Autocannon/5 1 5 1 5 0.15 0.75 667% 667%
Autocannon/10 3 10 3 10 0.75 2.5 400% 400%
Autocannon/20 7 20 6 20 2.8 8 214% 250%

Edited by Tombstoner, 24 December 2013 - 08:55 AM.


#25 Varent

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Posted 24 December 2013 - 08:29 AM

View PostJack Corban, on 15 December 2013 - 05:03 PM, said:


- introduce Battlevalue for balancing instead of tweaking the formula each time you run into self introduced balance issues.
- leave Clan Tech and IS Tech as originaly intended
- up the possible playerlimit to compensate for possible Battlevalues while capping out BV
- give us bigger maps with actual Objectives instead of Gladiatorial fights in Solaris sized maps
- limit the hardpointsize per mech to keep intended stock designes alive while finally killing uberboats and builds that disregard the canon of Battletech.
- generally start to pull the stick out of your arse for thinking you the Devs have the ultimate formula for Battletech just because you have the funds to realize it.

This Franchise has been here before you (PGI) and while i thank you for finally puting it back to life step by step heed my warning. You are on the brink of destroying your work with stupid design decision after stupid design decision. Get real! Listen to your community and stop ******* around with our loved franchise.


Responses in order of listed issues.

1) Battlevalue is not an effective tool for balancing. This game is based loosely off of battletech in that the mechs and weapons are here but it is not battletech. Battletech did not take pilot skill into play in any way shape or form truly. This is a shooter/simulation game and much as one can look on the outside and say the battle value of the atlas is higher then the jenner so the atlas must win.... I will tell you right now I will take the jenner any day of the week, run circles around that atlas, kill him and laugh about it.

2) Battletech was never a balanced game to begin with either, there was multiple expansions put into place to fix this wich never lived up to it. Clan technology was always a problem. Add in the pilot factor and someone being really good at a shooting game and clan technology gets ridiculously stupid incredibly fast. many argue (ok then just put extreme odds against the clans!) Thats fine for the real die hard good shooter players... but what about the casual players that like the idea of the clans and just want an immersive fun experience? your gonna put extreme odds up against them and drive them from this game? No your not, or your a complete (expletive). PGI is doing a smart thing in giving the clan there own unique feel without overpowering them so that you can have a faction that makes sense and is balanced for the game. Its the right thing to do.

3) Player limits should be upped, but not based on battlevalue. Again that would be a failed system. They should instead simply be upped on larger maps and hopefully upped with the introduction of community warfae. I for one would love to see three different mercenary units all fielding a company working together to take over a planet. Would make me smile.

4) That being said community warefare is going to be the make or break for this game. Either they will deliver appropriatly with large maps and planetary conquest or they wont. We will see.

5) Again, reiterating, this isnt battletech. This game is a shooter/simulation and hopefully eventually an mmo. That said it is a game based off progression and leveling up (earning money) for customization of your mech. It gives you something to build towards wich is important. Making it into a plug and play would drive many people away quickly since there would simply be nothing to work towards and they would get bored fast.

6) I dont think anyone has the ultimate formula for mwo myself. Its all about testing and playtesting and tweaking to get the formula right. Like all online games there will be patches again and again to fix tweaks and work with balance based off of what players find and report. That said weapons at least are fairly balanced right now, hoping they dont change that too much.


All I can say is you seem like a hardcore battletech fan. Thats great, this game is loosely based off of it, but its not battletech. Its a beast of its own and its not a bad game. The changes they make are to make it a good shooter/simulation game thats balanced for the types of players that play those games. The changes they make are NOT to please hardcore canon fans. Just a fact.





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