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Hunchback 4G - "pocket-Sniper"


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#1 Jazzbandit1313

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Posted 10 January 2014 - 05:45 PM

This Hunchback build, aptly named the "pocket sniper" is primarily used for fast positioning, fast sniping, and then getting behind cover with great ease, since it has a top speed of 90.9 KPH with tweak - (XL255 Engine) Using endo-steel and double heat sinks, you can fit a gauss rifle (3 tons of ammo) and a PPC (or ERPPC) In either one of the arms for sniping. The thing that makes this sniping configuration so great is that the gauss rifle is high mounted, and it's one of the fastest gauss+1PPC builds out there. Also, with almost full armor, you can take a couple of ppcs and cannon slugs before ducking behind cover.

Try it out, and let me know what you think!

http://mwo.smurfy-ne...f35a1cfeb57e208

#2 MisterFiveSeven

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Posted 11 January 2014 - 08:03 AM

Long time no see jazzy!

In before XL+gauss = deathtrap.

While not a bad mech or design, I have to suggest that the Shawk does anything a hunchie does better. It hurts me, because I love them, but it's true. JJ are mandatory for sniping, particularly with gauss. This mech + 5 tons and a JJ... that's the creep you get with new mechs on top of stale, unbalanced weapons. Also the "hunch" is nowhere near as big of a target.

I will suggest that you're on the right track though. The hunch is too much of a liability in brawling, and for the longest time that's all people tried to do with hunchies. In addition, the hunchie really needs an XL just to hang with the current meta, increasing the liability that the hunch entails. That means that the only viable role is sniping, something that my founders did like a boss (before the Shawk dropped).

Mah hunchie:
http://mwo.smurfy-ne...359972493c41b6b

Your new shawk overlords:
http://mwo.smurfy-ne...5ff58af0e11bcca

#3 Jazzbandit1313

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Posted 11 January 2014 - 09:13 AM

:) still trying to stay away from the SH.....Don't know why, but i just have this avid hate for them....

#4 Bigg Robb

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Posted 11 January 2014 - 07:29 PM

It is not uncommon for me to get 500+ damage games with this build. Sure you get the games where you just get smoked, but more often than not it deals a lot of death. I wish I could do screen shots but I always just get a black box.

Mr Autocannon

#5 kesuga7

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Posted 11 January 2014 - 07:57 PM

View PostBigg Robb, on 11 January 2014 - 07:29 PM, said:

It is not uncommon for me to get 500+ damage games with this build. Sure you get the games where you just get smoked, but more often than not it deals a lot of death. I wish I could do screen shots but I always just get a black box.

Mr Autocannon

hmm
a xl engine might be worth it in that
because either
A: hunch with weapons is blown up
B: hunch with ammo is blown up

but sometimes there isn't that ammo explosion so theres still a tradeoff with xl
Heres a two ac 5 , 3 medium lasers at 96 kph
HBK-4G
shave .50 tonns evenly from arms and legs to go 98 kph
http://mwo.smurfy-ne...04e81de49a58795



You could add another AC 2 with another tonn of ammo if you go 74 kph with a XL
http://mwo.smurfy-ne...1f68927b8ae73ec

Edited by kesuga7, 11 January 2014 - 08:30 PM.


#6 MisterFiveSeven

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Posted 11 January 2014 - 08:11 PM

View Postkesuga7, on 11 January 2014 - 07:57 PM, said:



You must click "save and share loadout" to post a link, sir.

#7 kesuga7

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Posted 11 January 2014 - 08:28 PM

View PostMisterFiveSeven, on 11 January 2014 - 08:11 PM, said:


You must click "save and share loadout" to post a link, sir.

fixed ^_^

#8 Bigg Robb

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Posted 11 January 2014 - 08:36 PM

Cool, but ammo is also used top down, so if I've been playing it right those 3 tons on the left side are used by the time I'm getting reamed. Most games where my side loses I'm reduced to a ML firing zombie head.

Also, I like the staggered dakka of the AC2/AC5 combo. Makes just about anyone cockpit sick.

But it begs the question- do I try the XL figuring when the right is blown it's game over anyways, or do i continue as a zombie for capping and maybe missile AMS if I still have my left? I figure zombies do have their value so this works for me.

Furthermore, my play style with this guy is peek-a-boo around corners or riding the butt of an allied Atlas that has ECM and jockeying around his right leg. It works.

Edited by Bigg Robb, 11 January 2014 - 08:43 PM.


#9 MisterFiveSeven

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Posted 11 January 2014 - 08:46 PM

View Postkesuga7, on 11 January 2014 - 07:57 PM, said:



Secondary weapons give you a warm and fuzzy, but are not going to improve the effectiveness of your mech. You're a hunchie with an XL; if you're using medium lasers, you're already dead.

In addition, I am VERY against mixing ammo types (AC5 and AC2). If all your guns are the same, they can all use the ammo. It might be a minor quibble but if I run out of ammo, with 600 AC2 rounds either my hunchie kicked *** and did 800 damage or my hunchie kicked *** and did 800 damage and it's not his fault if we lose. Mixing ammo types when you're so tight on tonnage (speed vs weapons vs ammo vs crits) and wasting crits and tons with med las is silly. I promise, x3 AC2 is the best it's gonna get. Notice I can fit FF and get another ton of ammo because of the crit space.

#10 Bigg Robb

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Posted 11 January 2014 - 09:10 PM

I just played another round and did almost 500 again, 1 kill and like 8 assists. And it took awhile for them to kill my zombie as I ran around providing AMS support and distraction. I used I think about 60% of my ammo by the time I lost my right torso.

Mixing AC types works for me. All AC2 is a machine gun but it seems like trying to sandpaper armor off, especially at range. Double AC5 is like an ER AC10, but lacks the rapid fire. Mixing them means still getting the constant stream of lead but with harder hits too. What else would I do with the tonnage, more medium lasers? Nah. Hunchies lose arms fast, too.

Maybe it's just my style, but I get great results from my 'Mech.

Edited by Bigg Robb, 11 January 2014 - 09:11 PM.


#11 kesuga7

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Posted 11 January 2014 - 09:10 PM

View PostMisterFiveSeven, on 11 January 2014 - 08:46 PM, said:


Secondary weapons give you a warm and fuzzy, but are not going to improve the effectiveness of your mech. You're a hunchie with an XL; if you're using medium lasers, you're already dead.

In addition, I am VERY against mixing ammo types (AC5 and AC2). If all your guns are the same, they can all use the ammo. It might be a minor quibble but if I run out of ammo, with 600 AC2 rounds either my hunchie kicked *** and did 800 damage or my hunchie kicked *** and did 800 damage and it's not his fault if we lose. Mixing ammo types when you're so tight on tonnage (speed vs weapons vs ammo vs crits) and wasting crits and tons with med las is silly. I promise, x3 AC2 is the best it's gonna get. Notice I can fit FF and get another ton of ammo because of the crit space.

well theres always the standard engine version at 85 kph
http://mwo.smurfy-ne...9aec8f23c0e2074
valid point bout the xl and medium lasers but with a xl and two ac 5's theres not much else to fit and of course the xl engine comes with disadvantages of being more fragile but having more weight , same with standard engines , just preference one over the other

however that build with 3 ac 2's and 10 double heatsinks would seem to be running hot but aside from dropping a ton of ammo for a heatsink its probably the best you can do with three ac 2 on a hunch yes

i definitely enjoy the ac 2 mixing with the ac 5 because all dat no ghost heat DAKKA
unlike stagger fire ac 2's ^_^

Edited by kesuga7, 11 January 2014 - 09:13 PM.


#12 MisterFiveSeven

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Posted 12 January 2014 - 08:30 AM

View Postkesuga7, on 11 January 2014 - 09:10 PM, said:

however that build with 3 ac 2's and 10 double heatsinks would seem to be running hot but aside from dropping a ton of ammo for a heatsink its probably the best you can do with three ac 2 on a hunch yes


1. It's not as hot as you think it is.

2. If you're doing it right, you are FAR away from the enemy and fast, so cover should be abudant, allowing you to choose the duration of the engagement. Fight smarter, not hotter!

3. You should never be chain-firing anything except for the lulz. Any good player will still be able to hit you exactly where they want because the "shake" from impacts is just a visual. Your reticle is where it was.

#13 NRP

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Posted 12 January 2014 - 08:35 AM

I've been running Hunchbacks again since the release of the Grid Iron. What I have found is that they are just too fragile. Ridiculously fragile. Against opponents who can aim, your right torso is gone before you even know you're being shot at (either focus fire or a high pinpoint alpha). They just aren't an enjoyable mech to pilot on the majority of maps. Crimson, HPG, and River City are ok because they are brawler oriented maps where it is easier to use cover.

This is disappointing because the Hunchback should be a viable medium, but it is just disarmed way too easily.

Edited by NRP, 12 January 2014 - 08:37 AM.


#14 Sephlock

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Posted 12 January 2014 - 08:41 AM

View PostNRP, on 12 January 2014 - 08:35 AM, said:

I've been running Hunchbacks again since the release of the Grid Iron. What I have found is that they are just too fragile. Ridiculously fragile. Against opponents who can aim, your right torso is gone before you even know you're being shot at (either focus fire or a high pinpoint alpha). They just aren't an enjoyable mech to pilot on the majority of maps. Crimson, HPG, and River City are ok because they are brawler oriented maps where it is easier to use cover.

This is disappointing because the Hunchback should be a viable medium, but it is just disarmed way too easily.
"disarmed" would be the appropriate phrase for the YLW, but the Hunchback? For the Hunchie, it's "de-hunched"! Get it right :P.

And you really need to peek, fire, and duck back with the Hunchie.

#15 lsp

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Posted 12 January 2014 - 01:04 PM

XL in a hunchback, lol.

#16 Bigg Robb

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Posted 12 January 2014 - 01:05 PM

View PostSephlock, on 12 January 2014 - 08:41 AM, said:

And you really need to peek, fire, and duck back with the Hunchie.


Yeppers. Hunch is about driving 'Mech.

#17 kesuga7

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Posted 12 January 2014 - 02:12 PM

View PostMisterFiveSeven, on 12 January 2014 - 08:30 AM, said:


1. It's not as hot as you think it is.

2. If you're doing it right, you are FAR away from the enemy and fast, so cover should be abudant, allowing you to choose the duration of the engagement. Fight smarter, not hotter!

3. You should never be chain-firing anything except for the lulz. Any good player will still be able to hit you exactly where they want because the "shake" from impacts is just a visual. Your reticle is where it was.

yes staying at range is the way to go with ac 2's in a smaller chassis
and yeah its probably not THAT hot it just won't allow you to shoot nonstop for 18 seconds lol
however i never said it was a bad build :P

when did i say anything about chainfire B) just shooting ac 5's/2's at the same time makes for good dakka
hmm odd mechanic how screen shake doesn't effect your crosshair at least slightly

#18 MisterFiveSeven

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Posted 12 January 2014 - 05:12 PM

View Postkesuga7, on 12 January 2014 - 02:12 PM, said:

when did i say anything about chainfire B)


Misread your statement making fun of ghost heat. schwoops :P

#19 stalima

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Posted 13 January 2014 - 07:40 AM

the hunchback is already manouverable enough so its default speed is fine just stick 2 ultra autocannons in there and all of lifes problems are solved instantly. linked designs like this before but its the truth, this is just such a good build for ambushing heavy mechs and getting out of the way before they start aiming for you, hunchback is relatively small so its all the more annoying try to target it for retaliation. this thing can quite easily get you damage in the 600's

4G
ultraback:

http://mwo.smurfy-ne...c2110e93441ab52

This other setup is a 4P little more deadly per shot but can run rather hot if not used in volleys of 2-2 (intellegent heat management required)

http://mwo.smurfy-ne...0fa30635d894ddc

its design allows for it to severely damage any large target with ease at reasonable ranges, i use it almost like it has 2x Binary lasers equipped but also volley Quad shots if its going to slice off a limb or core the enemy,

and well if a light mech stops to look around this thing can just about 1-volley them straight through the side if they arent careful, while 4 LL may not seem like anything u can do in say a stalker you need to remember all the hunchbacks damage is compressed into a small zone so its alot more likely to damage a single point rather multiples... THIS is that little something that cannot be achieved by a shadowhawk but can in a hunchback: quad LL shoulder


i hope this helps you a little with building a hunchback

#20 oldradagast

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Posted 13 January 2014 - 09:19 AM

View PostMisterFiveSeven, on 11 January 2014 - 08:03 AM, said:

Long time no see jazzy!

In before XL+gauss = deathtrap.

While not a bad mech or design, I have to suggest that the Shawk does anything a hunchie does better. It hurts me, because I love them, but it's true. JJ are mandatory for sniping, particularly with gauss. This mech + 5 tons and a JJ... that's the creep you get with new mechs on top of stale, unbalanced weapons. Also the "hunch" is nowhere near as big of a target.

I will suggest that you're on the right track though. The hunch is too much of a liability in brawling, and for the longest time that's all people tried to do with hunchies. In addition, the hunchie really needs an XL just to hang with the current meta, increasing the liability that the hunch entails. That means that the only viable role is sniping, something that my founders did like a boss (before the Shawk dropped).

Mah hunchie:
http://mwo.smurfy-ne...359972493c41b6b

Your new shawk overlords:
http://mwo.smurfy-ne...5ff58af0e11bcca


There is still a few things the Hunch does better:

1) More energy mounts, which means more firepower per ton.

2) Far better torso twist - the Hunch in a brawl is impossible to really get behind.

That being said, the Shadowhawk is better in nearly all ways, but I still like my Hunchbacks and they are not to be underestimated.

Edited by oldradagast, 13 January 2014 - 09:20 AM.






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