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Patch Notes - 1.2.257 - 17-Dec-2013


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#1 Kyle Polulak

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Posted 17 December 2013 - 11:33 AM

Greetings MechWarriors

Well it’s the last patch of 2013! And it’s a big one!

Saber pack is in the wild! Wolverines and Griffins are preparing for battle as we speak! Phoenix pack introduced our first 55 ton Medium ‘Mech and with the Saber pack we just doubled down. Enjoy responsibly.

The New map; HPG Manifold Is generating a hyper pulse in my cardiovascular system. Remember, in space, no one can hear you scream… unless you use VoIP. Move carefully and cover your sectors it’s going to be raining metal and lasers. Is that music I hear? Yes it is!

New Game mode: Skirmish! Many have asked for this mode and now it is here! I have to admit the thing I am most excited about is more new spawns!

Thunderbolt is out there for C-Bills and MC and all his Patterns are available for MC as well. Snowfall is the new pattern of the month and will help you blend in on those maps with snow falling.

See you on the battlefield MechWarriors!

Matt Newman

Content

- New Game Mode - Skirmish

Skirmish is the first step toward the evolving game modes that will make up part of Community Warfare. In this mode, both teams battle it out in a last man standing scenario. There are no longer bases to capture, or resources to collect. This is epitome of which team can destroy the other team first. Which team has the ultimate co-ordination and striking capabilities to dominate the other team? Get online and into Skirmish mode to find out!

- Winning conditions:

- Destroy all enemy 'Mechs
- On time out most kills wins

New Map - HPG Manifold

This ‘A’ Station HyperPulse Generator is located on the only rocky planet in a tri-body system and is facilitated by a massive complex encircling the main array. Because of the planet’s thin atmospheric density (of only ~25,000-75,000 atoms/cm3 at 263˚K and 25-100 rads of 8000 keV radiation), the complex must be fully shielded and self-sustaining. The planets remoteness necessitates the conglomerate to also maintain a vast sensor array, house cargo & battlemech stations, fuel bunkers, warehouse facilities, living quarters and hangar bays. Although destroying the facility would be a crippling blow, for the victors it is deemed far too valuable and therefore appropriation is the preferred strategy.

New Mechs

Thunderbolt TDR-5S

- Tonnage: 65
- Engine: 260 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 315
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Armor: 416 (Standard)
- Arm Movement:
- 20 degrees to each side.
- 30 degrees up and down.
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Machine Gun x2
- Left Torso: Medium Laser x3
- Right Torso: LRM 15, SRM 2
- Right Arm: Large Laser
- Hardpoints:
- Left Arm: 2 Ballistic
- Left Torso: 3 Energy
- Right Torso: 2 Missile, 1 AMS
- Right Arm: 1 Energy
- Heat Sinks: 15 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium

Thunderbolt TDR-5SS

- Tonnage: 65
- Engine: 260 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 315
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:Armor: 416 (Standard)
- 20 degrees to each side.
- 30 degrees up and down.
- Internal Structure: Standard
- Weapons & Equipment:
- Left Torso: Medium Laser x3, SRM 6
- Right Torso: Flamer
- Right Arm: PPC
- Hardpoints:
- Left Torso: 3 Energy, 1 Missile
- Right Torso: 2 Energy, 1 AMS
- Right Arm: 2 Energy
- Heat Sinks: 21 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium

Thunderbolt TDR-9SE

- Tonnage: 65
- Engine: 260 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 315
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:Armor: 422 (Standard)
- 20 degrees to each side.
- 30 degrees up and down.
- Internal Structure: Standard
- Weapons & Equipment:
- Left Torso: Medium Laser x3, LRM 10
- Right Arm: Large Pulse Laser
- Hardpoints:
- Left Torso: 3 Energy, 2 Missile
- Right Torso: 1 AMS
- Right Arm: 2 Energy
- Heat Sinks: 15 Double
- Jump Jets: 4 (4 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium

New Camo Skin

- New Snowfall skin available.

Gameplay

- Music added to the Front End.
- Music added to the 'Mech startup sequence.
- Victory and Defeat music added.

Bug Fixes

- HSR improvement - Reduced possible desyncs that would occur for projectile weapons -- especially for connections with variable latency.
- Fixed an issue where some parts of the terrain had seams or holes, particularly on Low Spec.
- Fixed an issue where Vsync wasn't working when users played in Window or Full Screen Window mode.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team





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