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Clan Lights


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#1 Lucky Moniker

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Posted 15 December 2013 - 11:25 PM

based on their current model for Clan Omni's, the lights are going to take a serious hit. both of which have a max speed of 97 kph (106 with speed tweak).
I set up a jenner as close to the Adder prime as i could and it is not bad actually, surprisingly.
but it will be hard pressed to keep up with IS lights, it cant scout far at all, for fear of being swamped by quick lights, but it can pack a punch and do some damage if ignored, but it doesnt quite have the speed factor to throw off aim. it does a little but not enough for its armor.
the poor kit fox will have even more problems with this with its much lighter armor.

#2 JudgeDeathCZ

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Posted 15 December 2013 - 11:28 PM

Yeah that is why at least Clan lights and mediums should have swapable engine and armor values.Otherwise they are DOA mechs for competitive playing and are only good for hardcore masochists who want have every mech mastered....like me :D .

#3 Pariah Devalis

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Posted 15 December 2013 - 11:33 PM

Well, the Kit Fox is potentially DOA. The Adder, not so much. It has armor and ludicrous access to firepower. Slow, but extremely well armed. Any light that gets near an anti-light optimized Adder is asking for a few new orifices. Any heavy that gets in the sights of an anti-heavy Adder is in for a world of hurt (considering the stock packs the equivalent of a pair of Gauss Rifles).

The medium mechs so far seem fine. Both fast, both well armored, and both very, very well armed.

#4 Spheroid

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Posted 16 December 2013 - 12:09 AM

The C config of the Kit Fox carries three AMS by default. I can see it being a fair fight between slow Clan lights vs. Streakhawks/Streaktaros if full AMS can be equipped.

Edited by Spheroid, 16 December 2013 - 12:11 AM.


#5 Lucky Moniker

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Posted 16 December 2013 - 12:11 AM

While the adder will undoubtedly pack a serious punch, clan drops will always have a tough time scouting either way unless they allow engine swapping to some degree. And if not at least I won't have to buy new engines haha

#6 Levi Porphyrogenitus

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Posted 16 December 2013 - 12:18 AM

PGI has mentioned that one possible avenue of balance between Clan and IS teams would be weight. If this means Clan mechs have a weight modifier, we might be seeing much lighter Clan team comps comparatively. That'll mean that Clan lights will have to fill the role of IS mediums (like the Hunchback, Blackjack, and Centurion). The fact that they devote so much of their total weight to payload combined with the overall lighter Clan weapon tech should let them gun up quite significantly.

Sure, this will mean that, until a faster Clan light is released, the Clans will lag behind a bit in sheer speed, but overall they're going to have a far better mix of speed and firepower than IS mechs of comparable weight, though this will be most pronounced in the medium and heavy classes.

TLDR - Clans may lose out on speed (for a little while and only at the lightest end of the mech spectrum), but their lights will be outgunning most IS mediums.

#7 Lucky Moniker

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Posted 16 December 2013 - 12:24 AM

Good point, but being a light pilot that prefers to move 140 kph minimum and a clanner, this puts me a little out of my comfort zone, but I enjoyed a 2ppc raven for a while before they nerfed the living hell out of them, and it ran that slow, so I'm sure I can get used to it.

#8 JudgeDeathCZ

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Posted 16 December 2013 - 12:29 AM

View PostLevi Porphyrogenitus, on 16 December 2013 - 12:18 AM, said:

PGI has mentioned that one possible avenue of balance between Clan and IS teams would be weight. If this means Clan mechs have a weight modifier, we might be seeing much lighter Clan team comps comparatively. That'll mean that Clan lights will have to fill the role of IS mediums (like the Hunchback, Blackjack, and Centurion). The fact that they devote so much of their total weight to payload combined with the overall lighter Clan weapon tech should let them gun up quite significantly.

Sure, this will mean that, until a faster Clan light is released, the Clans will lag behind a bit in sheer speed, but overall they're going to have a far better mix of speed and firepower than IS mechs of comparable weight, though this will be most pronounced in the medium and heavy classes.

TLDR - Clans may lose out on speed (for a little while and only at the lightest end of the mech spectrum), but their lights will be outgunning most IS mediums.

Well you can do the same loadout on Jenner(2xERPPC,1xFlamer) which si Addder(puma) prime.But the reason why ppl are not doing this is bcuz you catch every PPC/AC shoot at that speed...and you are slower than LRMs so they can hit you and heat of that pair of ERPPC is too high.

#9 DONTOR

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Posted 16 December 2013 - 08:12 AM

Ya Im hoping they will make a special case for clan lights, if they can only go stock engine speeds I might be sticking to my commandos. I dont think Clan Ghost Bear fielded many Commandos unfortunately :)

#10 FupDup

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Posted 16 December 2013 - 08:21 AM

The Adder might be semi-salvageable, MAYBE, or at least as tolerable as a Locust, but there is no hope for the Kit Fox whatsoever unless some kind of miracle happens. For those who don't yet know, if you check the TT record sheets for the Fox you'll see 8 armor points on each leg: http://bte.battletec...te/pdf/3029.pdf. MWO has doubled armor values, so this raises your leg armor to 16. Coincidentally, 16 is also the maximum leg armor capacity of the Locust, and I think we all know how well the Locust is performing right now. The Locust is doing terrible. To make matters even better, the KF doesn't even have the speed of a Locust to run away from sticky situations; you can only go 97 kph stock or 106 with speed tweak.

In a nutshell, you're too slow to dictate the time/place of the engagement, and you're not armored enough to survive more than 1-2 alphas from an enemy Jenner. Before anybody says it, the KF's 16 tons of pod space isn't very impressive in the grand scheme, especially considering the huge sacrifices you have to make for it. No, the Kit Fox will not be outgunning most Inner Sphere mediums, it'll barely even outgun the best Inner Sphere light that is boating Medium Lasers. And even if it did outgun them, it would still die if it gets hit by a stiff breeze. You better hope nobody looks at you, because anything other than a Locust or Spider will probably end you or at least cripple you with but one click of their mouse.


Think of it this way: the Kit Fox is to the light class as the Charger is to the assault class.

Edited by FupDup, 16 December 2013 - 08:29 AM.


#11 DocBach

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Posted 16 December 2013 - 08:24 AM

If they release the dasher, koshi and dragonfly clanners won't have to worry about speed

#12 Pariah Devalis

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Posted 16 December 2013 - 08:26 AM

Sadly, Firemoth needs MASC resolved before it comes out. I would love to pilot one of those. Or a Mist Lynx.

#13 18 Inches of Hard Steel

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Posted 16 December 2013 - 08:33 AM

I really hope clan lights can swap engines, there is no reason to run a light at 100kph when some meds can run 130. I dont run lights because they are lights, I run them because they have a different playstyle, one that cannot be emulated at 100kph.

#14 Royalewithcheese

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Posted 16 December 2013 - 09:16 AM

Slow lights are DOA, which, as people have been saying for months, is a problem with the omnimech rules as applied to a real-time game.





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