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Srm Victor Frustration - Why Won't They Work Like They Should?


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#1 Force Majeure

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Posted 17 December 2013 - 06:44 AM

I'm tired and frustrated with the missile hardpoint/tubing assignation issues in this game, to the point of outer contempt for the devs. I have been writing about this issues for over a year now and still I run into the same problem. WHEN THEN HECK ARE YOU GOING TO FIX THIS!!!
I don't want a zillion 500$ golden mechs. I'm not going to buy those! I want the mechs I got to work the way they should, damit!

For those who are unaware of the issue, it has to do with the way you assign missile weapons to a specific hardpoint when you have more than one hardpoint with various amounts of tubes to shoot out of. If you mount a SRM6 on a hardpoint with only 2 tubes (aka the X-5), then it goes "pew pew pew" (3 x 2SRMs) when you fire, making it harder to hit because you have to track the target.

That, in itself, in not an issue. It's ok to have mechs with certain limitations and having to build accordingly.

THE PROBLEM IS WHEN THE MECHLAB WON'T LET YOU... YOU KNOW... BUILD ACCORDINGLY!!!

I've had issues mostly with the Victor and the Highlander, who both have multiple missile hardpoints on the same component, but with varying number of tubes.

WHAT HAPPENS is that you mount the weapons in an intentional order, so that the LRM20 has 20 tubes and the LRM10 has 10 tubes, making for a nice 30 missiles salvo when you fire... but then, you save the mech, go into the game, and find out the mechlab switches them around after you save, meaning that you fire two salvos (20+10),,, the second one almost always ends up in the rock in front of you when pop-tarting.

MY MOST RECENT ISSUE is with the Victor-9S. This model has 3 missiles hardpoints in the left torso, with respectfully 6, 4 and 2 tubes. WHAT I WANT is to mount a SRM6, SRM4 and SRM2 to those respective hardpoints, giving me a nice 12 SRM salvo when firing the weapons. Has you all know SRMS ARE ALREADY DAMN HARD TO AIM AND USE EFFECTIVELY, so I really need those missiles to all fire at once.
BUT OF COURSE THEY DON'T!!! The game keeps switching the SRM6 and the SRM4, which means it fires 10+2... those two last missiles NEVER HIT ****. They are just wasted, because the game is screwing with me.

FIX THIS FOR F*** SAKE!!!

With that shinny new UI2 coming up, it's about time!

#2 NuclearPanda

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Posted 17 December 2013 - 06:56 AM

They don't care about SRMs currently, especially the fact that they're worthless to use and do not register properly.

Even Russ publicly tweeted about it saying, and I'm paraphrasing here, "You just have to deal with it because we don't care at the moment".

All this despite November's "Technical Update" which acknowledged the problem and that they would "find time" to fix it.

#3 John MatriX82

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Posted 17 December 2013 - 08:24 AM

View PostLa Guillotine, on 17 December 2013 - 06:44 AM, said:

MY MOST RECENT ISSUE is with the Victor-9S. This model has 3 missiles hardpoints in the left torso, with respectfully 6, 4 and 2 tubes. WHAT I WANT is to mount a SRM6, SRM4 and SRM2 to those respective hardpoints, giving me a nice 12 SRM salvo when firing the weapons. Has you all know SRMS ARE ALREADY DAMN HARD TO AIM AND USE EFFECTIVELY, so I really need those missiles to all fire at once.
BUT OF COURSE THEY DON'T!!! The game keeps switching the SRM6 and the SRM4, which means it fires 10+2... those two last missiles NEVER HIT ****. They are just wasted, because the game is screwing with me.


This is one minor example of how convoluted is the mind of the **** PGIcus. They just crippled that Victor, by basically disallowing you to use it as a decent brawler.

Taking away that now SRMs are basically useless, my only solution to avoid that is to use 3xSRM4s. One out of three launchers will split it in two salvos, it's the only way to use those tubes unless you don't want to go even more into rage mode.

#4 Noonan

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Posted 17 December 2013 - 08:39 AM

I too am really tired of this problem. The fact that one of my favorite mechs is not working properly is Dezgra. C'mon man.





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