Posted 17 December 2013 - 06:06 PM
Its already been mentioned in the breakdown of the Drop limit mechanics proposed that this would be a feature that is tied to the "Launch Window" feature launch.
So not Initial UI 2.0 but one of the features that is implemented shortly afterwards.
Any time they do fundamental mechanic changes, it takes a bit to do. As all code in the game has to play nice with the new code that takes de-bugging time.
I know that this feature has been talked about for awhile, but it was never really elaborated or explained as far as feature design until around a month or two ago.
As much as people wish to just waive their hands and have this all done, its not that easy. I know there is fatigue about the constant push backs, and for things like DX 11 and UI 2.0 I would even say most of it is justified given prior messages, but this is something that even at the launch party months ago they where basically saying "we are looking into it." As in not in active production.
I'm more then confident that it will get here, but its not going to be any time soon.