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Drop Limits


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#1 Amsro

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Posted 17 December 2013 - 05:59 PM

In all of the long posts and "words", nothing is mentioned of the Tonnage Drop Limits, is this just going to wait another 6 months?

In the new skirmish mode this is plain to see that limits are NEEDED.

Another patch with no balance tweaks. ;)

#2 SpiralFace

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Posted 17 December 2013 - 06:06 PM

Its already been mentioned in the breakdown of the Drop limit mechanics proposed that this would be a feature that is tied to the "Launch Window" feature launch.

So not Initial UI 2.0 but one of the features that is implemented shortly afterwards.

Any time they do fundamental mechanic changes, it takes a bit to do. As all code in the game has to play nice with the new code that takes de-bugging time.

I know that this feature has been talked about for awhile, but it was never really elaborated or explained as far as feature design until around a month or two ago.

As much as people wish to just waive their hands and have this all done, its not that easy. I know there is fatigue about the constant push backs, and for things like DX 11 and UI 2.0 I would even say most of it is justified given prior messages, but this is something that even at the launch party months ago they where basically saying "we are looking into it." As in not in active production.

I'm more then confident that it will get here, but its not going to be any time soon.

#3 FupDup

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Posted 17 December 2013 - 06:08 PM

We need tonnage limits so that my assault and heavy mechs have more enemy mediums to shoot at.

#4 SpiralFace

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Posted 17 December 2013 - 09:08 PM

The game will benefit greatly from overall lighter ques.

All of a sudden, My locusts actually have a chance when lights and mediums can't just 6 ML or 3 UAC 5 blast the legs right off the thing.

it will be much more interesting of a game when the mediums come out to play with more "extreme" range in designs. (From the heavy scout Cicada all the way up to the many facets of the shadow hawk, Griffen, and Wolvie.)





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