This topic is aimed at the developers of this game. First of all I would like to say this is a great game, and thank you for finally presenting the Clans.
Now for the topic at hand. River City has seen some changes, namely the location of the start up bases. Now I have no problem with all the bases being neutral in Conquest Mode, however having the main capture point bases set into the mid part of the opposing map section just does not seem to be working all that great. The map was far better with the bases in the industrial sector and drop port. While having alternate bases works on larger maps such as Alpine Peaks perhaps, the same can't be said for River City.
Thank you.
Kalimaster
My Opinion On River City
Started by Kalimaster, Dec 16 2013 08:04 AM
2 replies to this topic
#1
Posted 16 December 2013 - 08:04 AM
#2
Posted 16 December 2013 - 10:11 AM
Personally I like it for very specific reasons.
It's a mid-long range fire map, that actually differs between night and day (due to the limited range of night vision)
Because lances start at about 800 meters apart, coast to coast is about 600 meters, which makes AC5s, AC2s, and LL just about fit their ideal range. Yet it's not so far that short range brawlers can make a push to close the gap.
No giant long rang snipe fest like on Tourmaline, or what Alpine used to be. Not to mention on Assault, it's no longer a clockwise/counterclockwise cap war.
Again, such is my opinion.
It's a mid-long range fire map, that actually differs between night and day (due to the limited range of night vision)
Because lances start at about 800 meters apart, coast to coast is about 600 meters, which makes AC5s, AC2s, and LL just about fit their ideal range. Yet it's not so far that short range brawlers can make a push to close the gap.
No giant long rang snipe fest like on Tourmaline, or what Alpine used to be. Not to mention on Assault, it's no longer a clockwise/counterclockwise cap war.
Again, such is my opinion.
#3
Posted 16 December 2013 - 10:24 AM
The only issue I have with the new base locations is that one is clear, the other is shrouded in smoke. Remove the smoke and this is a balanced map.
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