Creating Mech Models
#1
Posted 11 November 2011 - 10:40 AM
I made a 3D animated Mechwarrior movie for my final student project a few years ago and have been wanting to make a few of those 3D models into physical models.
I am unsure where or what to do to make this happen. I've looked into Rapid-Prototyping and 3D printing, but not sure which one would be better, or more cost effective. Has anyone else here done this before or familiar with the process?
Thank you for your help.
#2
Posted 11 November 2011 - 10:56 AM
I forget what the name of the program is. I think I have a link saved on my home computer somewhere.
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#3
Posted 11 November 2011 - 11:03 AM
Grafix™, on 11 November 2011 - 10:56 AM, said:
I forget what the name of the program is. I think I have a link saved on my home computer somewhere.
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PEPAKURA
It's really great, but unless you want to go mad, keep your polycount down a bit.
#4
Posted 11 November 2011 - 11:11 AM
Cake Bandit, on 11 November 2011 - 11:03 AM, said:
It's really great, but unless you want to go mad, keep your polycount down a bit.
Yep, that was the name of the program and yes, you need the poly count low for that otherwise it is going to be a nightmare of a paper project to create that model.
All the 3D models I do is game quality so that it is easy to import into a game engine. You don't have to sacrifice detail for poly count. You just have to be creative in your texture mapping/skinning to pull out great details and depth with the textures.
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Edited by Grafixâ„¢, 11 November 2011 - 11:13 AM.
#5
Posted 11 November 2011 - 12:14 PM
I've done modeling for games as well... in order to drop my poly-counts though it'd be better to just redo them I think.
#6
Posted 11 November 2011 - 01:15 PM
There's a pay to print service out there somewhere for it.
#7
Posted 11 November 2011 - 01:20 PM
#8
Posted 11 November 2011 - 01:27 PM
#9
Posted 11 November 2011 - 10:54 PM
http://www.shapeways.com/
If you're more mechanically inclined, you could build your own rapid prototyping machine. There's an open source project called RepRap.
http://reprap.org/wiki/Main_Page
Another option is to go with a CNC machine and have your model carved out. Materials can vary from wood to resin blocks, Another thing that can be built at home
http://buildyourcnc.com/default.aspx
Once you have a model, you can even make a mould with your master copy and cast replicas out of lead, plastics, plaster, epoxy, or whatever.
#10
Posted 12 November 2011 - 06:00 AM
#11
Posted 12 November 2011 - 09:50 AM
It's really amazing what you can do with additive manufacturing. Thank [deity of choice] all thoose enthusiasts and pioneers have put that much work into the projects - they've even brought the cost of a 3D printer down to about 400$ now. (industrial 3D printers start somewhere around 10000$)
Other 3d print services include http://www.sculpteo.com/en/ and http://i.materialise.com/ but there are even more.
Edited by Exilyth, 12 November 2011 - 09:51 AM.
#12
Posted 12 November 2011 - 04:57 PM
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