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Any Other C-Billionaires Out There?


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#81 Levi Porphyrogenitus

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Posted 10 January 2014 - 01:03 PM

I wonder how many c-billionaires there would be if people included the cost of their assets, such as owned mechs, armor, ammo, weapons, engines, etc., in addition to cash on hand.

#82 Roadbeer

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Posted 10 January 2014 - 01:09 PM

Grats Void.

Just broke the Quarter Billionaire mark last weekend.

#83 Voidsinger

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Posted 10 January 2014 - 01:52 PM

View PostLevi Porphyrogenitus, on 10 January 2014 - 01:03 PM, said:

I wonder how many c-billionaires there would be if people included the cost of their assets, such as owned mechs, armor, ammo, weapons, engines, etc., in addition to cash on hand.


Yeah, I would have broken it a lot sooner (113 mechs, all fully equipped). I think a big one is Modules. Even if you included the sale price (1/2 new price), there would be a great many more far over the billionaire mark.

View PostRoadbeer, on 10 January 2014 - 01:09 PM, said:

Grats Void.

Just broke the Quarter Billionaire mark last weekend.


Way to go. Cashing up isn't for everybody. As long as you're happy with where your playstyle is leading you, I say go for it!

#84 WVAnonymous

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Posted 10 January 2014 - 02:00 PM

View PostVoidsinger, on 15 December 2013 - 11:50 PM, said:


Only problem is that it might be a lonely club from the looks.

I can see it now, in the off hours we host Mechaholics Anonymous meetings. "We don't use callsigns in here, just your first name please."


So, you'd call me "WV" then...

Still a pretty wild number. I'm going to be stalling out at something under 80 mechs (I hate lights) and I'm 16,000 matches short of 21,000 matches. Hmmm... not that hard. If you average 62,5K cbills/match over 16,000 matches, you get a billion. Since I make twice that or more, save half and spend half and there you go.

Of course, it would take me 3 or 4 more years to play 16,000 matches. :ph34r:

#85 Voidsinger

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Posted 10 January 2014 - 02:13 PM

View PostWVAnonymous, on 10 January 2014 - 02:00 PM, said:


So, you'd call me "WV" then...

Still a pretty wild number. I'm going to be stalling out at something under 80 mechs (I hate lights) and I'm 16,000 matches short of 21,000 matches. Hmmm... not that hard. If you average 62,5K cbills/match over 16,000 matches, you get a billion. Since I make twice that or more, save half and spend half and there you go.

Of course, it would take me 3 or 4 more years to play 16,000 matches. :ph34r:


Back in the pre-HSR days, when I had to lead every weapon on every mech I targetted (excluding LRMs and Streaks) by a great deal (ping 280), die early, die often was something I tended to live by (I also was willing to do all the dirty jobs that get you killed).

No, it's not hard if you WANT to do it. Match time tends to be extended by pratting around and such, especially premades derping around in Teamspeak. Saving 62.5K from every match is a little tougher though. We all go through the "Oooooh, Shiney!" stage. Once things settle, 100% doable.

I think the main thing to save money is have stable mech configurations. Lights are the worst for earning C-bills, Assaults have a really easy time due to most earnings being combat-loaded. Roll on Repair & Re-arm.

#86 WVAnonymous

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Posted 10 January 2014 - 03:56 PM

View PostVoidsinger, on 10 January 2014 - 02:13 PM, said:

No, it's not hard if you WANT to do it. Match time tends to be extended by pratting around and such, especially premades derping around in Teamspeak.


I don't know if I want to do it. The few times I've done high-speed grinding and dropped the match instantly after every death to switch to another mech, reaching two or three mechs "still in match" at once have been tournaments or trying to get 25 wins in 24 hour type events. I find that fairly stressful. I suppose if I built matching pairs of mechs with duplicate modules it wouldn't be so bad, but that would eat into my progress considerably!

Actually, that would be an interesting return on investment calculation. Spend 200 million c-bills or so on 10 duplicate mech and modules sets to simplify speed grinding. I'll have to think about that.

#87 Flying Blind

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Posted 10 January 2014 - 05:30 PM

I own every mech in the game except the champions which I do not consider unique variants and therefore not worth collecting. However unlike void here I do not have them all mastered (most of them but not all) I also only have about 2 to 20 million cbills at any given time. I also only have about 6 and a half or so thousand drops.

#88 Mark Brandhauber

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Posted 11 January 2014 - 11:46 AM

I would be interested to know how many C-bills you have earned in total voidsinger, I'm in total (including c-bills spent) nearly half of your current billion (in total earnings). BTW well done

#89 MechWarrior Black Knight

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Posted 11 January 2014 - 05:56 PM

429,817,624 my total money earned since open beta (before site dont counted stats dont know if this is counted since i start playing ) getting 100+mech and 1bill money is crazy XD

#90 Budski

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Posted 14 January 2014 - 01:15 AM

Congratulations void. VOID SINGA!!!!!!!!!!!!!!!!!

#91 Et Tu Grim

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Posted 14 January 2014 - 01:34 AM

I, Like Budski, will use my first post here to congratulate you on this marvellous achievement Void! Forever will I be on the enemy team with forementioned budski charging aimlessly to kill you and only you, yelling VOIDSINGERRRRRR! in the chat :rolleyes:

Great work man! Keep doing what your doing, I look forward to dropping with you upon my return to the homeland! :D

#92 Little Details

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Posted 14 January 2014 - 07:54 AM

Congrats, Void. Amazing achievement. Can't wait for the next buff/nerf cycle and engine size restriction changes so you have to update all 113 mechs with new loadouts ;) It'll be a 2 day task...

#93 Voidsinger

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Posted 14 January 2014 - 01:02 PM

View PostMark Brandhauber, on 11 January 2014 - 11:46 AM, said:

I would be interested to know how many C-bills you have earned in total voidsinger, I'm in total (including c-bills spent) nearly half of your current billion (in total earnings). BTW well done


Working it out with a small allowance for ties that don't show on the W/L, total is about 2 775 000 000 C-Bills earned since Open Beta.

View PostLT Satisfactory, on 14 January 2014 - 07:54 AM, said:

Congrats, Void. Amazing achievement. Can't wait for the next buff/nerf cycle and engine size restriction changes so you have to update all 113 mechs with new loadouts :) It'll be a 2 day task...


Not really, my loadouts are very stable (and very close to the Battletech origins). I'm not a Meta of the Month player (explains a bit why my stats suck). Last round of updates took about an hour or so total to adjust fitouts.

The next job is going to be the change over of all the XP trees. They announced the probable module XP costs, but left the mech tree updates a complete blank. With 80 000 above Mastery, I should be within striking distance of Tier V on all mechs. Module wise, I'm more an information warfare module person. Weapons modules won't happen unless I have a great deal of GXP to spare. They are the lowest priority.

Not buying any more mechs until UI 2.0 is out. I just hope they do something about the way mechs reload post games instead of the single array reload they have now. If not, I'll start hulking and selling mechs and strongly advising people not to get too many unless you like a 60-90 second wait after each game.

#94 Wieland

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Posted 14 January 2014 - 02:23 PM

View PostVoidsinger, on 14 January 2014 - 01:02 PM, said:

Not buying any more mechs until UI 2.0 is out. I just hope they do something about the way mechs reload post games instead of the single array reload they have now. If not, I'll start hulking and selling mechs and strongly advising people not to get too many unless you like a 60-90 second wait after each game.

I have 115 mechs and i did a little test.
My con is rather slow with only 382kbit/s.
Going from the testmap back to the mechlab, it took around 60 seconds.
I got access to a 3mbit/s con and did the same test. Around 60 seconds again.
I did a several more tests and one thing is for sure its not connection related because there is almost no traffic from MWO during those 60 seconds.
From login to mechlab its the same.

Edited by Wieland, 14 January 2014 - 02:28 PM.


#95 Voidsinger

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Posted 14 January 2014 - 03:21 PM

View PostWieland, on 14 January 2014 - 02:23 PM, said:

I have 115 mechs and i did a little test.
My con is rather slow with only 382kbit/s.
Going from the testmap back to the mechlab, it took around 60 seconds.
I got access to a 3mbit/s con and did the same test. Around 60 seconds again.
I did a several more tests and one thing is for sure its not connection related because there is almost no traffic from MWO during those 60 seconds.
From login to mechlab its the same.


Thank you. Shows that those with many mechs are low on the priority list as far as getting mechs back.Either that, or we're being used to gather data. Of course this is completely useless in my case.

I am an Anomaly.

#96 lpmagic

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Posted 15 January 2014 - 08:32 AM

LOL anomaly, yes indeed, the bill gates of MWO!

From similar tests to wielands, I completely believe that the time after moving from training grounds, saving modules, etc...is completely linked to how many mechs are in your garage. I have a 100 Mbps connection and it takes between 30-45 seconds to save modules and move around comfortably, saving after changes to load out etc. I do not even have as many mechs as you guys (not that I'm not close though). I'm not sure what data they could gain that does not already show in stats etc, so I think this is system related, my guess is every mech gets checked when you change one, or something similarly silly, hoping UI 2.0 might address this issue cause it takes forever to do stuff.

#97 Wieland

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Posted 15 January 2014 - 09:04 AM

View Postlpmagic, on 15 January 2014 - 08:32 AM, said:

LOL anomaly, yes indeed, the bill gates of MWO!

From similar tests to wielands, I completely believe that the time after moving from training grounds, saving modules, etc...is completely linked to how many mechs are in your garage. I have a 100 Mbps connection and it takes between 30-45 seconds to save modules and move around comfortably, saving after changes to load out etc. I do not even have as many mechs as you guys (not that I'm not close though). I'm not sure what data they could gain that does not already show in stats etc, so I think this is system related, my guess is every mech gets checked when you change one, or something similarly silly, hoping UI 2.0 might address this issue cause it takes forever to do stuff.

Actually that long saving time happens to me only when i equip something that i dont have in the storage. When i have all the items that i equip a mech with, the saving is almost instantly.

#98 WVAnonymous

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Posted 16 January 2014 - 07:02 PM

View Postlpmagic, on 15 January 2014 - 08:32 AM, said:

I'm not sure what data they could gain that does not already show in stats etc, so I think this is system related, my guess is every mech gets checked when you change one, or something similarly silly, hoping UI 2.0 might address this issue cause it takes forever to do stuff.


I have always assumed to prevent hacking, the server is the arbiter of your mech garage and that you load your whole garage every time you make any change. It does seem inefficient. Good thing I only have 61 mechs unlike all you hardcore players...

#99 MustrumRidcully

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Posted 17 January 2014 - 02:48 AM

So know we know who Mech Romney is. Or is Void Mech Croesus?

#100 Voidsinger

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Posted 17 January 2014 - 03:01 AM

View PostMustrumRidcully, on 17 January 2014 - 02:48 AM, said:

So know we know who Mech Romney is. Or is Void Mech Croesus?


Definitely Mech Croesus.

Just as long as I'm not compared to Gina Rinehart (nooooo!) or Rupert Murdoch (wait, he's a US citizen now...your problem).





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