Hunchback 4G - "pocket-Sniper"
#1
Posted 10 January 2014 - 05:45 PM
Try it out, and let me know what you think!
http://mwo.smurfy-ne...f35a1cfeb57e208
#2
Posted 11 January 2014 - 08:03 AM
In before XL+gauss = deathtrap.
While not a bad mech or design, I have to suggest that the Shawk does anything a hunchie does better. It hurts me, because I love them, but it's true. JJ are mandatory for sniping, particularly with gauss. This mech + 5 tons and a JJ... that's the creep you get with new mechs on top of stale, unbalanced weapons. Also the "hunch" is nowhere near as big of a target.
I will suggest that you're on the right track though. The hunch is too much of a liability in brawling, and for the longest time that's all people tried to do with hunchies. In addition, the hunchie really needs an XL just to hang with the current meta, increasing the liability that the hunch entails. That means that the only viable role is sniping, something that my founders did like a boss (before the Shawk dropped).
Mah hunchie:
http://mwo.smurfy-ne...359972493c41b6b
Your new shawk overlords:
http://mwo.smurfy-ne...5ff58af0e11bcca
#3
Posted 11 January 2014 - 09:13 AM
#4
Posted 11 January 2014 - 07:29 PM
Mr Autocannon
#5
Posted 11 January 2014 - 07:57 PM
Bigg Robb, on 11 January 2014 - 07:29 PM, said:
Mr Autocannon
hmm
a xl engine might be worth it in that
because either
A: hunch with weapons is blown up
B: hunch with ammo is blown up
but sometimes there isn't that ammo explosion so theres still a tradeoff with xl
Heres a two ac 5 , 3 medium lasers at 96 kph
HBK-4G
shave .50 tonns evenly from arms and legs to go 98 kph
http://mwo.smurfy-ne...04e81de49a58795
You could add another AC 2 with another tonn of ammo if you go 74 kph with a XL
http://mwo.smurfy-ne...1f68927b8ae73ec
Edited by kesuga7, 11 January 2014 - 08:30 PM.
#6
#8
Posted 11 January 2014 - 08:36 PM
Also, I like the staggered dakka of the AC2/AC5 combo. Makes just about anyone cockpit sick.
But it begs the question- do I try the XL figuring when the right is blown it's game over anyways, or do i continue as a zombie for capping and maybe missile AMS if I still have my left? I figure zombies do have their value so this works for me.
Furthermore, my play style with this guy is peek-a-boo around corners or riding the butt of an allied Atlas that has ECM and jockeying around his right leg. It works.
Edited by Bigg Robb, 11 January 2014 - 08:43 PM.
#9
Posted 11 January 2014 - 08:46 PM
kesuga7, on 11 January 2014 - 07:57 PM, said:
Secondary weapons give you a warm and fuzzy, but are not going to improve the effectiveness of your mech. You're a hunchie with an XL; if you're using medium lasers, you're already dead.
In addition, I am VERY against mixing ammo types (AC5 and AC2). If all your guns are the same, they can all use the ammo. It might be a minor quibble but if I run out of ammo, with 600 AC2 rounds either my hunchie kicked *** and did 800 damage or my hunchie kicked *** and did 800 damage and it's not his fault if we lose. Mixing ammo types when you're so tight on tonnage (speed vs weapons vs ammo vs crits) and wasting crits and tons with med las is silly. I promise, x3 AC2 is the best it's gonna get. Notice I can fit FF and get another ton of ammo because of the crit space.
#10
Posted 11 January 2014 - 09:10 PM
Mixing AC types works for me. All AC2 is a machine gun but it seems like trying to sandpaper armor off, especially at range. Double AC5 is like an ER AC10, but lacks the rapid fire. Mixing them means still getting the constant stream of lead but with harder hits too. What else would I do with the tonnage, more medium lasers? Nah. Hunchies lose arms fast, too.
Maybe it's just my style, but I get great results from my 'Mech.
Edited by Bigg Robb, 11 January 2014 - 09:11 PM.
#11
Posted 11 January 2014 - 09:10 PM
MisterFiveSeven, on 11 January 2014 - 08:46 PM, said:
Secondary weapons give you a warm and fuzzy, but are not going to improve the effectiveness of your mech. You're a hunchie with an XL; if you're using medium lasers, you're already dead.
In addition, I am VERY against mixing ammo types (AC5 and AC2). If all your guns are the same, they can all use the ammo. It might be a minor quibble but if I run out of ammo, with 600 AC2 rounds either my hunchie kicked *** and did 800 damage or my hunchie kicked *** and did 800 damage and it's not his fault if we lose. Mixing ammo types when you're so tight on tonnage (speed vs weapons vs ammo vs crits) and wasting crits and tons with med las is silly. I promise, x3 AC2 is the best it's gonna get. Notice I can fit FF and get another ton of ammo because of the crit space.
well theres always the standard engine version at 85 kph
http://mwo.smurfy-ne...9aec8f23c0e2074
valid point bout the xl and medium lasers but with a xl and two ac 5's theres not much else to fit and of course the xl engine comes with disadvantages of being more fragile but having more weight , same with standard engines , just preference one over the other
however that build with 3 ac 2's and 10 double heatsinks would seem to be running hot but aside from dropping a ton of ammo for a heatsink its probably the best you can do with three ac 2 on a hunch yes
i definitely enjoy the ac 2 mixing with the ac 5 because all dat no ghost heat DAKKA
unlike stagger fire ac 2's
Edited by kesuga7, 11 January 2014 - 09:13 PM.
#12
Posted 12 January 2014 - 08:30 AM
kesuga7, on 11 January 2014 - 09:10 PM, said:
1. It's not as hot as you think it is.
2. If you're doing it right, you are FAR away from the enemy and fast, so cover should be abudant, allowing you to choose the duration of the engagement. Fight smarter, not hotter!
3. You should never be chain-firing anything except for the lulz. Any good player will still be able to hit you exactly where they want because the "shake" from impacts is just a visual. Your reticle is where it was.
#13
Posted 12 January 2014 - 08:35 AM
This is disappointing because the Hunchback should be a viable medium, but it is just disarmed way too easily.
Edited by NRP, 12 January 2014 - 08:37 AM.
#14
Posted 12 January 2014 - 08:41 AM
NRP, on 12 January 2014 - 08:35 AM, said:
This is disappointing because the Hunchback should be a viable medium, but it is just disarmed way too easily.
And you really need to peek, fire, and duck back with the Hunchie.
#15
Posted 12 January 2014 - 01:04 PM
#17
Posted 12 January 2014 - 02:12 PM
MisterFiveSeven, on 12 January 2014 - 08:30 AM, said:
1. It's not as hot as you think it is.
2. If you're doing it right, you are FAR away from the enemy and fast, so cover should be abudant, allowing you to choose the duration of the engagement. Fight smarter, not hotter!
3. You should never be chain-firing anything except for the lulz. Any good player will still be able to hit you exactly where they want because the "shake" from impacts is just a visual. Your reticle is where it was.
yes staying at range is the way to go with ac 2's in a smaller chassis
and yeah its probably not THAT hot it just won't allow you to shoot nonstop for 18 seconds lol
however i never said it was a bad build
when did i say anything about chainfire just shooting ac 5's/2's at the same time makes for good dakka
hmm odd mechanic how screen shake doesn't effect your crosshair at least slightly
#19
Posted 13 January 2014 - 07:40 AM
4G
ultraback:
http://mwo.smurfy-ne...c2110e93441ab52
This other setup is a 4P little more deadly per shot but can run rather hot if not used in volleys of 2-2 (intellegent heat management required)
http://mwo.smurfy-ne...0fa30635d894ddc
its design allows for it to severely damage any large target with ease at reasonable ranges, i use it almost like it has 2x Binary lasers equipped but also volley Quad shots if its going to slice off a limb or core the enemy,
and well if a light mech stops to look around this thing can just about 1-volley them straight through the side if they arent careful, while 4 LL may not seem like anything u can do in say a stalker you need to remember all the hunchbacks damage is compressed into a small zone so its alot more likely to damage a single point rather multiples... THIS is that little something that cannot be achieved by a shadowhawk but can in a hunchback: quad LL shoulder
i hope this helps you a little with building a hunchback
#20
Posted 13 January 2014 - 09:19 AM
MisterFiveSeven, on 11 January 2014 - 08:03 AM, said:
In before XL+gauss = deathtrap.
While not a bad mech or design, I have to suggest that the Shawk does anything a hunchie does better. It hurts me, because I love them, but it's true. JJ are mandatory for sniping, particularly with gauss. This mech + 5 tons and a JJ... that's the creep you get with new mechs on top of stale, unbalanced weapons. Also the "hunch" is nowhere near as big of a target.
I will suggest that you're on the right track though. The hunch is too much of a liability in brawling, and for the longest time that's all people tried to do with hunchies. In addition, the hunchie really needs an XL just to hang with the current meta, increasing the liability that the hunch entails. That means that the only viable role is sniping, something that my founders did like a boss (before the Shawk dropped).
Mah hunchie:
http://mwo.smurfy-ne...359972493c41b6b
Your new shawk overlords:
http://mwo.smurfy-ne...5ff58af0e11bcca
There is still a few things the Hunch does better:
1) More energy mounts, which means more firepower per ton.
2) Far better torso twist - the Hunch in a brawl is impossible to really get behind.
That being said, the Shadowhawk is better in nearly all ways, but I still like my Hunchbacks and they are not to be underestimated.
Edited by oldradagast, 13 January 2014 - 09:20 AM.
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