Posted 06 October 2013 - 02:06 PM
I agree with what everyone I've seen so far on here says.
1. Horribly broken matchmaking. While I haven't been playing this game since the closed beta, I've been playing it for a while (since a little before Alpine Peaks came out), and matchmaking is worse now than I've ever seen it. When tonnages are balanced (which isn't often), the skills on each team are not close to balanced, and often tonnage is heavily imbalanced, making it even worse. I was just in a drop (Frozen City conquest) with these 'Mechs:
Team 1: BJ-1, BHK-4G(F), CTF-1X, SDR-5D, QKD-4G, QKD-4G, CDA-X5, JM6-DD, CTF-3D, COM-1B, SDR-5K(C), CDA-3C
Team 2: STK-5M, HGN-732, STK-5M, JM6-S, HGN-733C, HGN-733C, HGN-733C, AS7-RS(C), AS7-BH, CTF-IM, JR7-D(S), VTR-9S
Team 1: 0 assaults, 5 heavies, 4 mediums, 3 lights
Team 2: 9 assaults, 2 heavies, 0 mediums, 1 light
Team 1 tonnage: 585
Team 2 tonnage: 990
Team 1 average tonnage: 48.75
Team 2 average tonnage: 82.5
Are you kidding? Nine assault 'Mechs on one team and zero on the other, with one team averaging under 50 tons and the other averaging over 80 tons. This is an extreme example but I've seen a number of drops almost this bad. Tonnage imbalances are even worse on small maps because mobility isn't as important, but are still a problem on big maps.
I also see, now more than ever, wildly lopsided battles because of poor matchmaking. I'm talking 12-2 or worse. These days, a drop where one team wins with three or fewer 'Mechs surviving seems unusual, and mostly it seems to be six or more on a team surviving, which is not close.
There needs to be a tonnage cap for each team in a battle, and the matchmaker needs to balance things out when there are three- or four-man groups. I've seen several situations where two highly-skilled three- or four-man groups were put on one team and the other team had few or no pre-made groups, sometimes for several drops in a row, and you can guess how those battles went. There should be some kind of tonnage limitation for three- and four-man groups, too- too often I see such groups running four assaults or two assaults and a heavy, and that almost always throws the balance of the battle off. It's fine if the matchmaker puts two such groups on opposite teams, but I don't often see that happening.
2. ECM is too powerful, BAP isn't powerful enough. If a 'Mech is carrying BAP, it should be able to lock onto an enemy 'Mech with Streak SRMs easily, but this isn't the case. I certainly run 'Mechs with ECM, but the SDR-5D in particular seems broken because you practically need Streaks to hit it, but it's hard to lock Streaks onto it, and if there are two of them (or a second 'Mech with ECM around), forget about it.
3. There's no incentive to keep your 'Mech from being destroyed in a battle. Afterward, it's completely repaired at no cost to you. I didn't start playing until after paying for repairs was taken out, but it seems like this wouldn't be unreasonable to put back in. I'm not saying repairs should be prohibitively expensive, but I think there needs to be some sort of repair cost.
4. Hit detection and collision detection. Lights should be hard to hit, but not THAT hard to hit. I was in a drop the other day where my team lost because what showed as a clean AC/20 hit at point-blank range to the right back torso of a Jenner failed to register. This would have likely destroyed the Jenner, or at least damaged it severely, but because the hit failed to register, the Jenner destroyed the Victor or Highlander or whatever it was. Hit detection seems worst on Spiders, and it seems to me like the Spider needs to be physically bigger- they seem to be thinner than the Commando, which is five tons lighter.
5. LRM boaters and poptarts. Luckily the dual AC/20, multiple PPC/ER PPC, and large laser-boat configurations are rare now due to the welcome heat change, and poptarts aren't nearly as prevalent since the reticle change with jets and the Gauss rifle change, but LRM boats are still around. While LRMs aren't as overpowered as they were a few months ago, and poptarting isn't so easy anymore, there are still plenty of no-skill pilots who load up a Stalker or whatever with LRMs and hide behind a hill while their teammates spot for them. I don't know what can be done about this, though. Light packs are also a problem since lights are so difficult to hit (partly due to broken hit detection).
6. No built-in voice communication for use with your team. I know this wouldn't be simple to implement, though.
7. No way to rearrange your 'Mechs in the Mechlab, they just show up in the order you bought them. What if I want to arrange them by weight, or by some other means? Would that be so hard to implement? It's also slow to scroll through the bays if you have a lot of them.
8. It seems like not very many people are driving mediums. They're driving lights (because they're so hard to hit) or heavies or assaults, and I see lots of drops with six or more assaults on each team, which is stupid. This goes back to weight balance.
9. No immediate in-game way to report someone. If someone is being purposefully obnoxious, shooting teammates, or something like that, I have to wait until the drop is over, write down the offender's name (or offenders' names), and send an email to support and hope that something is done about it. If there were an in-game reporting feature, other players in the drop could report someone instantly. I was in a drop earlier today where several people on both teams were being intentionally obnoxious and annoying with the chat, and that ruins the fun for everyone else.